Good points lads, good points.
I'd like to add one point that while it may sound a bit silly to 9out of 10 gamers I think does help the download numbers of EB2:
R2TW will have much higher requirements and many people who "do mods" are reluctant to upgrade their rig. Thus while EB2 runs on all reasonably gamey machines people have out there R2TW will force some people to get anew rig, while this does not scare hardcore fans, Modusers will reassess: cost(R2TW)=50$+1000$=1050$=a lot, cost(EB2)=0$+10(in case they do not have M2TW yet)$=10$=not much.
And frankly M2TW actually is a reasonably pretty game(well apart from those horrid vanilla skins that are replaced by EB) it has mixed units, and a ok poly count. while one could say RTW is just soo horrid(all units look the same) that one needs to upgrade the same is not true for M2TW. R2TW will surely be much prettier and have some fancy features that EB2 will sorely lack(naval warfare and realistic strat map rivers in particular) but It's not like EB would not have perks aswell. Starting from more than 8 playable factions, extensive scripts and a more reasonable Province capital choice(CA wtf!!) not to forget that it stretches east ~2 provinces further.
Another also often overlooked reason:
one should not change horses in midstream. I* have seen quite some Mods die because they changed the engine before they actually released a version. A good example here is the "EB mod" for Mount and Blade. switching engines may retain research, but you loose all the work done in code Textures and Models may be imported but are often obsolete. A new engine often also means new possibilities and thus spurs more concept work. You essencially throw away most of your work and start from scratch, just to have an "obsolete" mod by the time you're done, afterall large Mods normally take much longer than "real" games do make, afterall modders do it in their free time. and often Modding teams are much smaller than Dev teams at microsoft etc. Finaly switching engine also disgruntles a lot of fans and thus disposes of a large portion of the mod followers as most people follow mods for games that they own rather than mods from good modders.
Total conversion Mods make old games interesting again, they don't improve on new games.
*the great mod observer.
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