Quote Originally Posted by Crazed Rabbit View Post
M&B games have always balanced realism and gameplay. There's no reason to tilt to far towards one view of realism that leads to a weapon being overpowered when other much less realistic aspects form a core of the game. One hit kills with bayonets don't sound fun, and could lead to unrealistic tactics to avoid death.

CR
I honestly don't see how realism can lead to unrealistic tactics, but whatever. I disagree completely that gameplay and realism are mutually exclusive, or that one is opposed to the other. I would argue that the game with the funnest gameplay is the one that is most realistic. It is also the one that will encourage the most realistic tactics and that will play out more like real life. People want to base the game on a scenario from real life for a reason, it is appeal. That real life is so appealing, that they make a video game out of it. The video game (if done properly) will have all the exciting aspects (matching skill, using tactics, etc), without the depressing and painful ones (actually being shot, having to march for hours, catching diseases, etc, etc.)

I know where you are coming from, but I think you are mistaken to think that more realism results in less fun gameplay.