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  1. #1
    RABO! Member Brave Brave Sir Robin's Avatar
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    Default Re: Lament of a Sarmatian Player

    Quote Originally Posted by gamegeek2 View Post
    Still, the 6-merc limit...

    In exchange for these we could knock any remaining Western Baltic units off the roster (such as the Lonkinikos, which are never used)
    In my proposal units like Hoplites, Iphi Hoplites, Peltasts, Hippakontistai, various Psioli, and Thureophoroi would not count towards the merc limit for the Sarmatians roster, even if they unit is technically a "mercenary" unit just because we can't give them another variant without a proper skin. Then the mercs would be Germans, Balts, and Caucasian units.
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    EB:NOM Triumvir Member gamegeek2's Avatar
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    Default Re: Lament of a Sarmatian Player

    Actually, the Leuce Epos only got +5 attack
    +5 attack
    +.04 lethality

    Translation: ~+6 attack

    Prodromoi also got more attack (+6)
    That was their lance, previously they had a non-AP secondary. That, of course, was rather useless after the lance changes so I eliminated it.

    Everyone seem to have missed my post. You still have the 10 merc limit.
    It was 8, and is now even lower at 6 once people agreed to the Vojinos changes and the Dugundiz factionalization.
    Last edited by gamegeek2; 06-02-2012 at 21:10.
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  3. #3
    ‘Abdü’l-Mecīd-i evvel Member Kival's Avatar
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    Default Re: Lament of a Sarmatian Player

    Quote Originally Posted by Brave Brave Sir Robin View Post
    In my proposal units like Hoplites, Iphi Hoplites, Peltasts, Hippakontistai, various Psioli, and Thureophoroi would not count towards the merc limit for the Sarmatians roster, even if they unit is technically a "mercenary" unit just because we can't give them another variant without a proper skin. Then the mercs would be Germans, Balts, and Caucasian units.
    Why would you use the merc unit and not the standard unit?

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  4. #4
    RABO! Member Brave Brave Sir Robin's Avatar
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    Default Re: Lament of a Sarmatian Player

    According to the recruitment viewer, the Sarmatians cannot actually recruit those units in game so I'd assume that they would have no unit card and no skin.
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  5. #5

    Default Re: Lament of a Sarmatian Player

    Quote Originally Posted by Brave Brave Sir Robin View Post
    According to the recruitment viewer, the Sarmatians cannot actually recruit those units in game so I'd assume that they would have no unit card and no skin.
    Well, that's not too hard to do, if you look at the file descr_model_battle.txt you can assign textures and models to those units

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    Involuntary Gaesatae Member The Celtic Viking's Avatar
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    Default Re: Lament of a Sarmatian Player

    Quote Originally Posted by Gamegeek2
    It was 8, and is now even lower at 6 once people agreed to the Vojinos changes and the Dugundiz factionalization.
    It was and is still 10 since the rules on the EB website are those that matter. I also don't remember people agreeing to making Dugundiz factional (which they aren't, either - again according to the website).

    Quote Originally Posted by Gamegeek2
    +5 attack
    +.04 lethality

    Translation: ~+6 attack
    Okay, I forgot the lethality increase, so lets say + ~6 attack. That means we can say they gained +2 attack vs. Prodromoi, while the Prodromoi gained +4 attack vs. Leuce Epos. In other words, Prodromoi got twice as big a bump vs Leuce Epos as compared to the bump LE got towards it, and the LE are therefore still made even more vulnerable than they were before.
    Last edited by The Celtic Viking; 06-02-2012 at 21:40.

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    EB:NOM Triumvir Member gamegeek2's Avatar
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    Default Re: Lament of a Sarmatian Player

    Quote Originally Posted by The Celtic Viking View Post
    Okay, I forgot the lethality increase, so lets say + ~6 attack. That means we can say they gained +2 attack vs. Prodromoi, while the Prodromoi gained +4 attack vs. Leuce Epos. In other words, Prodromoi got twice as big a bump vs Leuce Epos as compared to the bump LE got towards it, and the LE are therefore still made even more vulnerable than they were before.
    Again, recall that Prodromoi had a secondary weapon that was better vs the Epos than the old AP lance.
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    Involuntary Gaesatae Member The Celtic Viking's Avatar
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    Default Re: Lament of a Sarmatian Player

    Quote Originally Posted by gamegeek2 View Post
    Again, recall that Prodromoi had a secondary weapon that was better vs the Epos than the old AP lance.
    A 13 attack .165 lethality sword is not as good against LEs as a 9 attack .4 lethality lance, and the improvement is much more than just +2 attack. I was speaking more in general anyway, the Prodromoi were just an example that flew to mind since I was counting it as a +5 and I knew the Prods have 10 armour, and though it's not as bad as I thought, they've still suffered.

    Of course, this is all off topic. Apologies for driving it away with what was initially meant as an innocent joke.
    Last edited by The Celtic Viking; 06-02-2012 at 23:39.

  9. #9

    Default Re: Lament of a Sarmatian Player

    I don't know yet what to think about non-ap underhand lances. That changes a lot...

    Regarding Sauromatae, here's an idea. How about you add several units which you might consider reasonable and 'in-reach' for the faction, and I make a factional unit page split. The Sauro player can then choose between two factional sets, much as SPQR has four sets to choose from. Now, what I am considering is that if we have this Steppe-Bosphoran distinction, or whatever you'd like to call it, that the more 'settled'/Bosphoran set be restricted to 6 mercs much like all other civilized factions in the game.

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    EB:NOM Triumvir Member gamegeek2's Avatar
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    Default Re: Lament of a Sarmatian Player

    I would need to make extensive DMB edits to do this but I'm up to it.
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  11. #11
    RABO! Member Brave Brave Sir Robin's Avatar
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    Default Re: Lament of a Sarmatian Player

    Quote Originally Posted by vartan View Post
    I don't know yet what to think about non-ap underhand lances. That changes a lot...
    Whatever your feelings are on the change, it wasn't wise to change it so shortly before a tournament before it was properly tested by players. I have no idea why this was done.
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  12. #12
    ‘Abdü’l-Mecīd-i evvel Member Kival's Avatar
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    Default Re: Lament of a Sarmatian Player

    Quote Originally Posted by The Celtic Viking View Post
    A 13 attack .165 lethality sword is not as good against LEs as a 9 attack .4 lethality lance
    Just to nitpick: It was better because lances had that "recharge" value and have slower animations.

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