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  1. #11
    EBII Hod Carrier Member QuintusSertorius's Avatar
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    Default Re: Europa Barbarorum II FAQ

    Quote Originally Posted by Arjos View Post
    Nah, the campaign AI is far far better, especially the diplomacy (I've seen this in many mods already)...
    Admittedly I don't have a lot of faith in CA in this regard (since AI is much harder to get right than graphics), but I'd be curious to know more.
    Does the AI respect alliances and such, or more specifically, are the military and diplomacy AI actually aligned now (they weren't in R:TW)?
    Will the AI accept peace treaties when you've decided you've had enough of defeating them?
    Does the AI put together proper, large armies, rather than fragmenting their forces and sending endless streams of useless, too-small armies to annoy but never actually threaten?
    Does the AI defend its settlements when you invade, rather than fleeing?
    Is the rebel/slave/unaligned faction a challenge to other AI factions? One of the things that annoys me a little about the simulation aspect in EB is that all those independents are a pushover, leading to imperial juggernaughts in far too short a time.
    Lastly, is there an equivalent to the Force Diplomacy minimod in M2:TW?
    Last edited by QuintusSertorius; 04-13-2013 at 16:44.
    It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
    Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
    Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR


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