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Thread: Netherworld III: Final Judgment [Concluded]

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  1. #11
    Bureaucratically Efficient Senior Member TinCow's Avatar
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    Default Re: Netherworld III: Final Judgment [Signups]

    For those who think GE needs to be given more time, I think you need to re-read the game rules. I have bolded the relevant portions for your convenience:

    Quote Originally Posted by issaikhaan View Post
    There will be one main mafia faction, consisting of four players. Their goal will be the extermination of all town forces and all neutral roles which may have conflicting victory conditions. There will be a number of pro-town roles, including at least one doctor, one watcher, a mason group, and a couple 'variety' roles to compliment the 'normal' townies. Lastly, as always, there will be a couple independent roles. These may have their own victory conditions, or may be able to tie themselves to a group(town or mafia). Generally speaking, I reserve the craziest of my ideas for neutrals, since they tend to start alone and have the hardest challenge for winning, so the independent roles might be a cult or a dragon or a shark with laser beams or anything else my brain has spawned. The main thing to expect is a fair bit of chaos and ambiguity. I rarely give yes/no or black/white answers to questions. Many roles which will have hidden abilities. If they do, you will never be told them by me, but with some homework, you may be able to guess on your own what they are. Some roles may gain or lose powers based on game events. If your role changes in this manner, I will inform you. Lastly, its a guilty pleasure of mine to confuse players, particularly pro-town networks. Make sure to take care of who you trust.
    Pro-town roles do not survive night kills because it is not balanced. GE is almost certainly an independent role. Independent roles are major liabilities and should be eliminated because they can never be trusted, particularly in the Netherworld series. If you leave him alive for later, you will probably never lynch him. There will always be someone else who's scummier or who you think is more worthy of a lynch at that particular moment. Before you know it, there will be 4 people left, and one will be GE. Lynch him now. You won't get a better lynch option for Day 2. In addition, if you don't lynch him he will remain lynch bait forever for these reasons, and will constantly be a distraction to the town. Get it over with.
    Last edited by TinCow; 08-02-2011 at 01:54.


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