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Thread: Clash of Civilization - Forum Game

  1. #31
    Senior Member Senior Member Ibn-Khaldun's Avatar
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    Default Re: Clash of Civilizations

    Double A and TCV - Thank you for joining! I have now 6 players and no more sign ups are accepted. However, in the future if I should expand the game a bit then all those who showed interest will have priority right to join the game.

    Edit: Read from the Westeros game thread that johnhughthom left from org. If that is true then one player can still sign up.
    Last edited by Ibn-Khaldun; 01-05-2012 at 15:41.

  2. #32
    Senior Member Senior Member Ibn-Khaldun's Avatar
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    Default Re: Clash of Civilizations

    List of Orders is up in here.

    I'll try to send out your factional information now(it will take some time though). After that you are welcome to send me your orders. These are pre-game orders. The date(270 BC) will not move on. At the moment you will just prepare yourself for the game. You can do diplomacy with NPC factions now as well. But for the sake of my sanity please send all messages to various NPC faction in one PM! I'll try to answer them as soon as possible.

    Edit: PMs have been sent. You all have 5 orders + 3 diplomatic orders that you can use. But this turn you don't pay anything.
    Last edited by Ibn-Khaldun; 01-05-2012 at 23:25.

  3. #33
    COYATOYPIKC Senior Member Flatout Minigame Champion Arjos's Avatar
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    Default Re: Clash of Civilizations

    How long before the turn ends?

  4. #34
    Involuntary Gaesatae Member The Celtic Viking's Avatar
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    Default Re: Clash of Civilizations

    Do we start with neutral diplomacy towards everyone, or is the situation like it is from the start in EB? Or some third jokeresque alternative? :p

  5. #35
    still making Bowser jokes Member Roach Kill Champion, Donkey Rocket Champion Double A's Avatar
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    Default Re: Clash of Civilizations

    Me, the Selucids, Carthage, and Rome are all allied, and everyone else is at war with everyone.

    How much do all the units and buildings cost?

  6. #36
    Not as guilty as he seems Member Erebus's Avatar
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    Default Re: Clash of Civilizations

    If JHT is really not available I'm willing to take over for him. I'll use the same faction as well.

    Is there a resource that has the name of all the provinces for handy reference? I don't currently own a copy of Total War.

    *Edit Nevermind, I think I found a good resource https://www.europabarbarorum.com/features_map.html is the mod your basing this off of correct?
    Last edited by Erebus; 01-06-2012 at 09:40.

  7. #37
    Senior Member Senior Member Ibn-Khaldun's Avatar
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    Default Re: Clash of Civilizations

    Quote Originally Posted by Arjos View Post
    How long before the turn ends?
    This turn ends in Saturday.

    Quote Originally Posted by The Celtic Viking View Post
    Do we start with neutral diplomacy towards everyone, or is the situation like it is from the start in EB? Or some third jokeresque alternative? :p
    Diplomacy is not neutral but it's not exactly like it is in EB. For example, no one is at war at the start(yet).

    Quote Originally Posted by Double A View Post
    Me, the Selucids, Carthage, and Rome are all allied, and everyone else is at war with everyone.

    How much do all the units and buildings cost?
    I knew I forgot something.. The list with their cost will be up sometime before the next turn. Since everything is free during this turn then you don't have to worry about that. I do suggest all of you to invest into economy and create some of the primary resources.

    Quote Originally Posted by Erebus View Post
    If JHT is really not available I'm willing to take over for him. I'll use the same faction as well.

    Is there a resource that has the name of all the provinces for handy reference? I don't currently own a copy of Total War.

    *Edit Nevermind, I think I found a good resource https://www.europabarbarorum.com/features_map.html is the mod your basing this off of correct?
    Hi!

    Good to have you. I'll send your starting factional info today when I have some spare time. And yes, the game is based on Europa Barbarorum. Actually it combines EB, RTW and Europa Universalis: Rome.

  8. #38
    still making Bowser jokes Member Roach Kill Champion, Donkey Rocket Champion Double A's Avatar
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    Default Re: Clash of Civilizations

    Everything is free? As in we can make all our provinces level 5 resources, 3 buildings, and have as many units as possible?

    Also, you may want to explain mercenaries.

  9. #39
    Not as guilty as he seems Member Erebus's Avatar
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    Default Re: Clash of Civilizations

    The way I read it is (I don't have any of my information at this point) you are still restricted to any other limitations, however all the costs are waived this turn only.

    You only have 5 orders (+3 diplomatic orders), so whatever legal combination you can do with those orders is fair game. Remember without a barracks you are limited to building one army per turn.

  10. #40
    Involuntary Gaesatae Member The Celtic Viking's Avatar
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    Default Re: Clash of Civilizations

    Quote Originally Posted by Erebus
    Remember without a barracks you are limited to building one army per turn.
    No, that's not quite true. You are confusing armies with units here and the actual limit depends on your government type. For example, tribal chiefdoms can recruit 2 units and 1 mercenary per province per turn, while Republics can recruit 1 unit and 2 mercs per province per turn. Having barracks in a province means that you get an extra unit creation slot from that province per turn. So if you have 3 provinces and are a republic, you can create 3 units and 6 mercs per turn with no barracks; with barracks in one province, you can get 4 units and 6 mercs. The number of armies you are allowed depends on how many provinces you control.

  11. #41
    Mr Self Important Senior Member Beskar's Avatar
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    Default Re: Clash of Civilizations

    I am not in as I have my own other commitments, but for game design, make NPC 'buffer expansion zones' not be so formidable as other people had theirs. There was nothing worse then wasting turns trying to attack a measily province with a force which overpowers it, losing so badly. It just seemed that Host was punishing players unnecessarily.
    Last edited by Beskar; 01-07-2012 at 04:57.
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  12. #42
    still making Bowser jokes Member Roach Kill Champion, Donkey Rocket Champion Double A's Avatar
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    Default Re: Clash of Civilizations

    Quote Originally Posted by Erebus View Post
    The way I read it is (I don't have any of my information at this point) you are still restricted to any other limitations, however all the costs are waived this turn only.

    You only have 5 orders (+3 diplomatic orders), so whatever legal combination you can do with those orders is fair game. Remember without a barracks you are limited to building one army per turn.
    So... what's stopping me from making infinite heavy infantry, exactly?

  13. #43
    Senior Member Senior Member Ibn-Khaldun's Avatar
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    Default Re: Clash of Civilizations

    Quote Originally Posted by Erebus View Post
    The way I read it is (I don't have any of my information at this point) you are still restricted to any other limitations, however all the costs are waived this turn only.

    You only have 5 orders (+3 diplomatic orders), so whatever legal combination you can do with those orders is fair game. Remember without a barracks you are limited to building one army per turn.
    Quote Originally Posted by The Celtic Viking View Post
    No, that's not quite true. You are confusing armies with units here and the actual limit depends on your government type. For example, tribal chiefdoms can recruit 2 units and 1 mercenary per province per turn, while Republics can recruit 1 unit and 2 mercs per province per turn. Having barracks in a province means that you get an extra unit creation slot from that province per turn. So if you have 3 provinces and are a republic, you can create 3 units and 6 mercs per turn with no barracks; with barracks in one province, you can get 4 units and 6 mercs. The number of armies you are allowed depends on how many provinces you control.
    Barracks allow you to recruit 2 more units(including mercs). What you talk about here is the limit of units allowed for a faction. So, using your example, 3 province Republic with no Barracks have the unit limit of 3 units and 6 mercs. But they can just recruit 1 unit. If Lvl 1 Barracks is built then they can recruit 3 units per action/order.

    Quote Originally Posted by Double A View Post
    Everything is free? As in we can make all our provinces level 5 resources, 3 buildings, and have as many units as possible?

    Also, you may want to explain mercenaries.
    No, as Erebus said there is no cost but you are still confined to the 5 order (+3 diplomatic orders) limit. You can use all those 5 orders to get a Lvl 5 resource for free if you want. But that would mean you have wasted all your orders for that.

    Quote Originally Posted by Tiaexz View Post
    I am not in as I have my own other commitments, but for game design, make NPC 'buffer expansion zones' not be so formidable as other people had theirs. There was nothing worse then wasting turns trying to attack a measily province with a force which overpowers it, losing so badly. It just seemed that Host was punishing players unnecessarily.
    NPC factions are not overpowered. They fight back but shouldn't be seen as superpowers(except Arche Seleukeia )

    Quote Originally Posted by Double A View Post
    So... what's stopping me from making infinite heavy infantry, exactly?
    If you can afford them then nothing. Just as long as they don't exceed the unit limit. Also, it may be difficult to pay their upkeep.

  14. #44
    Senior Member Senior Member Ibn-Khaldun's Avatar
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    Default Re: Clash of Civilizations

    Deadline for orders is 8 and half hours from this post!
    If there are any problems with them I'll contact you.
    Write up will be(hopefully) up in the Sunday evening.

  15. #45
    still making Bowser jokes Member Roach Kill Champion, Donkey Rocket Champion Double A's Avatar
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    Default Re: Clash of Civilizations

    I would really like to know how much everything costs before submitting my orders for free stuff. It's extremely odd if you honestly expect me to not want to know exactly what I'm getting.

  16. #46
    Senior Member Senior Member Ibn-Khaldun's Avatar
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    Default Re: Clash of Civilizations

    Quote Originally Posted by Double A View Post
    I would really like to know how much everything costs before submitting my orders for free stuff. It's extremely odd if you honestly expect me to not want to know exactly what I'm getting.
    The costs will be up shortly. I apologize, had a busy weekend and couldn't do it before. Because of that I'll extend this turn to Monday(or until I have all the orders). Will respond to your PM's in a second.

  17. #47
    One of the Undutchables Member The Stranger's Avatar
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    Default Re: Clash of Civilization - Forum Game

    * Players can recruit the same number of units as they have provinces. This rule has an exception: Chiefdoms can recruit twice as many units as they have provinces. (So, if you pick Arverni you can recruit 3 provinces*2=6 units but if you pick Romans then you can recruit 6 units as well because you have 6 provinces)
    wouldnt this rule make chiefdoms op in the long run? or will they upgrade from chiefdom to something else when they reach a certain size?

    We do not sow.

  18. #48
    Senior Member Senior Member Ibn-Khaldun's Avatar
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    Default Re: Clash of Civilization - Forum Game

    Quote Originally Posted by The Stranger View Post
    wouldnt this rule make chiefdoms op in the long run? or will they upgrade from chiefdom to something else when they reach a certain size?
    Chiefdoms can't directly control more than 5 provinces. The maximum number of units they can have is 10 + 5 mercenary units. Other government types don't have limitations to the number of provinces they can control. So, I don't think they are overpowered. They may have easier start but in the long term their 5 province limit should force them to convert to another government type if they want to survive..

  19. #49
    Senior Member Senior Member Ibn-Khaldun's Avatar
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    Default Re: Clash of Civilization - Forum Game

    The Cost of buildings/units/etc is up.

    I am still waiting orders from two players.

  20. #50
    still making Bowser jokes Member Roach Kill Champion, Donkey Rocket Champion Double A's Avatar
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    Default Re: Clash of Civilization - Forum Game

    If someone doesn't procure a way of obtaining stone or food this turn, won't they be dead in the water?

  21. #51
    Senior Member Senior Member Ibn-Khaldun's Avatar
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    Default Re: Clash of Civilization - Forum Game

    Quote Originally Posted by Double A View Post
    If someone doesn't procure a way of obtaining stone or food this turn, won't they be dead in the water?
    No, you can trade it from the NPC factions or from the Independent states. Also, events may sometimes offer you some resources(but this is a secret.. so don't tell anyone).

    Edit: Also, raiding enemy provinces will give you some resources.
    Last edited by Ibn-Khaldun; 01-08-2012 at 20:04.

  22. #52
    Senior Member Senior Member Ibn-Khaldun's Avatar
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    Default Re: Clash of Civilization - Forum Game

    It seems we have a little misunderstanding here. These current order will represent the actions of your factions before 270 BC(that is when the game starts). So, during this turn you can't attack anyone! You can however recruit an army and conquer provinces next turn. I apologize for being unclear about this.

    EDIT: I also noticed that I haven't specified Sea regions.
    These are currently available Sea regions:
    Black Sea
    Aegean Sea
    Adriatic Sea
    Eastern Mediterranean(From Syria to Greece)
    Central Mediterranean(From Greece to Sardinia-Corsica)
    Western Mediterranean(From Sardinia-Corsica to Spain)
    Atlantic Coast (From Gibraltar to Irish Coast)
    The Channel (Waterway between Gaul and Britain)
    North Sea
    Baltic Sea
    Red Sea
    Arabian Sea
    Persian Gulf

    I will create a new map with these Sea region on it as well. They are important for naval invasions and trade routes.

    Will also add a small part about Client States that I found is missing from the Governments section.
    Last edited by Ibn-Khaldun; 01-08-2012 at 22:57.

  23. #53
    still making Bowser jokes Member Roach Kill Champion, Donkey Rocket Champion Double A's Avatar
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    Default Re: Clash of Civilization - Forum Game

    What's the upkeep (if any) for ships? If it's half, no one is going to have any of the big ones for like 10 turns. In fact, with only 5 actions per turn, it seems like this game is going to take months to get anywhere, and that militia or even archers are a waste of a build under most circumstances.

  24. #54
    Senior Member Senior Member Ibn-Khaldun's Avatar
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    Default Re: Clash of Civilization - Forum Game

    Quote Originally Posted by Double A View Post
    What's the upkeep (if any) for ships? If it's half, no one is going to have any of the big ones for like 10 turns. In fact, with only 5 actions per turn, it seems like this game is going to take months to get anywhere, and that militia or even archers are a waste of a build under most circumstances.
    Yes, it is half the cost. Militia is not actually a wast since they don't use units slots. They can garrison your provinces that have Barracks or Walls built. Also, you shouldn't think they are pushovers. And.. have a little faith in me!

    EDIT: Client states part is up as well.
    Last edited by Ibn-Khaldun; 01-09-2012 at 00:09.

  25. #55
    still making Bowser jokes Member Roach Kill Champion, Donkey Rocket Champion Double A's Avatar
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    Default Re: Clash of Civilization - Forum Game

    It seems to me like if you had a high-tier ship you won't be able to pay for anything else.

  26. #56
    Senior Member Senior Member Ibn-Khaldun's Avatar
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    Default Re: Clash of Civilization - Forum Game

    Quote Originally Posted by Double A View Post
    It seems to me like if you had a high-tier ship you won't be able to pay for anything else.
    Well, high-tier ships are for those who have established good economy for themselves. You are right that it will take some time before anyone can recruit them but most of you don't need them actually. Unless you want to control the Seas of course. Also, 1 unit of Tetrereis is enough. More than that would be showing off.

    EDIT: 1 person haven't send me his regular 5 orders. I will wait 12 more hours but that's it. I really-really hope that future orders could be sent faster.
    Last edited by Ibn-Khaldun; 01-09-2012 at 10:18.

  27. #57
    Senior Member Senior Member Ibn-Khaldun's Avatar
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    Default Re: Clash of Civilization - Forum Game

    This turn is over. Short write up will be posted soon. Factional PM's will be sent out asap.

  28. #58
    Senior Member Senior Member Ibn-Khaldun's Avatar
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    Default Re: Clash of Civilization - Forum Game

    -270 BC-

    After decades of constant warfare, cities and provinces in the known world lay in a desperate situation. Most of the resources are gone, people dead, once breathtaking cities reduced to mere small town status. However, not all is lost. Some states and nations have raised their banners to bring order.. their order.. into the world. Only time will tell who will repeat what Alexandros did just sixty years ago..

    In the steppes, Sauromatae and Pahlava have reorganized their armies. This can only mean bad thing for their neighbors. From the tales of the travelers it is certain the world will hear from them soon enough..

    In their little corner of the world the Casse have become the dominant tribe. Under their Chief Barae they have learned new ways to cultivate the land and the fields in Cassemorg are rich in wheat.

    All Mediterranean states knew an old truth that the Gold makes the world work. In these troubled times the shining beacon of light comes from Egypt. Just recently Alexandreia became the largest city in the known world and people who see it are in awe.



    Messages from NPC factions:

    Romani is looking for trading partners. They have in their warehouses about 15 Iron and they would sell it for a good price to whomever is interested.

    Arche Seleukeia is displeased to find a spy in their lands. They look towards their neighbors.. "You should fear our wrath!"




    All PM's have been sent. Will send some clarifications once I get back from work why some things went the way they did.

    Deadline for orders is Thursday. And this time please send them in time.

    Edit: Gah, I sat down several times but got no inspiration to write anything. So, this turn you'll have to accept this really really short version of what happened "last turn".
    Last edited by Ibn-Khaldun; 01-11-2012 at 01:44.

  29. #59
    Senior Member Senior Member Ibn-Khaldun's Avatar
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    Default Re: Clash of Civilization - Forum Game

    You have exactly 24 more hours to send your orders.

  30. #60
    Vindicative son of a gun Member Jolt's Avatar
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    Default Re: Clash of Civilizations

    Well, as some sort of "mentor" of this game, I must say that I don't really have the time to play the game. I do wish everyone the best of luck, and I'll be watching from the sidelines.

    Quote Originally Posted by Tiaexz View Post
    I am not in as I have my own other commitments, but for game design, make NPC 'buffer expansion zones' not be so formidable as other people had theirs. There was nothing worse then wasting turns trying to attack a measily province with a force which overpowers it, losing so badly. It just seemed that Host was punishing players unnecessarily.
    As I believe I had told you in our old game, Beskar, there wasn't that much wrong with your attacks. You were just having tremendous continued bad luck. :)

    I do also hope this game will have bad luck to some of the players.
    BLARGH!

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