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Thread: Netherworld III: Final Judgment [Concluded]

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  1. #1

    Default Re: Netherworld III: Final Judgment [In Play]

    I'm glad you're dead too.

  2. #2
    Member Member Tratorix's Avatar
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    Default Re: Netherworld III: Final Judgment [In Play]

    Quote Originally Posted by Visorslash View Post
    I'm glad you're dead too.
    Walked right into that one... just like you walked right into my lance.

  3. #3

    Default Re: Netherworld III: Final Judgment [In Play]

    And then got owned by the pearly lady...

    MY HERO! :D

  4. #4
    Member Member Tratorix's Avatar
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    Default Re: Netherworld III: Final Judgment [In Play]

    Quote Originally Posted by Visorslash View Post
    And then got owned by the pearly lady...

    MY HERO! :D
    I love how many people in this game are literally cheering the mafia on because of how the night 1 kills worked out. I couldn't have written a funnier start.

  5. #5
    still making Bowser jokes Member Roach Kill Champion, Donkey Rocket Champion Double A's Avatar
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    Default Re: Netherworld III: Final Judgment [In Play]

    Quote Originally Posted by Zack View Post
    I'm going to come out and say up front, that I'm a vanilla townie, and I suspect God Emperor was also one.

    Therefore, it seems clear that the big guy with the axe is incompetent when it comes to killing people.

    Or, seeing how Yarapolk also survived, perhaps there is a mechanic involved which gives an x% chance of surviving night attacks.
    Considering that saying so will likely result in a scan of you, and that there was no one else mentioned in the write up, you're probably right, unless there's a hidden special ability some vanilla townies have that lets them survive a nightkill (which seems pretty damn unlikely). But like you said, it could be a percentage too.

    What's most likely is that every night killer has a different chance to kill, considering the size of the game.

    Of course, Yaro was protected, so this might all be moot and it's only JRPG Ax that has the chance of failure.
    Last edited by Double A; 08-05-2011 at 07:54.

  6. #6
    ridiculously suspicious Member TheLastDays's Avatar
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    Default Re: Netherworld III: Final Judgment [In Play]

    Yes, I don't think the Mafia has a percentage chance to kill. We never saw their kills fail like the guy with the axe. We only saw them protected against, tow times, both on Yaropolk.

    The green man who attacked him is a new killer so it seems like one of the AFK Mafia returned while the pearly lady took a break this round. Someone suggested to me that the Mafia team might be limited to two kills per night even though their team consists of more members. I dismissed the idea at first because it wasn't like that in Netherworld 1 + 2 but last night's events suggest this might actually be the case.

    The saber lady is back again, making another kill. Our only regular to have killed in all nights.

    The axe guy is back again and he fails again. This is either a role that cannot kill for a while but has to get in a series of failed attempts to unlock new powers or it's what everyone suggested and there's a percentage chance for them to kill. Poor unlucky soul. The attempt tonight gives G_E's claims credibility but what can you do.
    I hear the voice of the watchmen!

    New Mafia Game: Hunt for The Fox

  7. #7
    Knight of Flowers Member Diamondeye's Avatar
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    Default Re: Netherworld III: Final Judgment [In Play]

    Quote Originally Posted by TheLastDays View Post
    Yes, I don't think the Mafia has a percentage chance to kill. We never saw their kills fail like the guy with the axe. We only saw them protected against, tow times, both on Yaropolk.

    The green man who attacked him is a new killer so it seems like one of the AFK Mafia returned while the pearly lady took a break this round. Someone suggested to me that the Mafia team might be limited to two kills per night even though their team consists of more members. I dismissed the idea at first because it wasn't like that in Netherworld 1 + 2 but last night's events suggest this might actually be the case.
    What. That was exactly how it worked in Netherworld II.

    Also, cults! Fun!
    If God is great, and if God is good, why can't he change the hearts of men?"
    -Tom Waits, "The Road to Peace"

  8. #8
    Liar and Trickster Senior Member Andres's Avatar
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    Default Re: Netherworld III: Final Judgment [In Play]

    Quote Originally Posted by Double A View Post
    Considering that saying so will likely result in a scan of you, and that there was no one else mentioned in the write up, you're probably right, unless there's a hidden special ability some vanilla townies have that lets them survive a nightkill (which seems pretty damn unlikely). But like you said, it could be a percentage too.

    What's most likely is that every night killer has a different chance to kill, considering the size of the game.

    Of course, Yaro was protected, so this might all be moot and it's only JRPG Ax that has the chance of failure.
    This post rubs me the wrong way.
    Last edited by Andres; 08-05-2011 at 12:20.
    Andres is our Lord and Master and could strike us down with thunderbolts or beer cans at any time. ~Askthepizzaguy

    Ja mata, TosaInu

  9. #9
    Liar and Trickster Senior Member Andres's Avatar
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    Default Re: Netherworld III: Final Judgment [In Play]

    Vote : Double A
    Andres is our Lord and Master and could strike us down with thunderbolts or beer cans at any time. ~Askthepizzaguy

    Ja mata, TosaInu

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