Quote Originally Posted by Lvcretivs View Post
Just a thought, but how about implementing a modified WEGO system of synchronous Player/AI order execution regarding the 'strategic layer'? Surely, the time increments covered by turns would have to be reduced (two weeks?), movement allowances would have to be carefully modified (realistic rate of advance based on army composition) and some sort of aesthetically pleasing 'route planning interface' devised, but the added strategical depth (campaign multiplayer ) would surely be interesting.
I do have one problem: would there be an un-clunky way of transitioning from turn to real time based gameplay when two armies clash?

otherwise, perfect!