Siiicily
MoT-5-Sicily.sav
The art of war, then, is governed by five constant
factors, to be taken into account in one's deliberations,
when seeking to determine the conditions obtaining in the field.
These are: (1) The Moral Law; (2) Heaven; (3) Earth;
(4) The Commander; (5) Method and discipline.
Sun Tzu, "The Art of War"
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Danemark:
https://forums.totalwar.org/vb/local...id=205&id=9842
The Republic of Genoa announces that it has repealed its alliance with the Republic of Swabia and issued a declaration of war concerning a dispute over territory in Italy.
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"Oh, how I wish we could have just one Diet session where the Austrians didn't spend the entire time complaining about something." Fredericus von Hamburg
Rollin' all the way!
Fatimid's turn.
In next turn, one faction less and time to grab some France.
So many great nobles, things, administrations, so many high chieftains, so many brave nations, so many proud princes, and power so splendid; In a moment, a twinkling, all utterly ended. - Jacobus de Benedictus
May I ask what disputed land this is over? Swabia has no such intentions of seizing any Italian lands - if you believe this to be the case, then I must say that you have been heavily misguided in your judgement. Diplomacy is still on the table since Swabia does not desire war, but if you so dearly wish to pursue the path of war, then that is the fate that you shall inevitably have to suffer yourself at the hands of Swabia.
Just thinking ahead, if the Kwaz end up being unoccupied and we have to switch them to AI I think it would be unfair for me (or anyone else ie. the Cumans) to be able to target them because by doing so one could win the game without having to fight other humans.
There are a few territories of theirs in Anatolia which I think it is reasonable for me to target as they are interspersed with mine, but after that is sorted I'm considering declaring them sacrosanct and maybe leaving them human-controlled and just skipping them each turn so they don't have any bearing on the game.
I'll also check my VCs when I play my turn in case I need any of their other provinces for victory - if that were the case I think I would be reasonable to allow me to take those and any in a direct line between my lands and those targets.
What do you guys think of that?
This won't apply of course if a human player can be found. I usually allow three turns to pass before making a ruling like that but in this case as the game is moving slowly I might make a decision sooner.
frogbeastegg's TWS2 guide....it's here!
Come to the Throne Room to play multiplayer hotseat campaigns and RPGs in M2TW.
Definitely have them be human controlled.
The art of war, then, is governed by five constant
factors, to be taken into account in one's deliberations,
when seeking to determine the conditions obtaining in the field.
These are: (1) The Moral Law; (2) Heaven; (3) Earth;
(4) The Commander; (5) Method and discipline.
Sun Tzu, "The Art of War"
Like totalwar.org on Facebook!
frogbeastegg's TWS2 guide....it's here!
Come to the Throne Room to play multiplayer hotseat campaigns and RPGs in M2TW.
I think it is a good idea to make sure that no one can win the game just by conquering the Kwaz, if we cant find another player. Neutralizing them by having a human player skip their turns should work. But also, while it makes sense for yourself to be able to get some more of their provinces, maybe this would make sense for e.g. the Cumans as well.
Perhaps we can do it the other way around and say: those 12 central Kwaz provinces are out of bounds. The others (scattered or border provinces ) are free to be taken by anyone.
Still, if deguerra or Ezil want to take them over, that would be even better.
Last edited by Nigel; 01-17-2012 at 22:14.
Cumans are up
frogbeastegg's TWS2 guide....it's here!
Come to the Throne Room to play multiplayer hotseat campaigns and RPGs in M2TW.
Oops, I thought I set them to Ai already. I'll do it later.
frogbeastegg's TWS2 guide....it's here!
Come to the Throne Room to play multiplayer hotseat campaigns and RPGs in M2TW.
oops![]()
I have asked Zim to help out as I'm away for the weekend.
In other news aazard will join the game as the Khwarezm Shah.
Welcome to the game aazard!
frogbeastegg's TWS2 guide....it's here!
Come to the Throne Room to play multiplayer hotseat campaigns and RPGs in M2TW.
Welcome!
Moderator of The Throne Room
“Being a Humanist means trying to behave decently without expectation of rewards or punishment after you are dead.” ― Kurt Vonnegut
"Education: that which reveals to the wise, and conceals from the stupid, the vast limits of their knowledge." ― Mark Twain
"Imagination is a quality given a man to compensate him for what he is not, and a sense of humor was provided to console him for what he is." ― Oscar Wilde
“While money can't buy happiness, it certainly lets you choose your own form of misery.” ― Groucho Marx
Welcome aazard!
Maybe I'm just rusty but I had a problem turning France to AI. Doing it from the save there turn was up on led to a crash, so I skipped it. Then I tried it after playing my turn and received a funny error saying in the game's current state factions could not be reset to AI and suggesting maybe a diploamtic scroll was open. Should have done it from the middle of my turn instead of a faction turn screen I guess. I'll get back to it further along in this round and get it done.
Poland is up.
https://forums.totalwar.org/vb/local...id=205&id=9868
V&V RIP Helmut Becker, Duke of Bavaria.
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Kermit's made a TWS2 guide? Oh, the other frog....
Prague, the last imperial city, fell this season and the HRE is no more.
http://www.gamefront.com/files/21201096/MoT-Byz-6.sav
I thought the Byz were out of the game already.
If anyone can give me their password, I should be able to just skipp thier move today and upload the game for the Moors.
Edit: Ezil, I hope that is in your interest. I dont mean to be mean and bypass you if you do still want to play them.
Last edited by Nigel; 01-21-2012 at 14:23.
The ERE is pretty much dead with me and Phonics taking about half of their cities already and Venice and the Moors joining in the fray as well. Last I heard the Cumans could get in on the action too so.., Yeah. Just skip them or switch them to AI though the AI will spawn free stacks...
The art of war, then, is governed by five constant
factors, to be taken into account in one's deliberations,
when seeking to determine the conditions obtaining in the field.
These are: (1) The Moral Law; (2) Heaven; (3) Earth;
(4) The Commander; (5) Method and discipline.
Sun Tzu, "The Art of War"
Like totalwar.org on Facebook!
In that case ít would indeed be best to just keep skipping them.... though the AI will spawn free stacks...
The same would be true for the Teutonic Order, too. I killed off their last unit (Faction Leader) in the last turn, but was somewhat surprised when nothing happened and the game just went on like normal. I guess we really would not want to have new stacks of them appearing again and again.
Well, I would need the Password of the Byz to skipp them. If anyone can give it to me, I can help move this along. Not sure though, if anyone other than Ezil has it. Perhaps we will just have to wait for Phonics to do it.
The TO are both a Horde and an Emergent faction. To kill them off permanently all their agents need to go as well as their settlements and armies. Failing that they will keep spawning halfstacks ad infinitum. This is only a problem in Early though.
The art of war, then, is governed by five constant
factors, to be taken into account in one's deliberations,
when seeking to determine the conditions obtaining in the field.
These are: (1) The Moral Law; (2) Heaven; (3) Earth;
(4) The Commander; (5) Method and discipline.
Sun Tzu, "The Art of War"
Like totalwar.org on Facebook!
Moderator could enter console command: surrender_regions "teutonic_order"
This should do the trick. If this is already done before, then command won't work and faction gets glitched.
So many great nobles, things, administrations, so many high chieftains, so many brave nations, so many proud princes, and power so splendid; In a moment, a twinkling, all utterly ended. - Jacobus de Benedictus
I'll switch the ERE to AI when i get home, as well as France. It's not fair to have them passive, free stacks or no.
I'll also try that console command Rex, thanks for that.
frogbeastegg's TWS2 guide....it's here!
Come to the Throne Room to play multiplayer hotseat campaigns and RPGs in M2TW.
Moors
frogbeastegg's TWS2 guide....it's here!
Come to the Throne Room to play multiplayer hotseat campaigns and RPGs in M2TW.
Doomed? AI? I think you've been colluding with those dastardly Danes! Did you not see my grand master plan unfolding before you, leading to sure-fire domination by the norwegian Viking over the continent. Hmph!
But honestly, I thought I still had a least a turn or two worth of fight in me? Did Denmark really get to my western Norwegian armies that quickly?
Either way, congratulations to him and apologies that I could not put up a better fight and in person (though on second thought, those two may have been mutually exclusive). I'll let you guys know when I'm back from Germany if there's still a need for another player.
![]()
Saruman the WhiteChief of the White Council, Lord of Isengard, Protector of Dunland
My assessment was based on the fact that you had no siege weapons or spies and no way to recruit either. With his armies massing on your border in forts and at sea on ships, with siege equipment and with only a couple of your settlements left I didn't see any outcome except the inevitable death of Norway.
Sorry if I underestimated your capabilities!
frogbeastegg's TWS2 guide....it's here!
Come to the Throne Room to play multiplayer hotseat campaigns and RPGs in M2TW.
Moderator of The Throne Room
“Being a Humanist means trying to behave decently without expectation of rewards or punishment after you are dead.” ― Kurt Vonnegut
"Education: that which reveals to the wise, and conceals from the stupid, the vast limits of their knowledge." ― Mark Twain
"Imagination is a quality given a man to compensate him for what he is not, and a sense of humor was provided to console him for what he is." ― Oscar Wilde
“While money can't buy happiness, it certainly lets you choose your own form of misery.” ― Groucho Marx
This game has several very powerful factions and alliances going on. At some point we will have a world war I reckon.![]()
The art of war, then, is governed by five constant
factors, to be taken into account in one's deliberations,
when seeking to determine the conditions obtaining in the field.
These are: (1) The Moral Law; (2) Heaven; (3) Earth;
(4) The Commander; (5) Method and discipline.
Sun Tzu, "The Art of War"
Like totalwar.org on Facebook!
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