Myth?
Myth?
Aw man bad habbit of opening .org PMs at work, and then there's nothing to remind me at home to do the turn. I'll do this tonight.
The art of war, then, is governed by five constant
factors, to be taken into account in one's deliberations,
when seeking to determine the conditions obtaining in the field.
These are: (1) The Moral Law; (2) Heaven; (3) Earth;
(4) The Commander; (5) Method and discipline.
Sun Tzu, "The Art of War"
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Mongols.https://forums.totalwar.org/vb/local...id=205&id=9569
Monkey you're lucky (or really good at calculating character MPs). My green line was two squares away from reaching your main stack. I suppose remembering to siege from the West was done on purpose though, for which credit is due.
The art of war, then, is governed by five constant
factors, to be taken into account in one's deliberations,
when seeking to determine the conditions obtaining in the field.
These are: (1) The Moral Law; (2) Heaven; (3) Earth;
(4) The Commander; (5) Method and discipline.
Sun Tzu, "The Art of War"
Like totalwar.org on Facebook!
I can see your movement range when I click on your guys - so no alchemy there, just an unfair advantage the game gives me because of my position in the turn order.
Poznan survives (I'm too nervous to assault while the odds are 1:1) but Baranavichy falls and the HRE dudes inside are put to the sword.
frogbeastegg's TWS2 guide....it's here!
Come to the Throne Room to play multiplayer hotseat campaigns and RPGs in M2TW.
My days are somewhat limmited...
Norway: FN_Norway_22.sav
My days are somewhat limmited...![]()
V&V RIP Helmut Becker, Duke of Bavaria.
Come to the Throne Room for hotseats and TW rpgs!
Kermit's made a TWS2 guide? Oh, the other frog....
Why so much smiling Visor? Monkey is doing all the dirty work as far as the HRE is concerned. You're not 1v2ing us.
The art of war, then, is governed by five constant
factors, to be taken into account in one's deliberations,
when seeking to determine the conditions obtaining in the field.
These are: (1) The Moral Law; (2) Heaven; (3) Earth;
(4) The Commander; (5) Method and discipline.
Sun Tzu, "The Art of War"
Like totalwar.org on Facebook!
Besides, I like to think I did most of the hard work against the TO...no matter how true it is or isn't![]()
For Rome! Got Rome!!For the Admiral!
![]()
You could have ended me if you had only kept the territories you had taken (the castles primarily). I gave away the fight when I led that stupid crusading noble with 0 command lead the army AND I did not let him sleep in a fort. Twice I've done this in FN and both times I've suffered defeat by being 3v1ed. But I've learned my lesson now! Anyway If you had pushed after defeating him and taken the two castles in the heart of my territories and possibly Jazdow I'd have had no way to raise more cost efficient stacks. Cost effectiveness is the only way for the TO to survive if it has not gone out to blitz Lithuania all out to get more cities for revenue.
If I ever get a second chance to play them I'd be sure to not attack Poland early on. I think back when Tristan was playing them the mass confusion and lack of proper conspiracy efforts vs him made a major contribution to his victory.
The art of war, then, is governed by five constant
factors, to be taken into account in one's deliberations,
when seeking to determine the conditions obtaining in the field.
These are: (1) The Moral Law; (2) Heaven; (3) Earth;
(4) The Commander; (5) Method and discipline.
Sun Tzu, "The Art of War"
Like totalwar.org on Facebook!
frogbeastegg's TWS2 guide....it's here!
Come to the Throne Room to play multiplayer hotseat campaigns and RPGs in M2TW.
![]()
Saruman the WhiteChief of the White Council, Lord of Isengard, Protector of Dunland
frogbeastegg's TWS2 guide....it's here!
Come to the Throne Room to play multiplayer hotseat campaigns and RPGs in M2TW.
Aren't I?
I think I may have pushed too far.
TO up!
http://www.sendspace.com/file/8dkqlg
(Damned turn. I took my time, and I still think I screwed up.)
Last edited by Visor; 10-04-2011 at 07:26.
Funny, Zim said that Scotland could wipe out Norway in Britannia before King Haakon came. The only way he beat Cecil was because he killed off all of his FMs in one battle, at least that's what he tells me. But Zim is the modest type so... Anyway, according to him Norway has no way to take out Scotland (bar lucky circumstances).
I'm eager to play with or verus Tristan, I've only heard about his skill never put it to the test.
The art of war, then, is governed by five constant
factors, to be taken into account in one's deliberations,
when seeking to determine the conditions obtaining in the field.
These are: (1) The Moral Law; (2) Heaven; (3) Earth;
(4) The Commander; (5) Method and discipline.
Sun Tzu, "The Art of War"
Like totalwar.org on Facebook!
frogbeastegg's TWS2 guide....it's here!
Come to the Throne Room to play multiplayer hotseat campaigns and RPGs in M2TW.
Backstabber is he? Only fixed team games for him then! :D
Mongols up.
So...
Dispersed the conga-line of Mongol reinforcements for the siege of Poznan. They can't move next turn. And the siege continues, seeing as how the HRE has been making more militia in Poznan while Monkey's men haven't really gotten stronger.
Retook Jazdow.
Besieged Cracow.
Visorslash: You sent the remainder of your full stack down South to capture an 800 population motte&bailey? I'm sure with your vast territories you can conjure up new stacks rather quickly, but that 4000 gold worth of forts you made to keep the Hochmeister at bay must have put a dent in your purse! Next turn I expect to reclaim some ground versus Denmark.
I'll let you take that town you're besieging, I needed that 1000 gold that could have saved it elsewhere. In a few turns this investment should bite you in the rear.
Last edited by Myth; 10-04-2011 at 18:47.
The art of war, then, is governed by five constant
factors, to be taken into account in one's deliberations,
when seeking to determine the conditions obtaining in the field.
These are: (1) The Moral Law; (2) Heaven; (3) Earth;
(4) The Commander; (5) Method and discipline.
Sun Tzu, "The Art of War"
Like totalwar.org on Facebook!
oops I missed this because the save was edited in instead of newly posted and for some reason I read and then immediately forgot your pm
I'll try to get to it tonight.
Mongol conga! I didn't think you could recruit while under siege?
Last edited by phonicsmonkey; 10-06-2011 at 01:47.
frogbeastegg's TWS2 guide....it's here!
Come to the Throne Room to play multiplayer hotseat campaigns and RPGs in M2TW.
I'm pretty sure you should be able to?
The art of war, then, is governed by five constant
factors, to be taken into account in one's deliberations,
when seeking to determine the conditions obtaining in the field.
These are: (1) The Moral Law; (2) Heaven; (3) Earth;
(4) The Commander; (5) Method and discipline.
Sun Tzu, "The Art of War"
Like totalwar.org on Facebook!
Can't.
Visorslash: You sent the remainder of your full stack down South to capture an 800 population motte&bailey? I'm sure with your vast territories you can conjure up new stacks rather quickly, but that 4000 gold worth of forts you made to keep the Hochmeister at bay must have put a dent in your purse! Next turn I expect to reclaim some ground versus Denmark.
I'll let you take that town you're besieging, I needed that 1000 gold that could have saved it elsewhere. In a few turns this investment should bite you in the rear.
You have no idea....
HRE is up
The doom of the Teutonic races is writ large in the stars by Great Tengri.
frogbeastegg's TWS2 guide....it's here!
Come to the Throne Room to play multiplayer hotseat campaigns and RPGs in M2TW.
Stars-shmarz, did you assault Poznan?
BTW In single player I can make units whle being besieged, not sure why you'd say it's not possible.
The art of war, then, is governed by five constant
factors, to be taken into account in one's deliberations,
when seeking to determine the conditions obtaining in the field.
These are: (1) The Moral Law; (2) Heaven; (3) Earth;
(4) The Commander; (5) Method and discipline.
Sun Tzu, "The Art of War"
Like totalwar.org on Facebook!
As far as I know, they won't be recruited.BTW In single player I can make units whle being besieged, not sure why you'd say it's not possible.
Why so much smiling Visor? Monkey is doing all the dirty work as far as the HRE is concerned. You're not 1v2ing us.![]()
I didn't want to point this out, but have you talked to Slysnake recently?
I thought you can queue them up but they don't actually get recruited until the siege is broken.
No, I didn't assault Poznan, just left it in siege same as last turn.
frogbeastegg's TWS2 guide....it's here!
Come to the Throne Room to play multiplayer hotseat campaigns and RPGs in M2TW.
I believe that's the way it goes.I thought you can queue them up but they don't actually get recruited until the siege is broken.
Anyway, Myth, did you siege one of the blocking forts?/Take Siauluai?
Yes and no.
The art of war, then, is governed by five constant
factors, to be taken into account in one's deliberations,
when seeking to determine the conditions obtaining in the field.
These are: (1) The Moral Law; (2) Heaven; (3) Earth;
(4) The Commander; (5) Method and discipline.
Sun Tzu, "The Art of War"
Like totalwar.org on Facebook!
Excellent.![]()
Don't think you'llbe able to pull your trick again and assault the Hochmeister with overwhelming numbers. You ain't lifting that siege.
You'll likely lose one settlement next turn, and one more in the turn after that, as well as me reclaiming the city you're sieging with feudal knights now.
Feudal knights... seriously? Are you made of money?
Last edited by Myth; 10-06-2011 at 12:23.
The art of war, then, is governed by five constant
factors, to be taken into account in one's deliberations,
when seeking to determine the conditions obtaining in the field.
These are: (1) The Moral Law; (2) Heaven; (3) Earth;
(4) The Commander; (5) Method and discipline.
Sun Tzu, "The Art of War"
Like totalwar.org on Facebook!
That's not the plan.Don't think you'llbe able to pull your trick again and assault the Hochmeister with overwhelming numbers. You ain't lifting that siege.
Not a problem.You'll likely lose one settlement next turn, and one more in the turn after that, as well as me reclaiming the city you're sieging with feudal knights now.
Feudal knights... seriously? Are you made of money?
(I really like that smiley.)
Doesn't matter how many settlements you take with your remaining troops Myth, it's armies that win the game and yours are running out. You can't replace them quickly enough.
Once your armies are defeated it's just a cleanup operation.
(you're right Visor, that did feel good)![]()
Last edited by phonicsmonkey; 10-06-2011 at 13:16.
frogbeastegg's TWS2 guide....it's here!
Come to the Throne Room to play multiplayer hotseat campaigns and RPGs in M2TW.
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