The art of war, then, is governed by five constant
factors, to be taken into account in one's deliberations,
when seeking to determine the conditions obtaining in the field.
These are: (1) The Moral Law; (2) Heaven; (3) Earth;
(4) The Commander; (5) Method and discipline.
Sun Tzu, "The Art of War"
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EDIT: oops, sorry, I'm 12 hours early
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ok now it's definitely a BUMP
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Sorry guys - did this yesterday and forgot to upload. No excuses for not doing so:
https://forums.totalwar.org/vb/local...id=205&id=9895
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"Oh, how I wish we could have just one Diet session where the Austrians didn't spend the entire time complaining about something." Fredericus von Hamburg
England
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Before I complete my turn, I must ask.
Why has the Kingdom of Scotland ceased its war with Norway? and why does it see fit to lie to England regarding the ownership of Perth and Edinburgh?
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“Being a Humanist means trying to behave decently without expectation of rewards or punishment after you are dead.” ― Kurt Vonnegut
"Education: that which reveals to the wise, and conceals from the stupid, the vast limits of their knowledge." ― Mark Twain
"Imagination is a quality given a man to compensate him for what he is not, and a sense of humor was provided to console him for what he is." ― Oscar Wilde
“While money can't buy happiness, it certainly lets you choose your own form of misery.” ― Groucho Marx
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***
"Oh, how I wish we could have just one Diet session where the Austrians didn't spend the entire time complaining about something." Fredericus von Hamburg
Hmm, why are did they agree to peace if they had you beat, and why do you have Edinburgh. It also seems rather insulting to England that as soon as we show up to the fight, you lay down yours arms.
England does not fight other peoples wars for them. We aid them in battle.
And doing this so soon after it became known that I was not attacking Ireland.
No, there is treachery afoot!
Admit your wrong-doing and return to war with the Norsemen and England will be merciful. Otherwise, we shall do what we must to protect the lives of our people!
Moderator of The Throne Room
“Being a Humanist means trying to behave decently without expectation of rewards or punishment after you are dead.” ― Kurt Vonnegut
"Education: that which reveals to the wise, and conceals from the stupid, the vast limits of their knowledge." ― Mark Twain
"Imagination is a quality given a man to compensate him for what he is not, and a sense of humor was provided to console him for what he is." ― Oscar Wilde
“While money can't buy happiness, it certainly lets you choose your own form of misery.” ― Groucho Marx
NB, stop fooling - we know about your pre-game deal with Ireland
frogbeastegg's TWS2 guide....it's here!
Come to the Throne Room to play multiplayer hotseat campaigns and RPGs in M2TW.
Moderator of The Throne Room
“Being a Humanist means trying to behave decently without expectation of rewards or punishment after you are dead.” ― Kurt Vonnegut
"Education: that which reveals to the wise, and conceals from the stupid, the vast limits of their knowledge." ― Mark Twain
"Imagination is a quality given a man to compensate him for what he is not, and a sense of humor was provided to console him for what he is." ― Oscar Wilde
“While money can't buy happiness, it certainly lets you choose your own form of misery.” ― Groucho Marx
It doesn't matter this game is won for us regardless.
The art of war, then, is governed by five constant
factors, to be taken into account in one's deliberations,
when seeking to determine the conditions obtaining in the field.
These are: (1) The Moral Law; (2) Heaven; (3) Earth;
(4) The Commander; (5) Method and discipline.
Sun Tzu, "The Art of War"
Like totalwar.org on Facebook!
frogbeastegg's TWS2 guide....it's here!
Come to the Throne Room to play multiplayer hotseat campaigns and RPGs in M2TW.
Given the lack of assurances from the king of scotland, england has had no choice but to take these events to mean they have joined forces with Norway. England has laid siege to Newcastle-upon tyre.
ireland up!
https://forums.totalwar.org/vb/local...id=205&id=9899
Moderator of The Throne Room
“Being a Humanist means trying to behave decently without expectation of rewards or punishment after you are dead.” ― Kurt Vonnegut
"Education: that which reveals to the wise, and conceals from the stupid, the vast limits of their knowledge." ― Mark Twain
"Imagination is a quality given a man to compensate him for what he is not, and a sense of humor was provided to console him for what he is." ― Oscar Wilde
“While money can't buy happiness, it certainly lets you choose your own form of misery.” ― Groucho Marx
The three Norwegian armies, plainly in view of our spies who have long since been occupying Glasgow and had even instigated a revolt versus the Norse oppressors, have been met with steel and subsequent nightly attacks by King Brian. In one moonless night the elite of Haakon's armies has been butchered, the battered remnants retreating back to the impoverished city of Glasgow.
Meanwhile, up in the north, while scouring the waters for any cunning Norse invaders, the capable admiral Cobthach has stormed and sunk the rag-tag fleet of fifty ships Scotland had mustered, with his own 350 cogs. Aboard the paltry Scottish fleet were their King accompanied with a ragged band of desparate men, no doubt aiming to sail for Ireland thinking her shores undefended and ripe for the plucking.
We warn you now that such thoughts are baseless, as our navies are strong and Ireland can spring up armies on a whim, all of which better armed and trained than yours. The Scottish King is now free to invade the Fomorii with his drowned army.
Scotland is up.
The art of war, then, is governed by five constant
factors, to be taken into account in one's deliberations,
when seeking to determine the conditions obtaining in the field.
These are: (1) The Moral Law; (2) Heaven; (3) Earth;
(4) The Commander; (5) Method and discipline.
Sun Tzu, "The Art of War"
Like totalwar.org on Facebook!
Ouch.
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Come to the Throne Room to play multiplayer hotseat campaigns and RPGs in M2TW.
Really sorry guys that I haven't gotten to this yet, but I think it's pretty clear that we never stood a chance. Should I continue or should we just declare NB and Myth winners?
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***
"Oh, how I wish we could have just one Diet session where the Austrians didn't spend the entire time complaining about something." Fredericus von Hamburg
frogbeastegg's TWS2 guide....it's here!
Come to the Throne Room to play multiplayer hotseat campaigns and RPGs in M2TW.
Sorry, but it does get to that point sometimes in the Britannia campaign. You ought to know that I'm normally the last person to lay down my arms. I can certainly get cracking on it.
Edit: I guess I'm just a bit sour at how no matter how well I negotiated in good faith with England that there was a secret deal from the beginning of the game for Ireland and England basically to team up and not even declare it in game. But that's diplomacy, and it happens, so I've got no hard feelings - just feeling a little less enthusiastic about fighting to the bitter end.
Last edited by Ignoramus; 02-04-2012 at 09:42.
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***
"Oh, how I wish we could have just one Diet session where the Austrians didn't spend the entire time complaining about something." Fredericus von Hamburg
Last edited by phonicsmonkey; 02-04-2012 at 10:23.
frogbeastegg's TWS2 guide....it's here!
Come to the Throne Room to play multiplayer hotseat campaigns and RPGs in M2TW.
They are very effective, but they can sometimes fall apart when it really comes down to it. Who knows, Myth might try to stab me in the back before things are done. I am fine with continuing or not though, as I think it is pretty clear that Myth and I's alliance has the upper-hand.
Concerning the Britannia campaign, from my two games I have played this kind of situation seems to be the inevitable result. An alliance of jsut two factinos that is indivisible is extremely powerful with such a small number of players, especially when england is one of them.
Moderator of The Throne Room
“Being a Humanist means trying to behave decently without expectation of rewards or punishment after you are dead.” ― Kurt Vonnegut
"Education: that which reveals to the wise, and conceals from the stupid, the vast limits of their knowledge." ― Mark Twain
"Imagination is a quality given a man to compensate him for what he is not, and a sense of humor was provided to console him for what he is." ― Oscar Wilde
“While money can't buy happiness, it certainly lets you choose your own form of misery.” ― Groucho Marx
frogbeastegg's TWS2 guide....it's here!
Come to the Throne Room to play multiplayer hotseat campaigns and RPGs in M2TW.
Well I realized pretty early in my (relatively modest) HS career that alliances make or break your game. I do my diplomacy well before hand, and this is not my first alliance that started before the game began. I don't backstab when I declare an alliance in earnest, especially if I do so OOC, which I think is why NB chose to trust me with this. As I said in the guide. learning who the player is and how he behaves is as important as knowing his faction.
Banning allied victories could work for Britannia, though that would certainly make the last part of the game a very lengthy affair, since the way recruitment and AR works, sufficiently rich nations can stalemate invaders for ages. See the last game for example. In this one I have three maxed out castles in Ireland with smithy upgrades and high tier barracks. Though England's roster is superior, it will take NB quite a bit of time to conquer the island, even with Trebs/Canons. Similarly, last game, it would have taken me ages to beat Zim's Norway (or vice-versa), since moving in the area where the enemy has 3 castles with 4 recruitment slots each severely disfavors you.
The art of war, then, is governed by five constant
factors, to be taken into account in one's deliberations,
when seeking to determine the conditions obtaining in the field.
These are: (1) The Moral Law; (2) Heaven; (3) Earth;
(4) The Commander; (5) Method and discipline.
Sun Tzu, "The Art of War"
Like totalwar.org on Facebook!
frogbeastegg's TWS2 guide....it's here!
Come to the Throne Room to play multiplayer hotseat campaigns and RPGs in M2TW.
BUMP again! Let's finish it off
frogbeastegg's TWS2 guide....it's here!
Come to the Throne Room to play multiplayer hotseat campaigns and RPGs in M2TW.
Moderator of The Throne Room
“Being a Humanist means trying to behave decently without expectation of rewards or punishment after you are dead.” ― Kurt Vonnegut
"Education: that which reveals to the wise, and conceals from the stupid, the vast limits of their knowledge." ― Mark Twain
"Imagination is a quality given a man to compensate him for what he is not, and a sense of humor was provided to console him for what he is." ― Oscar Wilde
“While money can't buy happiness, it certainly lets you choose your own form of misery.” ― Groucho Marx
I think Igno is away, he hasn't responded in any game recently. If the enemy team concedes we can claim victory and start the next Britannia game however.
The art of war, then, is governed by five constant
factors, to be taken into account in one's deliberations,
when seeking to determine the conditions obtaining in the field.
These are: (1) The Moral Law; (2) Heaven; (3) Earth;
(4) The Commander; (5) Method and discipline.
Sun Tzu, "The Art of War"
Like totalwar.org on Facebook!
I only read through the last page of this thread regarding the alliance discussion, but I get the impression that it may be a good idea to try the Britannia campaign with different rules. I can see how disallowing alliaces can make the end game really long winded. Perhaps make it a rule that England has to be AI (all previous alliance victories seemed to have England in them, which suggests that choosing England seems to be a sure win).
Or you can make it a "Celts vs. England" game and let the Baron Alliance be an AI faction (but that could be very hard on the England player).
Hi Nigel, glad you popped by.
AI England means a land grab for Wales primarily, and the Norse/Scotts as well.
Celts vs England means Wales/Ireland/Scotland rip England a new one. No one is surviving that, I don't care if they're the God of hotseats himself.
Then there's the whole "What does Norway do" issue.
How about we use a unique setup for Britannia games. Each nation gets a randomly assigned ally they can win with, secretly. This is done by the Admin. They are still free to ally and do diplomacy with anyone, but in order to win they must do it either solo or with their designated ally. This will stir things up a bit for sure.
@Ignoramus you're up.
Last edited by Myth; 02-23-2012 at 15:38.
The art of war, then, is governed by five constant
factors, to be taken into account in one's deliberations,
when seeking to determine the conditions obtaining in the field.
These are: (1) The Moral Law; (2) Heaven; (3) Earth;
(4) The Commander; (5) Method and discipline.
Sun Tzu, "The Art of War"
Like totalwar.org on Facebook!
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