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  1. #1
    Norse Uikikr Member Mithridate's Avatar
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    Default Re: rome total war: three great familieys

    Quote Originally Posted by Myth View Post
    Quote Originally Posted by Myth View Post
    AR in vanilla RTW is not more broken than any other TW AR but the Romans have absurdly high defense stats for their infantry and they have high smithy upgrades AND temples for extra upgrades or chevrons. Which means they will splatter most any other faction on the map. Vanilla RTW is very Roman-centric.
    I dont see this as a big problem, its supposed to revolve around the roman factions anyway^^

    However fought battles brings you to the different hell of Egyptian chariot spam, seleucid/armenia/pontos cataphract spam, pontos/scythia HA spam, elephants, britton chariots... Yeah
    never saw chariots as a big problem, HA armies are ofc a pain but how those factions are meant to be. Elephants take very long to mass, time Carthage will not have :)

    But, i never did play a hotseat with RTW

    All i want is three roman factions with the goal of taking rome, anything besides that is merely cream on the cake for me even if i dont get to be roman.

  2. #2
    Throne Room Caliph Senior Member phonicsmonkey's Avatar
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    Default Re: rome total war: three great familieys

    Quote Originally Posted by Mithridate View Post
    I dont see this as a big problem, its supposed to revolve around the roman factions anyway^^


    never saw chariots as a big problem, HA armies are ofc a pain but how those factions are meant to be. Elephants take very long to mass, time Carthage will not have :)

    But, i never did play a hotseat with RTW

    All i want is three roman factions with the goal of taking rome, anything besides that is merely cream on the cake for me even if i dont get to be roman.
    If you wanted to stay true to the original concept and have just three players you could get around the bug by making one other faction human controlled and just skipping it.
    Last edited by phonicsmonkey; 02-23-2012 at 13:20.
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  3. #3
    Norse Uikikr Member Mithridate's Avatar
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    Default Re: rome total war: three great familieys

    Quote Originally Posted by phonicsmonkey View Post
    If you wanted to stay true to the original concept and have just three players you could get around the bug by making one other faction human controlled and just skipping it.
    This is what i want, but having an exterior player or two around the core Romans would not be a problem.

    Ah... reinstalling Rome and having a blast again :)
    Last edited by Mithridate; 02-23-2012 at 13:40.

  4. #4
    Emperor of Constantinople Member Vasilefs's Avatar
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    Default Re: rome total war: three great familieys

    Quote Originally Posted by phonicsmonkey View Post
    If you wanted to stay true to the original concept and have just three players you could get around the bug by making one other faction human controlled and just skipping it.
    In that case one faction will be completely passive.
    What about Greek factions vs Roman factions game,3 vs 3 ?

  5. #5
    Strategist and Storyteller Senior Member Myth's Avatar
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    Default Re: rome total war: three great familieys

    Sure, though RTW is not very historically accurate. For Greek or Greek-influenced factions we have:

    Greek Cities (doh)
    Macedon
    Thrace
    Seleucid Empire
    Pontos
    Egypt (it should be Ptoelmic Egypt and not 3200 BC Egypt but no matter)

    The GC player will have to be a sacrificial lamb to stall the Scipii and Brutii in order to let the others gather up their stuff and come. If you want a team battle, Carthage/Macedon/Germania sounds like fun too, though the German player will have a hard time versus the Julii.

    Mithirdate: Chariots are not a problem? Egyptian chariots? The only thing Rome can do vs/ them is Samnite Gladiators + mass Archer Auxilia and they still sort of lose vs. mass archer chariots. And that is hardly a standard issue Roman stack.
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  6. #6
    Norse Uikikr Member Mithridate's Avatar
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    Default Re: rome total war: three great familieys

    Quote Originally Posted by Myth View Post
    Mithirdate: Chariots are not a problem? Egyptian chariots? The only thing Rome can do vs/ them is Samnite Gladiators + mass Archer Auxilia and they still sort of lose vs. mass archer chariots. And that is hardly a standard issue Roman stack.
    Never played a hotseat in R:TW nor much MP battles

    javelins and arrows works wonders against them i find, especially if you give them a disposable target (preferably mobile). They would greatly hamper the user when it comes to expanding but then again, you have several armies.

    More than once i would butcher chariot armies, ofc as when facing HA losses where inevitable and they never had more than half the stack of chariots. The problem for me was always having archers of my own, theyre in short stock especially early game.

    I would use the britons or spaniards for a counter vs Julii (unless you use Gaul). The Germanii simply have a too low population imho (can be countered by using small units, i like large units). Possible to mod so population is not spent when making units?

    Id set it up with Spanish/britons, Pontus/macedon and Egypt/selcluids/chartage (selcluid/egypt would become terribly rich).

  7. #7
    Emperor of Constantinople Member Vasilefs's Avatar
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    Default Re: rome total war: three great familieys

    What's going on,are we going to start RTW hotseat or not?

  8. #8
    Norse Uikikr Member Mithridate's Avatar
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    Default Re: rome total war: three great familieys

    We are, Ramses said he would get things moving tonight

    he will have to conclude things ofc but it looks like:
    6 players, 3 romans and 3 surrounding factions.

    We will have to decide on rules, other factions etc but i claim the Julii :D

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