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  1. #18
    Terrible Tactician Member Shadowwalker's Avatar
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    Default Re: EB2 Dev Blog discussion

    It has been a while since I posted here in the EB/EBII forums, I have been following your progress closely though since this is still the mod I'm looking forward to the most (by far).

    I remember posting my expectations for the mod a while back and mentioning there that I hope for the extensive use of the event mechanic introduced by MII TW, perhaps even a way to re-introduce the "Glorious Achievements" mechanic from MTW (my favourite feature from that game). Seems you are on your way to do exactly that, can't thank you enough for this.

    That tribal system you just previewed will ensure that playing one of those factions will be so much more complex and rewarding.
    I'd like to ask a few questions about that system though.

    (1) Reading the preview about the system somehow gave me the idea that it may well be possible for a defensive/peaceful player (that, for example, doesn't expand much after initial consolidation) to not have/get any chieftains. Did I misunderstood something there or will it indeed be possible to extinct your own faction just because you don't fight enough battles and therefore get no chieftains at all anymore?

    (2) Am I right to assume that the three factions you mentioned were only examples and that the system is used for Arverni, Pritanoi, Boii, Getai etc as well? And what about Massylia? The preview for them had plenty of tribes/ethnicities as well, will they get a similar system?

    (3) Is it safe to assume that the tribal buildings will affect the availability/replenishment rates for certain units as well? Not in the initial release (since there may just not be enough units) but perhaps in a later version?

    (4) I remember reading that the initial release will feature "only" a basic trait/ancillaries system, does this mean that the tribal system will be implemented in a later release only or will it work with the "basic" trait/ancillary system too?



    Something different: just have to mention that the campaign map (as far as it has been revealed so far) looks ... well, "breathtaking" would be an understatement in my opinion. I am quite obsessed about campaign map eyecandy and the available screens of your map make me jawdrop over and over again.

    And the few examples of events you posted at the end of the preview make me drool, seriously.

    Anyway - I have said it a few times already: Take your time, EB Team. I will wait patiently for a few years more if necessary.
    The more screenshots you show and the more features/systems you reveal the more I'm sure that EBII will be the definite mod for MII TW.


    Oh one thing:
    Spoiler Alert, click show to read: 
    May I ask for a selected few building icons (not the stratmap models but the actual icons you see when you either check a settlement or choose a building option) for one of the next sneak peeks please?
    Would love to see that.
    Last edited by Shadowwalker; 08-11-2012 at 13:45.
    Finished EB Campaigns: Kart-Hadast 1.0/1.2 | Pontos 1.1 | Arche Seleukeia 1.2 | Hayasdan 1.2 | Sab'yn 1.2 | Makedonia 1.2 (Alex)
    Lost Campaigns (1.2, Alex. exe): Getai | Sab'Yn
    Ongoing campaigns (1.2): SPQR (110 BC) | Sab'yn (217 BC) | Pontos (215 BC)
    from Populus Romanus

    "The state of human ethics can be summarized in two sentences: We ought to. But we don't." (Tucholsky)

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