Companion interactions can be bugged this way. But you must not be keeping them happy if he defected after being made a lord.
Who all are in your party?
Companion interactions can be bugged this way. But you must not be keeping them happy if he defected after being made a lord.
Who all are in your party?
The horizon is nothing save the limit of our sight.
He defected because there's a really bad game mechanic where everyone loses reputation with you if you give someone a fiefdom. Kinda hard to juggle 15 lords and a large empire and still keep them out of the negatives.
Is anyone else interested in a Game of Thrones mod?
Managing perceptions goes hand in hand with managing expectations - Masamune
Pie is merely the power of the state intruding into the private lives of the working class. - Beirut
http://forums.taleworlds.com/index.p...,194610.0.html
Haven't checked it out for a while, pretty basic last time I looked.
I still enjoy a decent Napoleonic round here and there, I took an hour off today and go some MP time with it, it is incredible.
I can't help but be a bit giddy about War of Roses, seeing how that will seem with more tech finesse invested into the game. Can't imagine that engine being able to support 200+ soldiers on one map at the same time, though.![]()
Attention, dear fellow Mount & Blade fans!
I am currently setting up a list of questions for an interview with Mount & Blade developers. Org seems to have a fair share of passionate M&B players, so I decided to give you all girls and boys a chance to ask whats on your heart.
Post your questions here or PM me, and I will pass them on in couple of days. When I publish the interview, I'll announce it here.
Nice!
Two off the top of my head are-
When's the next one coming out?
And are they planning to add more interactions with other people?
The horizon is nothing save the limit of our sight.
Ooo, questions! Now to think of a good one...
I played mount and musket a while back. Got in a big server, got all lined up to shoot at the enemy several hundred yards away. And then I got headshotted before anyone else died, and there were still ten minutes left, so I decided to play something else.
CR
Last edited by Crazed Rabbit; 05-11-2012 at 06:05.
Ja Mata, Tosa.
The poorest man may in his cottage bid defiance to all the forces of the Crown. It may be frail; its roof may shake; the wind may blow through it; the storm may enter; the rain may enter; but the King of England cannot enter – all his force dares not cross the threshold of the ruined tenement! - William Pitt the Elder
Haha, yeah, that happened to me as well... Well, maybe once or twice.There is a simple solution to that, though. Play on a server with different rules, where there are respawns. Search and destroy MP modes (got one life, die and wait for the next round) seem to be going out of fashion in the favor of deathmatches.
On the Path to the Streets of Gold: a Suebi AAR
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Hvil i fred HoreToreA man who casts no shadow has no soul.
If I meant just graphics I would have said graphics :). Production values is the entire presentation. Menus graphics, font, interface design, music, sound effects, voice acting, animations, etc. and yes, graphics.
I actually think the 3D graphics of M&B aren't that bad. It lacks everywhere else presentation wise.
Last edited by Graphic; 05-11-2012 at 18:14.
Feck presentation. There are plenty of games out there that are polished till they shine, but I choose to play M&B over them. You can polish a turd all you want, but it will still be a turd. People play M&B because of the gameplay, not the 'polish'. I would much prefer them spend time on gameplay, as everything looks and feels good-enough to great. (graphics wise it is beautiful)
Honestly, I think Warband took a step backward in graphics. Yeah, they may have added more HD effects or whatever, but M&B looked more realistic.
Hammer, anvil, forge and fire, chase away The Hoofed Liar. Roof and doorway, block and beam, chase The Trickster from our dreams.Vigilance is our shield, that protects us from our squalid past. Knowledge is our weapon, with which we carve a path to an enlightened future.
Everything you need to know about Kadagar_AV:
Yes, but good presentation doesn't have to be a cover-up for a bad game. Good gameplay + good presentation = better game.
I don't expect them to try and do something like The Witcher 2, but some menus that look like they took longer than 10 minutes would be nice. The papyrus font also looks really cheap.
Corrected as indicated.
As for the "over production value", I was bothered by "jumpy" menus in Napoleonic, they seem to have stuck in some beta level. But overall, as I wrote in my review of the game, the gameplay is the undisputed king. I love it, its very relaxing.
However, if they go after graphic improvements, better animations and such, I doubt that 200+ MP battles will still be playable. And personally, to me, this is all the game is currently about - huge Napoleonic style 200 man battles, and you don't get that easily these days.
Keep us updated!
Hammer, anvil, forge and fire, chase away The Hoofed Liar. Roof and doorway, block and beam, chase The Trickster from our dreams.Vigilance is our shield, that protects us from our squalid past. Knowledge is our weapon, with which we carve a path to an enlightened future.
Everything you need to know about Kadagar_AV:
Questions have been added to my own and sent out, I was promised a direct contact to the developer. All that remains now is to wait for them to get around to answering them so we can go to round two.
Hammer, anvil, forge and fire, chase away The Hoofed Liar. Roof and doorway, block and beam, chase The Trickster from our dreams.Vigilance is our shield, that protects us from our squalid past. Knowledge is our weapon, with which we carve a path to an enlightened future.
Everything you need to know about Kadagar_AV:
I would like to see if they rebalance the damn bayonets in NW. A single good hit will kill anyone, but I was in a saber fight with someone and the guy STILL didn't go down after four solid hits. FOUR. There's absolutely no point in using swords unless you are cavalry (and even then the lancer easily wins out in that department since they have a lance for charging and a sword if you get dismounted). A sharpened saber should be no less dangerous than a bayonet. Sure, the bayonet is perfect for taking out charging cavalry when it's couched, but the only advantages it should have over a sword are easy access for line infantry and for the range.
I'd like to see a way to prevent engineers from building stuff inside buildings. It's just too easy to build sandbags and barricades in the second floor of a house (often ON the stairs) and just wait for the timer to go down.
More fixed artillery, or incentives for people to play as artillery trains.
/rant
I have not played NW, so I can only go off of what you said about it. That said, I long rifle with a bayonet on it is a far better infantry weapon than a sabre. A lance is also a far more lethal cavalry weapon. If you are stabbed through by a lance or bayonet in the torso or head, you would likely die from that one wound. That said, as a sabre is a slashing weapon, and good depth of cut cannot always be easily achieved (for instance, in the chest, of you do not work your way in between the ribs, you will likely only give a flesh wound that will not be lethal. (unless it gets infected) Also, Thick clothing, gear, etc. protects much better against a sabre wound than a stabbing wound from a lance of bayonet. While I do not agree that it should take four hits for someone to go down, I think two would be reasonable. I definitely would not rebalance the bayonets though, I would rebalance the sabres. The bayonets are not over-powered, the sabres are underpowered.
Hammer, anvil, forge and fire, chase away The Hoofed Liar. Roof and doorway, block and beam, chase The Trickster from our dreams.Vigilance is our shield, that protects us from our squalid past. Knowledge is our weapon, with which we carve a path to an enlightened future.
Everything you need to know about Kadagar_AV:
Your argument about realism would be valid if it wasn't for the fact that we're talking about a game with health bars, females as rank-and-file soldiers, mortally-wounded players being just as efficient as unwounded ones, players running all across the map and doing their own thing, players magically getting higher accuracy when standing near officers, engineers who build spiked barricades on stairs in farmhouses, a 10-minute time limit, and (depending on map settings) respawns.
I'd like to make one point clear: The game has a health bar. Your argument is invalid.
Spoiler Alert, click show to read:
Now don't get your proverbial knickers in a twist. It was my assumption that most fans of games like M&B or TW appreciated realism, and would consider more realism to be an improvement. Sure, it is not perfect, but that does not mean we should make it less perfect. Why not improve it, so it is more realistic and your balance issues are fixed?
Hammer, anvil, forge and fire, chase away The Hoofed Liar. Roof and doorway, block and beam, chase The Trickster from our dreams.Vigilance is our shield, that protects us from our squalid past. Knowledge is our weapon, with which we carve a path to an enlightened future.
Everything you need to know about Kadagar_AV:
M&B games have always balanced realism and gameplay. There's no reason to tilt to far towards one view of realism that leads to a weapon being overpowered when other much less realistic aspects form a core of the game. One hit kills with bayonets don't sound fun, and could lead to unrealistic tactics to avoid death.
CR
Ja Mata, Tosa.
The poorest man may in his cottage bid defiance to all the forces of the Crown. It may be frail; its roof may shake; the wind may blow through it; the storm may enter; the rain may enter; but the King of England cannot enter – all his force dares not cross the threshold of the ruined tenement! - William Pitt the Elder
I honestly don't see how realism can lead to unrealistic tactics, but whatever. I disagree completely that gameplay and realism are mutually exclusive, or that one is opposed to the other. I would argue that the game with the funnest gameplay is the one that is most realistic. It is also the one that will encourage the most realistic tactics and that will play out more like real life. People want to base the game on a scenario from real life for a reason, it is appeal. That real life is so appealing, that they make a video game out of it. The video game (if done properly) will have all the exciting aspects (matching skill, using tactics, etc), without the depressing and painful ones (actually being shot, having to march for hours, catching diseases, etc, etc.)
I know where you are coming from, but I think you are mistaken to think that more realism results in less fun gameplay.
Hammer, anvil, forge and fire, chase away The Hoofed Liar. Roof and doorway, block and beam, chase The Trickster from our dreams.Vigilance is our shield, that protects us from our squalid past. Knowledge is our weapon, with which we carve a path to an enlightened future.
Everything you need to know about Kadagar_AV:
Ja Mata, Tosa.
The poorest man may in his cottage bid defiance to all the forces of the Crown. It may be frail; its roof may shake; the wind may blow through it; the storm may enter; the rain may enter; but the King of England cannot enter – all his force dares not cross the threshold of the ruined tenement! - William Pitt the Elder
I know where you are coming from, but I think you are mistaken to think that a subjective opinion is objective fact.
There are people like you who believe that realism = fun. That's fine. There are also people who believe that running up the side of buildings, jumping 200 feet in the air, dodging bullets in slow motion, and/or casting magic spells = fun. That's fine too. Your opinion doesn't invalidate someone else's opinion, nor vice versa.
Personally, if I wanted super ultra realism in my games, I'd play Train Tycoon 2 with its 3000 dollar DLC or Microsoft Flight Simulator XXXIV. No, scratch that. If I wanted ultra realism, I would turn off the computer and go outside. Most people, like myself, play games as a form of escapism. For that, there needs to be a fine balance between the realistic and unrealistic, one which isn't going to please everyone. I absolutely hated Jane's 688i Hunter-Killer, but I absolutely adored Battlestations: Midway.
Different people, different ways of having fun.
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