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  1. #1

    Default Re: Noob questions.

    Shak, chevrons do increase missile accuracy, as an increase in missile attack means an increase in missile accuracy (remember, lethality is at a constant value of 100%).
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  2. #2
    RABO! Member Brave Brave Sir Robin's Avatar
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    Default Re: Noob questions.

    Quote Originally Posted by vartan View Post
    Shak, chevrons do increase missile accuracy, as an increase in missile attack means an increase in missile accuracy (remember, lethality is at a constant value of 100%).
    That's actually false Vartan. Missile accuracy is controlled by the number in the descr_missiles_new file. It's a constant number dependent on what the missile type is. Attack rating is just that, with lethality at a constant 1 value.
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  3. #3

    Default Re: Noob questions.

    Quote Originally Posted by Brave Brave Sir Robin View Post
    That's actually false Vartan. Missile accuracy is controlled by the number in the descr_missiles_new file. It's a constant number dependent on what the missile type is. Attack rating is just that, with lethality at a constant 1 value.
    The higher the attack value, the more times the arrows hit their targets. Each hit is a guaranteed kill. More accuracy would entail more arrows reaching their targets. That raising the attack value for missile unit accomplishes this speaks on behalf of the higher accuracy.
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  4. #4
    ‘Abdü’l-Mecīd-i evvel Member Kival's Avatar
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    Default Re: Noob questions.

    No. Each hit is only a guaranteed kill if it comes over the defense of the enemy. Accuracy is a factor *before* the attack-defense calculation is made.

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  5. #5
    RABO! Member Brave Brave Sir Robin's Avatar
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    Default Re: Noob questions.

    Quote Originally Posted by Kival View Post
    No. Each hit is only a guaranteed kill if it comes over the defense of the enemy. Accuracy is a factor *before* the attack-defense calculation is made.
    Yes. Accuracy is a whole separate entity here when discussing missile units. An arrow that "hits" its target with attack "x" still needs to overcome defense "y" before the 1 lethality value kicks in. However, the chance of the successful hit is randomized by the accuracy value of the missile itself.
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  6. #6

    Default Re: Noob questions.

    Quote Originally Posted by Brave Brave Sir Robin View Post
    Yes. Accuracy is a whole separate entity here when discussing missile units. An arrow that "hits" its target with attack "x" still needs to overcome defense "y" before the 1 lethality value kicks in. However, the chance of the successful hit is randomized by the accuracy value of the missile itself.
    That reminds me, INCREASE ARCHER ACCURACY.

    Thank you :D

  7. #7

    Default Re: Noob questions.

    Apart from certain units (elephants, chariots, catas and infantry who like it au naturel etc), being flanked and being hit with cav charges, what else brings down morale/causes units to rout?
    Definetly getting shot at the back by slings or archers.

    Once routed a whole mob of roman legions cuz i had 3 slingers at the back pelting them. definetly saw a morale decrease when the stones hit. Shaken to wavering. (did this in RSII, but eb using same engine)

  8. #8
    Involuntary Gaesatae Member The Celtic Viking's Avatar
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    Default Re: Noob questions.

    I had some time today apart from my usually busy schedule and so I decided to make a small test on the effect of experience when put on archers. I used the flat grasslands map, and by setting the AI as defender and bringing 4 Thorakitai (one as my general), which I always kept right behind the archers I was testing with, I kept the AI standing still in close formation. I first tested normal Kovkasi Lernain Netadzik (Caucasian Archers), then I tested them with 3 experience and then with 3 weapons upgrade (the two latter both showing up as giving 10 attack [7 being the normal], for the record). I fired from the default formation (5 ranks deep, close formation), always from the direct front (or as close to that as I could come). I fired from the maximum range possible. I did it 10 times per version. Here are the results:

    Caucasian Achers (no upgrades, 7 attack) vs Hoplitai Haploi (no upgrades)
    Spoiler Alert, click show to read: 
    1: 22
    2: 17
    3: 25
    4: 27
    5: 25
    6: 27
    7: 30
    8: 27
    9: 38
    10: 24

    Average: 26,2 kills


    Caucasian Archers (3 experience upgrades, allegedly 10 attack) vs Hoplitai Haploi (no upgrades)
    Spoiler Alert, click show to read: 
    1: 22
    2: 26
    3: 20
    4: 30
    5: 29
    6: 25
    7: 32
    8: 35
    9: 45
    10: 28

    Average: 29,2 kills


    Caucasian Archers (3 weapon upgrades, 10 attack) vs Hoplitai Haploi (no upgrades)
    Spoiler Alert, click show to read: 
    1: 63
    2: 85
    3: 65
    4: 65
    5: 71
    6: 69
    7: 67
    8: 66
    9: 78
    10: 69

    Average: 69,8 kills


    Because the difference was so stark, I went ahead and did the same test again, but this time with 9 experience points.

    Caucasian Archers (9 experience upgrades, allegedly 16 attack) vs Hoplitai Haploi (no upgrades)
    Spoiler Alert, click show to read: 
    1: 33
    2: 35
    3: 34
    4: 42
    5: 26
    6: 36
    7: 36
    8: 43
    9: 30
    10: 43

    Average: 35,8


    My conclusion from this is that experience points doesn't seem to increase missile attack at all; rather, the theory that experience for missiles only improve their accuracy seems much more likely to be true.
    Last edited by The Celtic Viking; 11-25-2011 at 15:20.

  9. #9
    Villiage Idiot Member antisocialmunky's Avatar
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    Default Re: Noob questions.

    Pretty much that. Experience gives some sort of accuracy bonus. This is why I banned weapon bonus for long range missile units because missile/shield/kill rate bonuses are so finicky.

    Well that and wall of legions with archers.
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  10. #10
    ‘Abdü’l-Mecīd-i evvel Member Kival's Avatar
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    Default Re: Noob questions.

    I'm wondering about that... before we changed it, accuracy was 100 % for all unis, so it does not really make sense to increase accutacy.

    ‘Abdü’l-Mecīd-i evvel

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