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  1. #1

    Default Re: Rome Total History: New fantastic campaign map!!!!

    Quote Originally Posted by Magneto View Post
    My theory still holds, less units mean less probability of an army walking on a bugged field. But it is nice that it works.
    That's right, but I haven't so much reduced the armies, but only the units in each army. So unless they split (which doesn't happen too often) the impact on walking around should not be too great.
    I discovered another reason for CTD. It also happens when one of the capitals is lost due to civil unrest. I gave the Cyclades to Egypt and since the Time Editor orders my regions from north to south, they became the Egyptian capital. Ath the time I had no army or temple in there and the game always crashed after the second turn, until I gave that city back to the slaves. Maybe something similar happened even this time and I corrected it by putting an army in the place.


    Quote Originally Posted by Magneto View Post
    Well, it is not about the second slot: I somewhere saw he pic where the brutii were changed to egyptian culture, and both internal and viewable faction name were changed to something else, while It still received Senate missions. And it doesn´t have anything to do with the order of the factions. I spent a few days trying to mod the Senate for HRTW, and believe me, you can´t do anything about it. There are 2 Options left: 1. You remove a non-roman faction like Scythia.
    2. If you played with the slave faction you sure have noticed they are Roman Culture, but don´t have Senate and Senate Offices Tab. This is just a Theory: You can try to swap the brutii to be the slave faction while you use the old slave faction for the greek colonies. Both the Senate and Slaves Hardcoded attributes are based on the internal faction name, while the Senate Missions are for the 3 Roman Factions no matter what the internal name is called, it might work.
    Thanks, this is very important information that helps to spare a lot of time. I already thought about swapping Bruti/Greek Colonies and slaves, but your idea is even more complete.

    Quote Originally Posted by Magneto View Post
    A bit additional Information about the Senate: If the Brutii/Greek Colonies attack a Roman faction now, the Missions stop. But you still have the Senate Offices tab, a very angry Senate in the Senate Tab and the other 2 roman factions get missions like "Attack Outlaw Faction".
    This sounds really interesting. As a matter of fact, it might turn out a good boost for the developement of the Roman Empire. Indeed I think, if Rome wants to grow, Tarent and Syracuse need to be crushed. So the only doubt is whether lead them against the Slaves or the Greek colonies. For the elegance of the game it might be better to have them fight against the slaves. This would give Rome a huge conquest programme!

    One point I wanted to correct is the Senate's military attitude. I found them always very timid. They never attack anybody and I wanted them to take a more active role in some area. Have you got some idea?
    I also noted one meccanism that seems to make sure that no army attacks if they don't have a neighboring retreat city. For instance, I placed Gauls in Anatolia, but they did nothing there, until I gave them the region of Galatia. After I did they immediately started attacking neighboring cities like Pessinus in Phrygia.
    In the same manner Brennus in Thessaly and other Gauls in Thrace never do nothing. I also placed a Senatorial army in Bruttium, suggesting that they'd take Rhegium, but they never did. How is it possible to overcome this problem? Is "preference for marittime invasion" a solution? There is such an option in the factions file, but I noted that all factions are triggered to "land invasion". So I changed the Greek cities, but to the moment I can't tell any difference.
    Last edited by Philadelphos; 08-25-2011 at 19:13.

  2. #2

    Default Re: Rome Total History: New fantastic campaign map!!!!

    Quote Originally Posted by Philadelphos View Post
    This sounds really interesting. As a matter of fact, it might turn out a good boost for the developement of the Roman Empire. Indeed I think, if Rome wants to grow, Tarent and Syracuse need to be crushed. So the only doubt is whether lead them against the Slaves or the Greek colonies. For the elegance of the game it might be better to have them fight against the slaves. This would give Rome a huge conquest programme!

    One point I wanted to correct is the Senate's military attitude. I found them always very timid. They never attack anybody and I wanted them to take a more active role in some area. Have you got some idea?
    I also noted one meccanism that seems to make sure that no army attacks if they don't have a neighboring retreat city. For instance, I placed Gauls in Anatolia, but they did nothing there, until I gave them the region of Galatia. After I did they immediately started attacking neighboring cities like Pessinus in Phrygia.
    In the same manner Brennus in Thessaly and other Gauls in Thrace never do nothing. I also placed a Senatorial army in Bruttium, suggesting that they'd take Rhegium, but they never did. How is it possible to overcome this problem? Is "preference for marittime invasion" a solution? There is such an option in the factions file, but I noted that all factions are triggered to "land invasion". So I changed the Greek cities, but to the moment I can't tell any difference.
    The Senate´s AI is hardcoded - However, if they have 2 Cities these Hardcoded parameters don´t apply anymore, and they will attack friend or foe like any other faction. Did you notice the Senate has no ships? Pretty illogical, one would think, till you give them ships and they start to blockade your ports out of no reason - somehow ships and a second settlement break the hardcoded AI. Why the other factions didn´t do anything I don´t know.
    And to prefers_naval_invasions: Some of the factions are hardcoded for naval invasions, like the greek cities. If you give them a city in Italy they will invade Rome per naval invasions. However, most of the hardcoded AI is still a mistery.

    And I like your idea - Campaigning as Rome could be much more fun.
    Last edited by Magneto; 08-26-2011 at 10:14.

  3. #3

    Default Re: Rome Total History: New fantastic campaign map!!!!

    Quote Originally Posted by Magneto View Post
    The Senate´s AI is hardcoded - However, if they have 2 Cities these Hardcoded parameters don´t apply anymore, and they will attack friend or foe like any other faction. Did you notice the Senate has no ships? Pretty illogical, one would think, till you give them ships and they start to blockade your ports out of no reason - somehow ships and a second settlement break the hardcoded AI. Why the other factions didn´t do anything I don´t know.
    And to prefers_naval_invasions: Some of the factions are hardcoded for naval invasions, like the greek cities. If you give them a city in Italy they will invade Rome per naval invasions. However, most of the hardcoded AI is still a mistery.

    And I like your idea - Campaigning as Rome could be much more fun.
    I have long given the Senate a second region. It was one of my first changes. But I can't confirm what you say, that they attack other factions. Yesterday I have seen that they aren't even at war with the slaves. They aren't at war with anybody, unless the other Roman factions are attacked. So it seems they will never go to war with the slaves and it's a pity, because if we can't change it the Senate armies are pretty useless and they will never expand anywhere. If it is hardcoded, it is really stupid. In any case a nation with only one region rarely attacks anyone. I've seen it with the Thracians.

    These hardcode limits are one reason among many why the swap between Greek Colonies and Slaves won't work. The Slaves are not less hardcoded than the Senate. Most of all they got all those subfactions.

    I can't confirm though that the Senate never has ships. If I remember well, in my first game as Julii (or was it the Greeks, maybe both) they had a huge fleet of 20 biremes and it cost me a lot of time and money to hunt them down.
    But maybe you intended to give them a fleet from the start. Well, I'll try that out.

    In the meantime I'll have to strenghten the Julli and the Scipii to get them into Balcan and Sicilian wars. Yesterday the Scipii at least managed to take Rhegium (with some difficulty), but they failed with Messana where Cios of the Mamertines turned out unbeatable.
    I haven't yet edited the Roman armies, so they are still pretty weak and I had a lazy day as Pyrrhus.

    After all the senate orders aren't too annoying. I earned 10000 denarii for capturing Apollonia and I think that's acceptable.
    Btw, I have noticed that the Senate button has disappeared since I changed the Bruti culture to Greek. So this problem has been solved and the others are not so bad for the moment, especially since they all will disappear as soon as the Colonies and Rome go to war. Yesterday I had no fun doing so because I knew that the opposing armies were not ready. And the Romans had no reason to complain or didn't dare to.

  4. #4

    Default Re: Rome Total History: New fantastic campaign map!!!!

    Quote Originally Posted by Philadelphos View Post
    I have long given the Senate a second region. It was one of my first changes. But I can't confirm what you say, that they attack other factions. Yesterday I have seen that they aren't even at war with the slaves. They aren't at war with anybody, unless the other Roman factions are attacked. So it seems they will never go to war with the slaves and it's a pity, because if we can't change it the Senate armies are pretty useless and they will never expand anywhere. If it is hardcoded, it is really stupid. In any case a nation with only one region rarely attacks anyone. I've seen it with the Thracians.

    These hardcode limits are one reason among many why the swap between Greek Colonies and Slaves won't work. The Slaves are not less hardcoded than the Senate. Most of all they got all those subfactions.

    I can't confirm though that the Senate never has ships. If I remember well, in my first game as Julii (or was it the Greeks, maybe both) they had a huge fleet of 20 biremes and it cost me a lot of time and money to hunt them down.
    But maybe you intended to give them a fleet from the start. Well, I'll try that out.

    In the meantime I'll have to strenghten the Julli and the Scipii to get them into Balcan and Sicilian wars. Yesterday the Scipii at least managed to take Rhegium (with some difficulty), but they failed with Messana where Cios of the Mamertines turned out unbeatable.
    I haven't yet edited the Roman armies, so they are still pretty weak and I had a lazy day as Pyrrhus.

    After all the senate orders aren't too annoying. I earned 10000 denarii for capturing Apollonia and I think that's acceptable.
    Btw, I have noticed that the Senate button has disappeared since I changed the Bruti culture to Greek. So this problem has been solved and the others are not so bad for the moment, especially since they all will disappear as soon as the Colonies and Rome go to war. Yesterday I had no fun doing so because I knew that the opposing armies were not ready. And the Romans had no reason to complain or didn't dare to.
    Hmm, well, I always heard others say that the Senate goes conquering if you give him a second city - But I never tried it. And I am pretty sure that in 1.5 the Senate has no ships, but I never played another version, so for them I don´t know.

    But if the Senate Button disappeared than it is well. Is the Senate Offices Tab vanished, too? Then its fine, the Missions really aren´t that annoying.

    And to make them go to war with Slaves: Can´t you make them in descr_strat have war with each other?
    Something like:
    Quote Originally Posted by Descr_strat
    faction_relationships slave, 600 romans_senate
    faction_relationships romans_senate, 600 slave
    Unless the Slaves got Diplomats then this war will hold on forever.
    Last edited by Magneto; 08-27-2011 at 07:06.

  5. #5

    Default Re: Rome Total History: New fantastic campaign map!!!!

    Quote Originally Posted by Magneto View Post
    And to make them go to war with Slaves: Can´t you make them in descr_strat have war with each other?
    Something like:
    faction_relationships romans_senate, 600 slave
    Unless the Slaves got Diplomats then this war will hold on forever.
    You're right! I checked it and that second line was missing. I put it in and now the Senate is at war with the slaves! Tomorrow I'll check and see if they are able to conquer at least Brundisium.

    I'm still completing my family trees and doing minor corrections on the map. Yesterday I improved the Eastern Alpes region (Noricum), including the important city of Noreia.
    As regards the family trees, today I finished the Scipii and now remains only the Senate and the Iulii to be done. Unfortunately I got a problem with the Iulii campaign, because recently I always get a CTD when I start them. I don't know what it is. It is strange and I never had this kind of CTD before, because it takes a lot of time before crashing. Usually a CTD comes immediately after clicking on start, but this one runs though the loading bar until the end and only when you think now the map arrives it crashes. And it happens only with the Iulii. Anybody got some idea? Might be related to the Senate mission or something else? I already tried to give the Iulii different regions, but that doesn't seem to affect the thing.

    Click image for larger version. 

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    In the meantime you get another screenshot. This is Dacia. You can watch one of their leaders marching through the Iron Gate north of the Ister. Looks like a very narrow passage. The Ister is partially navigable. To the south you can see the double chain of the Balkan mountains north of Tylis.
    Last edited by Philadelphos; 09-03-2011 at 17:43.

  6. #6

    Default Re: Rome Total History: New fantastic campaign map!!!!

    I have tried to give the Senate more armies and fleets and they're at war with the Slaves, but they still keep doing nothing. Maybe I should also change their character? Currently they are balanced Napoleon. Is there anything more agressive? In any case it would be good to make them prefer naval invasions, because otherwise they'll have little chance to expand.
    A similar problem applies to the Scipii. With the current distribution they usually get Rhegium and sometimes Brundisium, but they never get Messana. Their huge huge army in Sicily keeps just waiting there until the Syracusans get the town. At least sometimes the Romans get Panormus, but they take a lot of time. I don't know why they keep waiting. Maybe they think that one conquest per round is enough? I also put Lucius Cornelius Scipio (the actual conqueror of Corsica) into Corsica, but he just walks around and never attacks. Maybe for the same reason? I just don't know how to get the Romans involved in Illyria. I put a lot of Senate armies there, but they simply walk back to Italy.

    For the rest the map is almost complete and I'm ultimating some minor things like mercenary areas. So prepare to get the first trial version very soon.

    Here you get another screenshot. This is Bactria, Paropamisos and northern Gandhara. You can recognize the Nanga Parbat (in the Indus knee) and the K2 (northeast of the previous).

    Click image for larger version. 

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  7. #7

    Default Re: Rome Total History: New fantastic campaign map!!!!

    Quote Originally Posted by Philadelphos View Post
    I have tried to give the Senate more armies and fleets and they're at war with the Slaves, but they still keep doing nothing. Maybe I should also change their character? Currently they are balanced Napoleon. Is there anything more agressive? In any case it would be good to make them prefer naval invasions, because otherwise they'll have little chance to expand.
    A similar problem applies to the Scipii. With the current distribution they usually get Rhegium and sometimes Brundisium, but they never get Messana. Their huge huge army in Sicily keeps just waiting there until the Syracusans get the town. At least sometimes the Romans get Panormus, but they take a lot of time. I don't know why they keep waiting. Maybe they think that one conquest per round is enough? I also put Lucius Cornelius Scipio (the actual conqueror of Corsica) into Corsica, but he just walks around and never attacks. Maybe for the same reason? I just don't know how to get the Romans involved in Illyria. I put a lot of Senate armies there, but they simply walk back to Italy.

    For the rest the map is almost complete and I'm ultimating some minor things like mercenary areas. So prepare to get the first trial version very soon.

    Here you get another screenshot. This is Bactria, Paropamisos and northern Gandhara. You can recognize the Nanga Parbat (in the Indus knee) and the K2 (northeast of the previous).

    Click image for larger version. 

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    Looks Beautiful!
    But I don´t know why they are so passive. The character makes just a very minor difference you probably don´t even notice. The ai is a mystery.

    But I found out one thing: If you go to descr_sm_factions you can assign the senate missions:
    If the faction entry is above the Senate entry, the faction gets missions. If it is under it, it won´t get missions. So maybe that helps.

  8. #8
    King of kemet Member Hamata's Avatar
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    Default Re: Rome Total History: New fantastic campaign map!!!!

    Any news?

  9. #9

    Default Re: Rome Total History: New fantastic campaign map!!!!

    For me tis dont works
    when i want to create a new camping it give 15 ore more errors
    Error;file blablabal doesent exist and then the game close
    Help me please !
    Last edited by klevis; 01-28-2014 at 16:31.

  10. #10
    Arrogant Ashigaru Moderator Ludens's Avatar
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    Lightbulb Re: Rome Total History: New fantastic campaign map!!!!

    Quote Originally Posted by klevis View Post
    For me tis dont works
    when i want to create a new camping it give 15 ore more errors
    Error;file blablabal doesent exist and then the game close
    Help me please !
    Hello Klevis, welcome to the .Org .

    The Rome: Total History team has moved forums to the TWC. You can find their new forums here.
    Looking for a good read? Visit the Library!

  11. #11

    Default Re: Rome Total History: New fantastic campaign map!!!!

    I am glad i speak with you and thanks for your welcome !
    I will register as soon as i can !
    with pleaseure Klevis !

  12. #12

    Default Re: Rome Total History: New fantastic campaign map!!!!

    You more than likely installed wrong :)

  13. #13

    Default Re: Rome Total History: New fantastic campaign map!!!!

    Here you have twelve of the new ancillaries:



    They are:
    1. Priest of Serapis
    2. Cleopatra
    3. Priest of Baal
    4. Sophonisba
    5. Archimedes
    6. Famous Hetaira
    7. Flamen Martialis
    8. Caecilia Metella
    9. Charaka
    10. Laodice
    11. Corocotta
    12. Boadicea

    Click image for larger version. 

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    Last edited by Philadelphos; 06-18-2014 at 02:23.

  14. #14

    Default Re: Rome Total History: New fantastic campaign map!!!!

    Central Greece
    Click image for larger version. 

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  15. #15

    Default Re: Rome Total History: New fantastic campaign map!!!!

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    Cimmerian: Who said that the ancient Cimmerians have all perished in Asia Minor? Some of their greatest warriors are still wandering the steppes and one day they will return to their first capital Gomara.

  16. #16

    Default Re: Rome Total History: New fantastic campaign map!!!!

    The Nesiote League in the Cyclades:

    In Hellenistic times the islands of the Aegean formed a confederation called the Nesiote League. For several decades they were a protectorate of Ptolemaic Egypt. In this period they were the essential stepping stone for Ptolemaic interference in Hellenic affairs. The Egyptian influence reached as far as Ephesus, Samos, Lesbos and the Hellespontus. Several cities on the Hellespontus remained Ptolemaic domains until the times of Philip V of Macedon.
    Some islands of the Cyclades (Naxos, Delos, Kos) were also important cultural centers and commercial or financial hubs.
    Capital of the Cyclades is Naxos, the port is in Paros, while other towns (Andros, Samos) are represented as permanent forts.

    Click image for larger version. 

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    Last edited by Philadelphos; 06-23-2014 at 01:20.

  17. #17

    Default Re: Rome Total History: New fantastic campaign map!!!!

    Halicarnassus in Caria
    Prominent buildings: Mausoleum, temple of Athena, temple of Hekate
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