Sure
frogbeastegg's TWS2 guide....it's here!
Come to the Throne Room to play multiplayer hotseat campaigns and RPGs in M2TW.
V&V RIP Helmut Becker, Duke of Bavaria.
Come to the Throne Room for hotseats and TW rpgs!
Kermit's made a TWS2 guide? Oh, the other frog....
More Lithuanians die. :D
Lithuania.
(I like the triple stacks o'doom you got there Thanatos. Nasty stuff.)
http://www.sendspace.com/file/8tt0zx
The rise and fall of Lithuania...how sad...
TO
FN_TO_T14.zip
For Rome! Got Rome!!For the Admiral!
![]()
sure
frogbeastegg's TWS2 guide....it's here!
Come to the Throne Room to play multiplayer hotseat campaigns and RPGs in M2TW.
The art of war, then, is governed by five constant
factors, to be taken into account in one's deliberations,
when seeking to determine the conditions obtaining in the field.
These are: (1) The Moral Law; (2) Heaven; (3) Earth;
(4) The Commander; (5) Method and discipline.
Sun Tzu, "The Art of War"
Like totalwar.org on Facebook!
HRE
Myth, are you going to sub for sly? I will send you his pw
frogbeastegg's TWS2 guide....it's here!
Come to the Throne Room to play multiplayer hotseat campaigns and RPGs in M2TW.
I have a PM from him, asking me to play his turn after his 48 hrs have passed, he has his laptop and thinks he will be able to play later on. Think we can wait?
Last edited by Myth; 08-08-2011 at 13:26.
The art of war, then, is governed by five constant
factors, to be taken into account in one's deliberations,
when seeking to determine the conditions obtaining in the field.
These are: (1) The Moral Law; (2) Heaven; (3) Earth;
(4) The Commander; (5) Method and discipline.
Sun Tzu, "The Art of War"
Like totalwar.org on Facebook!
frogbeastegg's TWS2 guide....it's here!
Come to the Throne Room to play multiplayer hotseat campaigns and RPGs in M2TW.
Ah, the inevitable Danish betrayal has occured. Finally a chance to do something this game, even if it is to die horribly.
https://forums.totalwar.org/vb/local...id=205&id=9385
For clarification, Denmark took a settlement I was sieging from under my troops. Just so noone thinks I'm trying to say they actually attacked first.![]()
V&V RIP Helmut Becker, Duke of Bavaria.
Come to the Throne Room for hotseats and TW rpgs!
Kermit's made a TWS2 guide? Oh, the other frog....
From turn 1. And failed every time. I didn't even want to attack you...
But okay. If I must. :(
Oh yeah, and peace offered to Lithuania. I told ya I would stop after Dunaberg.
Liths.
http://www.sendspace.com/file/9cjnqg
Bah, an attack from Denmark was inevitable at some point. Stealing a settlement from under Norway's siege without any warning at all is either a pretty bvious precursor to an attack, or an attempt to see how far you can push your weak neighbor around before they save you the effort of having to declare war. As it turns out the answer is "not very".
V&V RIP Helmut Becker, Duke of Bavaria.
Come to the Throne Room for hotseats and TW rpgs!
Kermit's made a TWS2 guide? Oh, the other frog....
Sorry Visor, it's a little too late to do the right thing now >:}
TO
FN_TO_T15.zip
For Rome! Got Rome!!For the Admiral!
![]()
Mongols.
I say, why do we need to fight those three Lithuanian armies? Just take all of their cities and the armies will turn rebel. And fights can be lead vs. rebels... :D Just focus on grabbing those Luth towns and castles!
The art of war, then, is governed by five constant
factors, to be taken into account in one's deliberations,
when seeking to determine the conditions obtaining in the field.
These are: (1) The Moral Law; (2) Heaven; (3) Earth;
(4) The Commander; (5) Method and discipline.
Sun Tzu, "The Art of War"
Like totalwar.org on Facebook!
HRE is up
Nice theory Myth but as long as he's around someone's going to have to fight him eventually. He can just sit in and around Riga until that happens
frogbeastegg's TWS2 guide....it's here!
Come to the Throne Room to play multiplayer hotseat campaigns and RPGs in M2TW.
Lol I was half joking :) It's natural for TO to protect at least one city and wait for us to move out.
The art of war, then, is governed by five constant
factors, to be taken into account in one's deliberations,
when seeking to determine the conditions obtaining in the field.
These are: (1) The Moral Law; (2) Heaven; (3) Earth;
(4) The Commander; (5) Method and discipline.
Sun Tzu, "The Art of War"
Like totalwar.org on Facebook!
Denmark is up. It seems even now I'll never take that town. At least, I'm guessing my army won't last the additional turn needed to finish building a ram.![]()
V&V RIP Helmut Becker, Duke of Bavaria.
Come to the Throne Room for hotseats and TW rpgs!
Kermit's made a TWS2 guide? Oh, the other frog....
For want of a ram the kingdom was lost
frogbeastegg's TWS2 guide....it's here!
Come to the Throne Room to play multiplayer hotseat campaigns and RPGs in M2TW.
Zim, the turn you sent me was yours (Norway) not Denmarks.
V&V RIP Helmut Becker, Duke of Bavaria.
Come to the Throne Room for hotseats and TW rpgs!
Kermit's made a TWS2 guide? Oh, the other frog....
The art of war, then, is governed by five constant
factors, to be taken into account in one's deliberations,
when seeking to determine the conditions obtaining in the field.
These are: (1) The Moral Law; (2) Heaven; (3) Earth;
(4) The Commander; (5) Method and discipline.
Sun Tzu, "The Art of War"
Like totalwar.org on Facebook!
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