One other thing to note, the map shows that there are 36 End Portal Frame blocks in the world. Each End Portal is made up up 12 blocks, so that means all three strongholds have been generated and the third is out there somewhere.
One other thing to note, the map shows that there are 36 End Portal Frame blocks in the world. Each End Portal is made up up 12 blocks, so that means all three strongholds have been generated and the third is out there somewhere.
Get "World Edit", it allows you to make backups of lets say, the Arena, incase the worse happened or if you wanted to use it on another map (or even share on here so people can put it in their own maps and vice versus)
Days since the Apocalypse began
"We are living in space-age times but there's too many of us thinking with stone-age minds" | How to spot a Humanist
"Men of Quality do not fear Equality." | "Belief doesn't change facts. Facts, if you are reasonable, should change your beliefs."
TC's old house has an obsidian generator. I go there very often.
EDIT: By the way, I only just realised the driver for my graphics card was set to Intel HD graphics, which is not my graphics card. I downloaded the driver, and Minecraft is beautiful. No lag. Highest settings. Before, when F3 was on, the wavy thing was always in the red zone and very high. Now, it's far from red, and ridiculously low. I can't believe it. It's brilliant.
Last edited by spankythehippo; 07-20-2012 at 06:34.
LOL... well, that removes some of the point of this but...
The world has been cloned for testing purposes at 85.10.217.34. That server has a better connection than my home connection, and I'm hoping that it will improve the connection and reduce lag for some people. Please log on there and run around and let me know how it performs. The world it's using is a backup of the main world I made yesterday. Don't bother doing any work on the server though, as it's just a test on a backup and anything you create will be lost. Please just get on and test how it runs and post about it here. At some point I'd like to do a stress test with as many people as we can get on at once.
Last edited by TinCow; 07-20-2012 at 13:22.
273 from current server, 128ms from backup.
Days since the Apocalypse began
"We are living in space-age times but there's too many of us thinking with stone-age minds" | How to spot a Humanist
"Men of Quality do not fear Equality." | "Belief doesn't change facts. Facts, if you are reasonable, should change your beliefs."
FYI, I don't think I've ever mentioned this before, but first-person views of the map can be added by any player. These can be used to show off an in-game style view of a structure. Here is an example of what these views look like on the map:
To create a view, all you need to do is place a sign in-game on the spot you want the view to be oriented from. The sign text should be as follows:
The text #view must be the first thing on the first line of the sign. The rest of the text will be used as the title for the view.#view
Your view description
Views are generated from the direction the sign is facing. You can also adjust the height and view angle like this:
Here there are two values: 'h10' shifts the view up by 10 Minecraft blocks. This can be useful to get a birds eye view of a structure. It also lets you bury signs underground out of sight. Negative numbers also work here. The 'a135' sets the elevation angle (how much the view looks up or down) to 135 degrees. This can be any number from 0 (looking straight up) to 180 (looking straight down). The example picture above is made from '#view h10 a135', which puts the camera 10 blocks up from the ground and looking down slightly.#view h10 a135
Your view description
You can also change the view to be drawn at night time:
And if you run out of space on the first line for settings then continue with a # on the second line:#view night
Description here
I will post this information in the OP for future reference.#view h10 a135
# night
Description here
@Vladimir
I really like the scoreboard display, but the amount of damage it has caused to the Arena is bugging the crap out of me. Would you mind if I rebuilt it with this much smaller version?
[edit] Rail network refit complete. The entire old network has been replaced with new lines and new stations. The line from the Pyramid to the Lighthouse has been rerouted through the Arena, which has also had an additional line added to the noob hotel. As such, the Arena now serves as the main rail hub in the central area. Every station on the network has the capacity to take additional lines though, so feel free to add new sections whenever you want. If you need help constructing the lines or stations, let me know and I'll be happy to help. Here's a map of the current network:
Last edited by TinCow; 07-20-2012 at 21:19.
I can fix that. If you can wait another week I'll extend the display to make the repairs more natural. I'll also fix the outside with decorative displays. You'll like it. I'm adding paintings to cover the internal repairs.
BUT. If you could compact the wiring without reducing the display I would be grateful.
Last edited by Vladimir; 07-21-2012 at 00:19.
Reinvent the British and you get a global finance center, edible food and better service. Reinvent the French and you may just get more Germans.
Ik hou van ferme grieten en dikke pintenOriginally Posted by Evil_Maniac From Mars
Down with dried flowers!
Spoiler Alert, click show to read:
Redpower2 will reduce the redstone clutter and makes redding a far simplier task.
http://www.eloraam.com/
Days since the Apocalypse began
"We are living in space-age times but there's too many of us thinking with stone-age minds" | How to spot a Humanist
"Men of Quality do not fear Equality." | "Belief doesn't change facts. Facts, if you are reasonable, should change your beliefs."
Finally watched the video. That's actually exactly what I want.
Reinvent the British and you get a global finance center, edible food and better service. Reinvent the French and you may just get more Germans.
Ik hou van ferme grieten en dikke pintenOriginally Posted by Evil_Maniac From Mars
Down with dried flowers!
Spoiler Alert, click show to read:
Yeah, seems like a much more efficient use of resources. It's got a disadvantage, in that you have to cycle the numbers instead of being able to pick the precise one you want, but that seems like an acceptable loss for getting it so small and saving what must be nearly a chest's worth of redstone. Plus, you only have to run one wire to the control both for each board, rather than 10.
Agreed. We want the numbers to cycle up and a single button is better than multiple levers.
Reinvent the British and you get a global finance center, edible food and better service. Reinvent the French and you may just get more Germans.
Ik hou van ferme grieten en dikke pintenOriginally Posted by Evil_Maniac From Mars
Down with dried flowers!
Spoiler Alert, click show to read:
I'd like to ask for some thoughts about a couple map edits I am considering doing.
First, a minor one. I found a skeleton spawner in a dungeon in my mine a little while ago and was in the process of turning it into a skeleton xp/arrow farm like I created near the arena. As I was finishing construction this morning, I was in the room with the spawner and somehow a creeper got in and exploded, destroying the spawner block. I'm extremely frustrated at losing this spawner, as there are no others nearby and thus there's no chance I can have an arrow farm in my house now. Replacing the block requires WorldEdit, and I'm having a moral dilemma because I really want that spawner back where it was, but I also feel like doing so would be cheating. Opinions?
Second, I hate the Giant Cliffs of Mojang. You know the things... the borders between chunks that were generated by different versions of the game that used different terrain generation mechanisms, so there's just an abrupt change without any blending, often with gigantic cliffs appearing out of nowhere and looking horrible. There's not really much that can be done about the existing ones, outside of manually smoothing them over. However, we could reduce the occurrence of future chunk border errors by pre-generating more terrain. The release of 1.3 seems like the perfect time to do this, as it's adding in a few more things on new terrain, such as desert temples, jungle temples, and emerald ore. So, those things would be able to be found in the newly generated terrain. What I would like to propose is that I auto-generate new terrain in a circle with a radius of about 5000 blocks out from the server spawn. That would correspond to a spherical area that goes out almost as far as the new area where therother and I have been building, and almost as far as that random eastern appendage. This will also significantly reduce lag on exploration, as the server will not have to generate new terrain until people get really, really far out. In addition, as the terrain will already be generated, it will all be seamless with itself. However, doing this will add a ton of new chunk border errors of the kind we all hate with the existing terrain. We can significantly reduce these errors though by deleting existing terrain. Specifically, I would like to propose that we delete the random world 'appendages' that extend east, south, and north; you can see what I'd like to chop off here:
Cutting those off before pre-generating the terrain will prevent a lot of chunk border issues. In addition, there are no constructions of any kind in the sections to the north and south. The proposed erasures start beyond where the strongholds are, so those wouldn't be lost. The eastern appendage has the mushroom island, where fluffy built a house, but he hasn't logged on in many months and he barely did any work on it anyway. Plus, myconium has already been transplanted to the mainland and can be spread further with the use of silk touch. I think losing the mushroom island would be acceptable to avoid the huge number of chunk border errors we would see as a result of that eastern appendage. However, I don't want to erase parts of the map like this without general consensus on the issue. Opinions?
Last edited by TinCow; 07-21-2012 at 14:53.
Yes to the skele spawner.
I don't understand about the auto generation of new terrain though. Does this mean that the stuff you marked will be lost or something else also?
The horizon is nothing save the limit of our sight.
Wow. Someone had Starbucks this morning. I largely agree and am sorry I missed the spasm ;-).
I'm not opposed to adding spawners even where they didn't originally exist. I would love to see a cleaner world and the loss of mushroom island is acceptable. 1.3 is a great time to do it.
Reinvent the British and you get a global finance center, edible food and better service. Reinvent the French and you may just get more Germans.
Ik hou van ferme grieten en dikke pintenOriginally Posted by Evil_Maniac From Mars
Down with dried flowers!
Spoiler Alert, click show to read:
Auto-generation of new terrain is separate from deleting things. Auto-generating just means I run a program that creates terrain where it doesn't exist currently. It's no different from going out to those areas and exploring, but it does it very quickly and over a pre-defined area. In this case, I am proposing doing it over a circular area with a radius of 5000 squares from the main spawn.
However, doing that will result in the usual chunk border issues we see all over the place. To reduce the number of border issues, I'd like to erase the bits I marked in red from the world. So, instead of having those really long bits which won't match up with any of the newly generated terrain around them, they would be completely erased before the new terrain is generated. The result would be that the areas marked in red would still have terrain at them, but it would be completely new terrain that would mesh with the rest of the newly generated stuff. Everything that is there right now would disappear.
All right thanks for explaining.
OK with me. I'm all for new terrain.
Also while we're proposing stuff, I'd like to make one of my own.
While I understand that this might be toeing the line, but since there's been some talk about the Enderdragon recently, is it possible to respawn it, to hold that Dragon Hunt Tiaexz suggested?
The horizon is nothing save the limit of our sight.
I have no problems spawning a new ender dragon. I don't think many of us have ever seen one, so it's fine with me. I wish they respawned occasionally. It's not possible to do with vanilla MC, but I'll install a module that will make it possible once 1.3 comes out, since I'm going to need to add some other mods at that time anyway.
Agreed, if only I could bring at least one mooshroom with me to the mainland though... Just a question though, what would happen to that nether portal? Would it still exist and be linked with undiscovered regions
I believe so. The deletion wouldn't impact the nether, so that road and portal would still exist in the nether. I assume that the first person to go through it would generate a new portal at the proper corresponding spot in the newly generated terrain. As for mooshrooms, odds are at least one mushroom island will pop up in the newly generated terrain.
Last edited by TinCow; 07-21-2012 at 23:16.
Looks like I'm missing some good action this weekend.
Reinvent the British and you get a global finance center, edible food and better service. Reinvent the French and you may just get more Germans.
Ik hou van ferme grieten en dikke pintenOriginally Posted by Evil_Maniac From Mars
Down with dried flowers!
Spoiler Alert, click show to read:
Washing Spectacles? I'm not sure what error messages you are referring to.
Map updated. I terraformed the area around the Arena. Smoothed over the vertical hills, replaced all stone with grass, and created a ring road around the Arena. I think we can begin building the road network for the city using that as a starting point.
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