All of those are fine, IMO. Even the Joker. The problem with the Lawyer seems to have been that no one had ever heard of such a thing (AFAIK) prior to that day. Now that it's understood that a super-lynchblocker is a possibility...
For game of 30/40 or more, such things can be permitted. In small games, it probably makes more sense to simply limit the # of uses on a skill.
Remember A Country For Old Men? There was a lynchblock there, and it worked very nicely. It was a very exciting, hard-fought game, and in the end Mafia beat the odds and won, despite all the roles. Perhaps what we should take from that is that Mafia should have skills of their own, when the townies themselves are loaded up.
A setup like the one used by Johhog, where RNG decides the town roles, and the Mafia are proportionately scaled up is another neat solution.
And metagaming aside, if a power role suspects you enough of being scum to target you, well, bully for him! That's what it's about!
Pretty harsh. Even for mini or experimental games?and I would strike such a game from the record books except to mention that the game happened.
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