Hi Gollum

Seems a while since you've been on the boards. Hope all's well with you.

Have downloaded v3.3: it's a long weekend here in Blighty, so hope to get a campaign up and running.

Can I make one suggestion: if you were to countenance deviating in one aspect from the 'vanilla MTW experience' within Caravel, please consider allowing rebels to build ships. I encountered this feature in Axalon's recent version of Redux and I am completely sold on it. It just makes life so much more 'interesting' for the human player, thereby to a degree counterbalancing the domination of the seas, vast strategic mobility, and huge trade income that the human player inevitably acquires in mid to late game.

I really do feel allowing rebels to build ships raises the challenge factor significantly.

Best regards
Victor

Sapere aude
Horace