Sure, I agree. For instance, what were the actual numbers of troops involved in X battle between Y faction and Z faction, and actual unit compositions?Why not? After all there is plenty of what if left within the constraints of the historical parameters.
There are also plenty of non-"what ifs." For instance, it's a non-what if that Rome ended up conquering everyone else, so you can't play any game where that didn't happen, meaning if you are playing Carthage, you must force yourself to lose to Rome. Or if you are playing Saka, and the AI-controlled Rome loses to Carthage or the Gauls or whoever, you have to restart the game and curse the modders for creating something which allows historical inaccuracy.
I could go on and on with more scenarios like the above, with every faction in the game. You really believe the modders created this mod with this in mind? One of us (I'm not sure who, maybe it's me) is confused here.
EDIT: See this thread, and tell the guy he is not allowed to win as Carthage (apparently he just needs a city in Syria).
https://forums.totalwar.org/vb/showt...ory-conditions
In fact. he's already done quite a lot of ahistorical things (conquering Italy, etc). Tell him he shoudn't have done any of that.
Actually, it's worse than that. The modders of this game actually created victory conditions for Carthage (and every other faction in the game) which are severely ahistorical. You should call them out for this on the forum.
You see where I'm going with this?
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