We can smooth that over and maybe incorporate it into the entrance.
We can smooth that over and maybe incorporate it into the entrance.
Reinvent the British and you get a global finance center, edible food and better service. Reinvent the French and you may just get more Germans.
Ik hou van ferme grieten en dikke pintenOriginally Posted by Evil_Maniac From Mars
Down with dried flowers!
Spoiler Alert, click show to read:
1 - 9 done with space for 0. A little ugly but can flatten the space. Maybe I can even bring the display out a bit.
Reinvent the British and you get a global finance center, edible food and better service. Reinvent the French and you may just get more Germans.
Ik hou van ferme grieten en dikke pintenOriginally Posted by Evil_Maniac From Mars
Down with dried flowers!
Spoiler Alert, click show to read:
So I finished the Pyramid rail station. Now, there is one problem. The station is facing the south, which is screwing up the RS NOR latch. It says to invert the output, but I haven't figured out how to do that. Any help?
When I press the button for Line 1, the track does not change. When I press Destination Reset, the track changes. It's meant to be the other way around, but I have no idea how to fix this.
EDIT: I might tear it down, and start with an east/west configuration.
Last edited by spankythehippo; 07-16-2012 at 05:51.
Yup. I tore it down. And it works. I also tried to make it like a Pyramid, but I ran out of sandstone. Eh, I'll finish the cosmetic stuff later. The main thing is, the Pyramid station is fully functional.
The better thing is, that this new configuration is a lot more easier on the eyes than the old one. It's sleek and tucked up in a corner. As opposed to the random building in the middle of the tracks, which is what I initially made it as.
Thanks! I'll use it when/if I make the next station.
Last edited by spankythehippo; 07-16-2012 at 10:15.
For sandstone you could continue to take it from the quary near the Arena. It already looks ugly as sin and there is plenty left.
Reinvent the British and you get a global finance center, edible food and better service. Reinvent the French and you may just get more Germans.
Ik hou van ferme grieten en dikke pintenOriginally Posted by Evil_Maniac From Mars
Down with dried flowers!
Spoiler Alert, click show to read:
The Pyramid station is fully complete (I think). I already mined lots of sand, and the finishing touches have been put in place. If anyone wants to change the appearance or whatnot, feel free. I think I did a pretty crappy job for the overall look.
If you want to do another one, the Lighthouse station is the next one that needs to be rebuilt. The tunnel/trestle to there from the Arena is complete and I expect to lay the track to it tonight. Once that is done, the last remaining leg will be the lighthouse to the noob hotel, though I think I'm going to add a new line from the noob hotel to the Arena as well before declaring the project complete.
In that case, might want to make the Lighthouse station a bit larger than the normal 3 track. There are a bunch of major sites beyond the Lighthouse which people may eventually want to link up to the system. The normal 3 track station would only have one line open after linking it to the Arena and noob hotel. I think a 5 track station might be worthwhile, as that would leave an extra 3 slots for future expansion.
I removed all of the tracks between Csargo's Lighthouse and Diain's Castle. Well, the tracks that were unused. I put the tracks, including powered rails, in the chest for the Arena hub. There were quite a few tracks I couldn't remove because of the spawn protection above the spawn point.
In the past few weeks, several people have been killed by the booby-trap outside of Populus' place. Some of these deaths have nearly resulted in the loss of significant amounts of rare materials. If it's still around next time I get on, I'm going to disassemble the booby-trap. Please refrain from creating devices like that as pranks, or to intentionally kill people.
I am aware that I have built a lethal device inside my house as well, but I think there's a big difference between creating a pretty obviously dangerous room inside your own home, and making a hidden booby trap outside of another player's home. If you're going to build a death trap, please make sure that people are aware of what it is. If people choose to walk into a known dangerous room and press random buttons or otherwise risk getting themselves killed, that's their own choice... but make sure people have that choice when you're building similar contraptions.
Darn, there goes my plan of filling my entire compound with TNT and hosting an opening party....
Incidentally TinCow, would I please be able to borrow about another chest's worth of cobblestone? If you're planning on using it for something then don't worry, but that should be enough to finish off my external walls and towers.
He's almost out but I can broker a deal. It will only cost you a chest of redstone.
Reinvent the British and you get a global finance center, edible food and better service. Reinvent the French and you may just get more Germans.
Ik hou van ferme grieten en dikke pintenOriginally Posted by Evil_Maniac From Mars
Down with dried flowers!
Spoiler Alert, click show to read:
I don't have half a chest I'm afraid, but I can trade you 5 stacks of redstone for 10 of cobblestone. Deal?
It shouldn't take me too much longer to mine the rest, and I'm short on iron anyway so I can kill two birds with one stone.
Due to a late design change of my gate I'm short of lapis lazuli, so would anybody have any spare they'd like to trade for diamonds? (I only need about 6 blocks worth, and have 18 diamonds lying around).
I've got 25+ double chests of cobble that I'm not planning to use.
I'll leave 6 blocks of lapis lazuli outside the hotel.
Nullius addictus iurare in verba magistri -- Quintus Horatius Flaccus
History is a pack of lies about events that never happened told by people who weren't there -- George Santayana
For those of you looking to create a Slime Farm, you need to find the proper chunk to place the farm in first. I wrote a post about this before, which you might find useful. Since I wrote that though, the game no longer shows the world seed in F3. Our world seed is 6168998067453653590. Use that in the mcslimes site to find the proper chunks.
Last edited by TinCow; 07-19-2012 at 16:07.
Would be interesting to have an Org Dragon Killing event, I think many people missed the first.
Days since the Apocalypse began
"We are living in space-age times but there's too many of us thinking with stone-age minds" | How to spot a Humanist
"Men of Quality do not fear Equality." | "Belief doesn't change facts. Facts, if you are reasonable, should change your beliefs."
Sorry. I've already claimed those islands. My navy is setting up a base as we speak.
Reinvent the British and you get a global finance center, edible food and better service. Reinvent the French and you may just get more Germans.
Ik hou van ferme grieten en dikke pintenOriginally Posted by Evil_Maniac From Mars
Down with dried flowers!
Spoiler Alert, click show to read:
Honestly speaking it was a very spur-of-the-moment thing. I remember I was bored so I donned my precious diamond armour and jumped into the portal to check out the End for the first time, without realising that to come back I would need to kill the dragon. Nothing would've made me leave the diamond armour there, so, after several deaths, and return trips, I finally managed to slay the dragon. Lasted an entire evening IIRC. I do remember posting here for assistance, during breaks.
Anyway, here's hoping this portal leads to a different End.
Last edited by rajpoot; 07-19-2012 at 16:29.
The horizon is nothing save the limit of our sight.
That's not possible. All End Portals lead to the same End Dimension, and that single End Dimension only has one Ender Dragon that does not respawn. Absent a patch or a mod that changes that, there will never be another dragon on the server.
Incidentally, I'm strongly considering adding some mods to the server after 1.3 is out. I wanted to wait until they had integrated Bukkit into the main game, but that's not going to happen until 1.4 now, which is longer than I wanted to wait. At the same time, I want to make sure that any mods I add can integrate perfectly fine into a largely pre-generated world. That means that modules that add new kinds of blocks on area generation aren't really an option. Mods that also have serious problems being uninstalled also aren't necessarily a good idea. I'm also not very fond of the various industrial and tech mods, which add a billion more kinds of mechanisms to the game. They seem to kind of avoid the point of redstone creativity.
An example of one I am considering is Mo' Creatures. It might also be fun to find something that makes the enchanting system more interesting. I've always thought that there should be rare enchantments on boots to allow stuff like faster running and limited levitation. Please feel free to point out other mods that you think might (or might not) be good for the server.
Last edited by TinCow; 07-19-2012 at 16:47.
That mod looks awesome. Will make sea voyages more thrilling. I'm not sure about the Ogres though. I don't like mobs that can make holes in my walls.
My kingdom for a horse.
The horizon is nothing save the limit of our sight.
It does look great, I love the idea of having a navy of sharks and dolphins, the crocodiles and ogres worry me, as well as the scorpions. I only wonder where to find the obsidian to create my ogre-proof panic room now...
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