Yeah, the main issue with fighting archers is if you guard mode them they will shoot arrow instead of melee like Legolas or something. You need sufficient mass to rout them instantly or its never worth it to charge them. Cost up may be a good solution but high end skirms do the EXACT SAME THING and have MOUNT EFFECT so if you're going to nerf archer screwing up cav, you should nerf skirms screwing up cav.
Its not pure RPS logic in EB and you really need to take advantage of cavalry mass to make cav cost effective (as in 3 cav charge 1 unit that's vulnerable). I suppose a suitable counter would be to make it so medium cav comes in like slightly bigger units. One of the biggest morale penalties in this game is being attacked by something larger.
Also, would it be possible, since slingers are quite underpowered to make them bigger?
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