Excellent Phonics! Will you be joining this one? I figure with you and Silver in it that'd be a great game. Can you get some of the other vets to come back, like Pizza or GH?
Excellent Phonics! Will you be joining this one? I figure with you and Silver in it that'd be a great game. Can you get some of the other vets to come back, like Pizza or GH?
The art of war, then, is governed by five constant
factors, to be taken into account in one's deliberations,
when seeking to determine the conditions obtaining in the field.
These are: (1) The Moral Law; (2) Heaven; (3) Earth;
(4) The Commander; (5) Method and discipline.
Sun Tzu, "The Art of War"
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Version 2.02 requires the M2TW disc to play, not Kingdoms. Because mine is in storage and not accessible so I won't be able to play.
Last edited by phonicsmonkey; 08-28-2012 at 03:34.
frogbeastegg's TWS2 guide....it's here!
Come to the Throne Room to play multiplayer hotseat campaigns and RPGs in M2TW.
yea the 2.02 version still is with the original medieval disc. im somewhat sure the 2.3 version is with the new disc. tho theres just a few permanent forts in the 2.3 version. so thats also stupid
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We are planning on lead battles so not being able to make forts ruins the game alltogether. So what now? Which version can you guys play that has both forts and is ready for Kingdoms?
Do we get a way to mod forts back into the latest version?
The art of war, then, is governed by five constant
factors, to be taken into account in one's deliberations,
when seeking to determine the conditions obtaining in the field.
These are: (1) The Moral Law; (2) Heaven; (3) Earth;
(4) The Commander; (5) Method and discipline.
Sun Tzu, "The Art of War"
Like totalwar.org on Facebook!
The second question is answerable. Forts can be made buildable if its that important. A simple one word edit of the descr_campaign_db.xml file will do it. Change can_build_forts bool="false" to "true" I'll test it and report back.
Have you seen the movement points used here? Most cities in western half of map can be reached in one turn. Forts can be easily bypassed.
edit: it worked. Forts are 500 cost and permanent. Don't know what they look like on battlemap-could be stone or wood.(probably stone the way the file reads.
Last edited by LooseCannon1; 08-30-2012 at 23:45.
You can bypass forts but fort-blocking a siege or chokepoints is crucial in LB hotseats. Thank you very much for the help with this. So shall we try the latest version with a slight change that allows forts to be built?
The art of war, then, is governed by five constant
factors, to be taken into account in one's deliberations,
when seeking to determine the conditions obtaining in the field.
These are: (1) The Moral Law; (2) Heaven; (3) Earth;
(4) The Commander; (5) Method and discipline.
Sun Tzu, "The Art of War"
Like totalwar.org on Facebook!
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