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  1. #1

    Default Re: Multiplayer Tournament Rules

    I dont know how thats possible on RTW.

    How u going to do all this RTW isnt Risk.

  2. #2

    Default Re: Multiplayer Tournament Rules

    Quote Originally Posted by -Stormrage- View Post
    I dont know how thats possible on RTW.

    How u going to do all this RTW isnt Risk.
    Because it's not all "on RTW". Re-read his post.
    EB Online Founder | Website
    Former Projects:
    - Vartan's EB Submod Compilation Pack

    - Asia ton Barbaron (Armenian linguistics)
    - EB:NOM (Armenian linguistics/history)
    - Dominion of the Sword (Armenian linguistics/history, videographer)

  3. #3

    Default Re: Multiplayer Tournament Rules

    Well, to quote myself:


    It could actually be played on a real board or just via paper.
    Heh, I hate when I have to do that. I feel like I failed in my communication. Lack of brevity?

    Anyway...

    When I said this I was actually thinking keeping stats in a spreadsheet (territory owners, units, what and where, etc). And having a list of what units you can buy, how much they cost to purchase and maintenance costs per turn, where they are located, etc. Make sense?
    Each territory earns you x amount per turn, there would probably be three phases; Pay bills/purchase, move, and battle phase. That's the "risk-like" part I was referring to. I think this still gives one the overall campaign strategy one experiences in SP campaign, yet strings together a bunch of battles, and it would give the battles purpose.
    One could make the "Risk" portion of the game as simple or complex as they like. Fight over flat territories with no attributes, or make it real complex where one could build structures and improve the territory, riots, tax rates, etc. I would opt for the former, my goal being to make a tourney play fast. Something that can be finished in a night or weekend at a LAN party amongst 6-8 guys.

    I'm not saying any of this is a good idea. And maybe it's more work than it's worth. That's why I posted it out here to get opinions or ideas.

    I'm thinking this has potential for almost any TW game, and any mod for them. And I think it might help with some balance issues experienced in MP. Because you have persistent armies it plays out more like SP campaign mode.
    i.e. What good does it do you to purchase an 10 unit archer stack? Now you have to pay turn maintenance on all those guys, and during the tournament they can easily be chewed up a couple turns later in another battle...


    P.S. Props (or blame? ) to Vartan. I'm pretty sure he planted the seed in my mind when he showed me a spreadsheet used for another tournament that he had run before.

  4. #4

    Default Re: Multiplayer Tournament Rules

    Quote Originally Posted by Risasi View Post
    P.S. Props (or blame? ) to Vartan. I'm pretty sure he planted the seed in my mind when he showed me a spreadsheet used for another tournament that he had run before.
    That was a fun game actually, I wish you had joined us =]

    EDIT: Oops I thought you were referring to a forum game hosted by someone else, ahah...
    EB Online Founder | Website
    Former Projects:
    - Vartan's EB Submod Compilation Pack

    - Asia ton Barbaron (Armenian linguistics)
    - EB:NOM (Armenian linguistics/history)
    - Dominion of the Sword (Armenian linguistics/history, videographer)

  5. #5
    Member Member Tuuvi's Avatar
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    Default Re: Multiplayer Tournament Rules

    I like your idea Risasi.

    Quote Originally Posted by vartan View Post
    That was a fun game actually, I wish you had joined us =]

    EDIT: Oops I thought you were referring to a forum game hosted by someone else, ahah...
    If you mean Jolt's forum game, then yea that was a lot of fun.

    While it might be more complex than what Risasi had in mind, I think it would be really cool to do a hybrid version of Jolt's RTW forum game, replacing the random dice roll battles with EBO battles.

    The one problem I can think of with such a game would be players that are supposed to battle each other might have a hard time meeting up, especially given the differences in time zones between them. This could be remedied by "auto-calcing" the battle if a player fails to show up.

  6. #6

    Default Re: Multiplayer Tournament Rules

    So, this is generating a little interest. Okay, I'll keep a running log as I work on this. Like I said I think I'm shooting for a New Year's date with my local friends on LAN, and I think the first place to start is try to get a "handbook" put together. Both for my intended purpose; to play in person, and to see if I/we/someone can come up with a way to morph it into a playable tournament for online play.

    Please remember, my goal with my friends is to start small, keep the rules simple, keep the player count low and try to play an entire tournament in a weekend or less.

  7. #7

    Default Re: Multiplayer Tournament Rules

    Quote Originally Posted by Risasi View Post
    So, this is generating a little interest. Okay, I'll keep a running log as I work on this. Like I said I think I'm shooting for a New Year's date with my local friends on LAN, and I think the first place to start is try to get a "handbook" put together. Both for my intended purpose; to play in person, and to see if I/we/someone can come up with a way to morph it into a playable tournament for online play.

    Please remember, my goal with my friends is to start small, keep the rules simple, keep the player count low and try to play an entire tournament in a weekend or less.
    You should totally go for it, all the power to you Risasi. Let me know if there's any way I can help with the technical side of things. I recommend vanilla EB for the online play since you guys will all be familiar with it. You could use the EB Online EDU but I'm not responsible if your friends complain that they lost their battles because of the EDU's balancing :p
    EB Online Founder | Website
    Former Projects:
    - Vartan's EB Submod Compilation Pack

    - Asia ton Barbaron (Armenian linguistics)
    - EB:NOM (Armenian linguistics/history)
    - Dominion of the Sword (Armenian linguistics/history, videographer)

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