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Thread: Rome Total War: Three Great Families

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  1. #1
    Senior Member Senior Member Ibn-Khaldun's Avatar
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    Default Re: rome total war: three great familieys

    All factions can build rams, ladders and siege towers. However, other siege equipment(onagers etc) can not be built by the barbarian factions.

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    King of kemet Member Hamata's Avatar
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    Default Re: rome total war: three great familieys

    i like all these ideas guys thanks oh sorry i have not been paying attention to this i've been busy modding :)

  3. #3
    Strategist and Storyteller Senior Member Myth's Avatar
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    Default Re: rome total war: three great familieys

    Quote Originally Posted by The King View Post
    All factions can build rams, ladders and siege towers. However, other siege equipment(onagers etc) can not be built by the barbarian factions.
    The problem is that building rams requires you to siege which means the enemy will get to sally and trample you with his cataphracts or chariots or urbans...
    The art of war, then, is governed by five constant
    factors, to be taken into account in one's deliberations,
    when seeking to determine the conditions obtaining in the field.

    These are: (1) The Moral Law; (2) Heaven; (3) Earth;
    (4) The Commander; (5) Method and discipline.
    Sun Tzu, "The Art of War"
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    Senior Member Senior Member Ibn-Khaldun's Avatar
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    Default Re: rome total war: three great familieys

    We could make a rule that all battles against another player must be auto-resolved but you can fight battles against other factions yourself.

  5. #5
    Strategist and Storyteller Senior Member Myth's Avatar
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    Default Re: rome total war: three great familieys

    Quote Originally Posted by The King View Post
    We could make a rule that all battles against another player must be auto-resolved but you can fight battles against other factions yourself.
    Yes but:

    Quote Originally Posted by Myth View Post
    AR in vanilla RTW is not more broken than any other TW AR but the Romans have absurdly high defense stats for their infantry and they have high smithy upgrades AND temples for extra upgrades or chevrons. Which means they will splatter most any other faction on the map. Vanilla RTW is very Roman-centric.
    The art of war, then, is governed by five constant
    factors, to be taken into account in one's deliberations,
    when seeking to determine the conditions obtaining in the field.

    These are: (1) The Moral Law; (2) Heaven; (3) Earth;
    (4) The Commander; (5) Method and discipline.
    Sun Tzu, "The Art of War"
    Like totalwar.org on Facebook!

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    Norse Uikikr Member Mithridate's Avatar
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    Default Re: rome total war: three great familieys

    Quote Originally Posted by Myth View Post
    Quote Originally Posted by Myth View Post
    AR in vanilla RTW is not more broken than any other TW AR but the Romans have absurdly high defense stats for their infantry and they have high smithy upgrades AND temples for extra upgrades or chevrons. Which means they will splatter most any other faction on the map. Vanilla RTW is very Roman-centric.
    I dont see this as a big problem, its supposed to revolve around the roman factions anyway^^

    However fought battles brings you to the different hell of Egyptian chariot spam, seleucid/armenia/pontos cataphract spam, pontos/scythia HA spam, elephants, britton chariots... Yeah
    never saw chariots as a big problem, HA armies are ofc a pain but how those factions are meant to be. Elephants take very long to mass, time Carthage will not have :)

    But, i never did play a hotseat with RTW

    All i want is three roman factions with the goal of taking rome, anything besides that is merely cream on the cake for me even if i dont get to be roman.

  7. #7
    Throne Room Caliph Senior Member phonicsmonkey's Avatar
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    Default Re: rome total war: three great familieys

    Quote Originally Posted by Mithridate View Post
    I dont see this as a big problem, its supposed to revolve around the roman factions anyway^^


    never saw chariots as a big problem, HA armies are ofc a pain but how those factions are meant to be. Elephants take very long to mass, time Carthage will not have :)

    But, i never did play a hotseat with RTW

    All i want is three roman factions with the goal of taking rome, anything besides that is merely cream on the cake for me even if i dont get to be roman.
    If you wanted to stay true to the original concept and have just three players you could get around the bug by making one other faction human controlled and just skipping it.
    Last edited by phonicsmonkey; 02-23-2012 at 13:20.
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    Norse Uikikr Member Mithridate's Avatar
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    Default Re: rome total war: three great familieys

    Quote Originally Posted by phonicsmonkey View Post
    If you wanted to stay true to the original concept and have just three players you could get around the bug by making one other faction human controlled and just skipping it.
    This is what i want, but having an exterior player or two around the core Romans would not be a problem.

    Ah... reinstalling Rome and having a blast again :)
    Last edited by Mithridate; 02-23-2012 at 13:40.

  9. #9
    Emperor of Constantinople Member Vasilefs's Avatar
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    Default Re: rome total war: three great familieys

    Quote Originally Posted by phonicsmonkey View Post
    If you wanted to stay true to the original concept and have just three players you could get around the bug by making one other faction human controlled and just skipping it.
    In that case one faction will be completely passive.
    What about Greek factions vs Roman factions game,3 vs 3 ?

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