Quote Originally Posted by Lemur View Post
Yeah, I was saying to a RL friend, who is new to the TW world, that CA is okay with eventually fixing bugs, but they have never, ever fixed a design problem in an existing game.

And a lot of what ails R2 appears to be fundamental to design.

I've spent most of my time in the campaign, and there's a whole lot of "Huh?" going on.

Why do I need to click through three sliding screens to perform an upgrade on a general? Why?

And the general lack of cues and feedback ... that's just bad design. Carthage had an epic civil war last night. Why? I have no idea. The Hanna Montana dynasty had ~20% control of the Senators. This was nowhere near the trigger point, by my understanding. None of the other factions had massive control. The "Other Families" had ~50% control. So ... civil war? Why? Who knows?
And to piggy back off of that, I think the political system is great in concept, but poorly executed. For example, I think a power-struggle is about to start between my faction leader and the next in line, another general. My FL has about 60 gravitas and the other guy has about 80. But nowhere does it say what happens when someone reaches 100, and I dont even know which one is part of "my family." No idea where to see my family list/tree. In the end I sent the rival general first into a siege and he was killed. Overall, great ideas, poor execution.