I've been playing S2TW many weeks and have gone through a lot of changes...
I suppose many of us like to stop expanding just before RD, then build stacks - then ram them home to victory.
While we don't always have the time to build our preferred stack before crossing the realm divide (esp. on short games), what would yours be?
Lately I am preferring:
Plus of course one should have up to 3 generals within the range of attack, so they also get experience.
- 12 bow samurai hopefully with full accuracy upgrade from a crafts province (bow master dojo plus master bowmaker), plus a little armor from a encampment/armoury for incoming arrows
- 4 nagi samurai with full smithy master armour and master yari dojo, plus a little melee attack from encampment/jujutsu dojo,
- 3 yari cav from the same province as nagi (same master armour, master yari dojo, a little attack from jujutsu dojo)
- 1 general
This combination benefits from the fact that it only needs two fully built out provinces (one smithy province, and the crafts province always takes longer).
I have played with changes, such as:
What's your preferred stack vs the AI, when you cross the RD line?
- having a matchlock instead of one of the bows (but matchlocks are really only good in castle defense - and while matchlocks are fun in general, I hope castle defense doesn't happen too often), plus it's simply a hassle to micromanage matchlocks and archers together,
- one katana cav instead of one of my yari cavs... but in the long run, given how the AI is liable to rush your cav with his cav, the much higher armor of yari cav vs kat cav, and you otherwise really shouldn't think of cav as infantry, just shock (hit from behind when wavering) and mop up ... I think 3 yari cav and a general, instead of 2 yari cav, 1 katana cav, and 1 general, are the simplest bet.
Bookmarks