Quote Originally Posted by Stazi View Post
Today quirk is - 512x512 is not the highest possible resolution for units. I've finally managed to make fully working 1024x1024 miltiframe BIF (and it doesn't involve any exe changes). What it means!?
We can make units 4 times more detailed and less pixelated than now or we can put 4 current "high res" 512x512 units' animations in one 1024x1024 BIF (like in PMTW). This way we can have 4 times more totally different units without need of a new unit folders (which are hardcoded).

I've found it today (coincidence?) so it's still a fresh thing and needs more testing.

P.S. I'm currently testing 2048, 4096 and 8192 textures. Unfortunately, they produce serious glitches (but no ctd) so using them will probably need some exe tweaking.
4X more hi-res body types? That should open up the possibilities for more "fantasy" style mods. I can imagine trying to shoehorn men, elves, dwarves, orcs, trolls, ents, hobbits, et al into the fixed number of body types was getting tedious. Also, does this mean we will see a 8192x8192 Balrog BIF?

In other words (@Durango)

DUDE CA PEAKED WITH TEH MED1 FANCY GRAFIX AND BETTER GAMEPLAY!1!11!