Quote Originally Posted by TinCow View Post
I'd be curious to see TW make an attempt at a wholly new IP. CA often runs into road blocks trying to cram gameplay balance into a historical scenario. It might be refreshing to see them give it a go without the limitations imposed by real world geography and units. I too would love to see a bit more of a Civ element added. The idea of starting a TW game with a single city, and then developing tech, founding new cities, and exploring a world filled with other factions to fight or befriend is very enticing.
I like the idea of it all happening in some historical context. When you're playing it, there's a sense that you are genuinely learning something. Also, a sense that you could recreate or alter history. Plus, I think there's a lot of history which could accommodate pretty much any type of scenario.

One historical situation that might fit your idea could be the development of the Mississippian cultures in the US. It would take place on fairly familiar terrain for a lot of players(and probably include a few familiar place names). Also, given the absence of written records, units could be created with less regard for historical accuracy since no one knows what units they had. And if started early enough, some of it could include the founding of some of the first "cities" in the region.