If you study the changing icons for happiness in each provice, you should never be surprised. A couple of tips:
1) It doesn't matter how happiness is at the end of your turn, only what it will be at the beginning of the next turn. So if a Sake Den is almost done (+2 smiles) and repression is going from -4 to -3, well then you have 3 happiness you don't need to worry about. You can move out or kill 3 police, if you were at -2 or whatever.
1b) Corollarry: Any new garrison force made will be there at the beginning of next turn.
2) Be careful of generals and agents who may add happiness or suppression (same thing) until they move out.
3) Resistance To Invaders increases, as you take more provinces. Your first few provinces have none, but by the time you have 12 or so (all depending on difficulty etc.), it will never go below 4.
4) Look for red provinces on the Finance screen (key N) before ending each turn, if ever unsure. After a while you will call this screen your friend. Red provinces are ok if you understand everything involved.
The pirates are a harrassment. You have to make a fleet that can deal with many contingencies. Before that, you have to make an economy that can support the contingencies.
RK
Bookmarks