Chapter 03. Sogo, one clan destroyed by one man
Welcome back, great daimyos.
By exempting Iyo's tax, we only needed to leave two units of garrison there, and started marching the rest of our army toward Sogo clan's Sanuki province in the winter of 1545. By the next spring, we stopped just short of the border of Sanuki. War is not to be declared to Sanuki until the summer, as the army will be able to reach the castle in the same season. There is no point to give Sogo one season to prepare.
Chosokobe's very first Ninja has just obtained his undergraduate degree from Tosa's Ninja College. He is on his way for his first assignment. He reports that most of the Sogo clan's force, which is slightly more powerful than ours, is surprisingly stationed outside the castle. This is actually good news for us, since the castle there has been upgraded to a stronghold. A siege battle is undesirable because we will be inevitably shot by the arrow towers on the top and only level. But how do we deal with a more powerful army?
Dai jo bu (No problem).
Exploit #04. Free save points. Initiating a castle siege creates a new auto-save. However, there is no need to fight the siege battle immediately as we can choose continue to the siege, and create another new save the next time we consider attacking the castle. Since loading each new save generates a different parallel universe, we have infinite opportunities to make whatever our wishes come true as long as we have an army besieging a castle.
Our army reached the castle In the summer of 1946. Our army is in no shape to score a great victory against a superior force like this. What should we do? Well, didn't we already plan for this one year ago?
Thoughts #04. Ninja: Sabotage army I have heard Daimyos advocating that Ninja should not be used on a Legendary world because their shadowy missions are too expensive. Indeed, Ninja missions cost an arm and a leg, especially the sabotage army missions. Sabotaging a full stack costs slightly more than 1000 koku. However, a sabotaged army is unable to move for the current turn. During this paralysis, they are also unable to participate any nearby battle as reinforcement. This can create very dramatic outcomes, saving us more than 1000 koku in return.
That's indeed our plan. Our ninja, although fresh from college, was destined to sabotage Sogo's medium-large force because luck, if there is any involved, is always on our side. Now, the Sogo army was unable to reinforce the castle defenders even if they were just outside the castle. There must be a fire breaking out in their ration storage tent.
The siege battle was fought without my knowledge of the details (auto-resolve). But somehow we managed to pull it off without anybody receiving a scratch even though there were arrow towers in the Stronghold. How did we achieve that is a mystery.
Exploit #05. Auto-resolve. If you vastly outnumber the enemy, auto-resolve usually scores the win with 0 loss, which could be impossible to achieve if the battle was fought manually.
After stealing the castle under the eyes of the Sogo army, both my father and his general become even better strategists, and learned to compose basic poems that consists of inconsistent rhymes, fallen-apart parallel structures, and cliche scenic and emotional words. Good enough for our ashigaru to admire so they discover Bushido slightly faster.
Our researchers first followed the Way of Chi for the Emperors' permits to construct Markets and Temples, both enabling the recruitment of useful agents. We did not have the fund to build any yet, though. Our next goal is to switch to the way of Warrior, Bushido, and grab Heaven and Earth, which gives us more 50% more arrows. Not useful during a field battle, but very interesting when dealing with extremely predictable castle defenders.
Now we have the castle, but the Sanuki force remains. The remaining army of a destroyed clan only vanishes if it is outside their own territory. We are in no hurry to deal with it now, since fighting on the field can be problematic. We will not be able to stop the enemy general bodyguards' charge once our extremely limited melee units have engaged the enemy. Our bow-rich army is optimized against castle defenders or an all-infantry army on the field. Cavalry is bad news.
Dai jo bu.
Thoughts #05. Ninja: Assassination In this world (of STW2), clans no longer go extinct once all of their family members are assassinated. There will always be a randomly adopted distant third cousin. Therefore, family genocide is no longer a meaningful practice. The role of assassination is therefore reduced to remove key general's units in an army to (1) remove the threat of cavalry, or to (2) remove the various bonuses the general would have applied to his units if a battle is about to take place on the same turn. Trigger happy on assassination of any general we see only adds financial burden to the clan.
As there are two generals in the Sogo army, we need to take care of both of them before we fight the field battle. A wounded general is a good as a dead general.
In the meantime, we hired one additional unit of Yari Ashigaru to make the total to 2 (the rest of them were left in Iyo), and started the construction of a Buddhist Temple in Sanuki to plan for something further ahead.
Winter of 1546 came. The freed Sogo army managed to sabotage their old quarry in the province, and laid siege to their old castle. We would love to see them assaulting the castle, but they were smart enough not to do so. If we don't do anything about it for this winter, they will suffer attrition in the field. However, as soon as our Ninja wounded their second and last general, the time is ripe for a field battle. Why wait for the next season if we can beat them up this season?
The Sogo army had quite a few units of Yari Ashigaru, with a fewer percentage of Bow Ashigaru. Our army has the opposite composition, but with two additional units of general and the 45 Samurai Retainers that volunteered to join the sally. These guys have a lot of brothers and cousins as replacement, so even if they end up all dead, we will not feel any pain.
The Sogo army, led by an inexperienced Ashigaru commander, was naive enough to march towards us. Maybe that's their honorable way to die under impossible odds? This gives us the pleasure to camp on the highest hill, with six units of Bow Ashigaru in loose formation of a little "[" shaped pocket, taking their best view of the field.
When the enemy approaches, my father and his general inspired two units of Bow Ashigaru. They and the remaining bowmen rained endless arrows on the enemy's head. The Sogo Yari Ashigaru tried to charge uphill, but they were soon stopped by our brave Samurai Retainer and Yari Ashigaru half way. They are arranged in a wide and thin formation so that they can stick with as many units as possible. All enemy units in contact of our melee will be unable to charge our archers, so that our archers can continue to harm them. They ended up sticking with five out of the six Sogo Yari Ashigaru units (the Samurai retainers only had 45 men, so they only managed to intercept one unit).
The only Sogo Yari Ashigaru not entangled in melee rushed toward our archer on the left flank. That's why there are generals! My father bravely charged the flank of this unit. He could not remain a good formation since he had to run through the ranks of archers. His general also charged forward towards the Sogo's Bow Ashigaru.
In a short time, all of Sogo's Yari Ashigaru routed, followed by their Bow Ashigaru. The day is ours!
Thought #06. End Battle or Continue? I have heard a lot of recommendations of not ending a battle when the choice is presented in the first time, but manually chase down the routed soldiers. In fact, if you choose to End the Battle in the first opportunity given, you have a good chance to leave nobody alive. If you choose to Continue, you might not be able to hunt everybody down. Killing everybody might not be always desirable, because leaving weakened remnant army alive could provide another 15 EXP for the generals when there is no time pressure.
Indeed, we purposely let some very weak units escape, only to hunt them down immediately after. This enabled my father and his general to gain more experience. We have no time pressure at the moment, because our next opponent will be so powerful that we need one extra year of preparation.
This concludes Chapter 3 of the story.![]()
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