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  1. #1
    Member Member Spoonska's Avatar
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    I just hit the 75 hour mark last night in terms of time played, so I feel like I can give this game a fair shake. My sentiments about Rome 2 have changed a lot in the past week. The honeymoon phase of loving the game, when it's unpacking and you're as giddy as a little school girl... It gets stomped out when you have that first round of bugs, and crashes. Kinda like when David Goyer shreds one of your childhood heroes. I wrote earlier in this thread "Good not great", and that is still generally my feeling. It's not the best Total War game I've ever played, but it's most certainly not the worst or even second worst.

    That being said I really dig this game, a lot. Sometimes I wonder if I'm playing the same game as everyone else that tear it apart with such hostility and bile. I get bugs sure, like: Antioch fully upgraded is a siege nightmare for the computer. AI bull rushing for the capture point, defeated armies with only a handful of units suiciding into full stacks, lag, fps drops... There's a really weird thing where when I start the game in windowed mode I have to always select the proper resolution, I guess Rome 2 isn't dual monitor friendly?But none of the Total War games are. Stuff like the navy just sitting around not doing anything or ignoring orders. During a siege the troops won't throw their fire sticks at my gate, sometimes the sticks go through the gate causing 0 damage. Sieges not happening because siege weaponry won't fire (this happened in Rome 1. Yay for continuity). During large sieges on capitals the game always crashes when reinforcements enter for the enemy. It might sound a little overwhelming, but its not all happening at the same time. One of these things might happen ever 3-5 turns.

    I'm not apologizing for it. I'm not a CA apologist. These are things that absolutely shouldn't be in the game, and if they are you should run into it maybe once or twice every 100 turns, bugs happen. The marketing department, whoever's fault it was clearly misled consumers about Rome 2. Look at the Teutoburg Forest playthrough and then run the benchmark OR play the battle in game. There is a night and day difference in terms of visual appeal. These are things that are inexcusable in the eyes of a consumer. That may have not been their intention, but more or less CA/Sega played that card. Speaking of that playthrough, whens the next Rally Point? You want to make an apology to fans Mikey boy, that's the perfect avenue. The avenue that put out videos almost once a month for the past year exclaiming about the wondrous things that Rome 2 would have, but fail to deliver on launch day.

    All that said, I'm really invested in the current campaign I have going. That's where 90% of those 75 hours are made up of. I love the way they reworked the talent tree system. In Shogun / FotS there were blatantly obvious talents that you wouldn't take if your life depended on it.It was cookie cutter every single time. How many people do you know that went down the right side of the General's talent tree in Shogun? You didn't because Generals where one if not your most valuable resource. If I'm recruiting a General in Rome 2, and I see he gives bonuses to something like Taxes or Public order then I can recruit him as a Governor and specialize in public order, and siege defense. If I have an army in the north that needs good reinforcements then I can spec a General for mercenary bonuses. People were originally upset that Generals would die too quickly, but having played a good bit I don't mind it.They level up quickly and my needs for a particular army change every 30 or so turns. Agents are great as well for most of the same reasons, they are a jack of all trades. Take the Champion for example; you can deploy him in your province to boost public order, throw him in an army to boost experience, morale, or replenishment rate, or throw him in an enemy territory, and have him make money or incite slave revolts among other things.

    I also really love the expanded economy from Shogun. It's really a juggling act of balancing taxed income versus public order versus food. In Shogun it was set it and forget it cookie cutter builds. In the 155 turns I've played I've restructured my empire three times, and every single time brought with it its own challenges. Having unit replenishment tied into food, and then food being an inhibitor for what you can and can't build was a fantastic design choice. I've seen people talk about how much a throwaway the economy is in Rome 2, and to that I say where is your economic victory? I have a pretty firm grasp of the economics in this game, and the most I can squeeze without a ton of food / order disarray is around 20-25k talents a turn. That 80k mark seems unfathomable to me at the moment. Point being when you're going for a military victory or a cultural victory the economy is supposed to be secondary or tertiary. Your focus is meant to be taken away from economy.

    Even though I'm loving this game there are a ton of things I wish were more fleshed out. I really don't care about politics in this game. There is nothing really steering me towards them, and I feel no connection to the people on that screen. And that's not because they die too fast or some other excuse, it's because they pop up out of nowhere, and every now and then you'll get a random event message about them; and I'm like," Errr, okay I guess you want to adopt someone or something ...? " A family tree or something desperately needs to make a comeback. I will be an apologist for multiplayer. For the past 2 years that Shogun has been out people have constantly cried about the complexity and fairness of the Avatar / Veteran system. It seemed at least to me the vocal majority wanted to go back to the simpleness of custom games that Rome 1 had. Well they did that, but I'm not really surprised those same people that wanted less now want more. I've personally never felt that way because I liked everything about the MP in Shogun 2. It was a game within a game. With Rome 2 though, it gives me the same mixed bag of feelings that I have with things like the political system. A system that's not fully fleshed out or hopefully, (but I honestly don't have a lot of hope)will eventually be implemented all the way.

    I'm an avid streamer. Pretty much all of my 75 hours are recorded on Twitch. I've also spent a good bit of time watching other streamers play, and I realized my play style is very different from them. Perhaps that's why I have such a differing view of Rome 2 than most people. I like to play a little more passive, and lure out those field engagements.Those that say the AI is too passive; I streamed for 6 hours last night and only moved from turn 150 to turn 155. I'm constantly getting attacked by people I'm at war with, and not minor armies, but full stacks.When I started out the night, Egypt landed a full stack on the shores of Jerusalem trying to take it back. I sprung a civil war on like turn 152, and 12 stacks that were 1/2 -3/4 full marched out N,S,E,W towards each of my provinces and gave me all sorts of headaches last night (crushed them though, filthy rebel scum). At one point 4 stacks would hit Pergamon resulting in a 60-something minute siege. All the while Syracuse is sieging 3 of my towns in the west.

    To wrap this up, I want to quote Reluctant Samurai where he made this point in another thread:
    And yes, you may spend considerable time right now, playing the game....How much of your attraction to the game, at the moment, is simply novelty? how much is because of the 'meat & potatoes' of the game itself? how much time will you be spending 6 months from now? or a year?
    I got this game because I love past Total Wars. The novelty of that wore off pretty quick when "Pre-Alpha" Teutoburg forest looked nothing like the "Finished" version. Reality comes sharply crashing down after that.The meat & potatoes of this game fall into the 80/20 rule for me. 80% of this game is fun, immersive and a rewarding experience. 20% as always is what should've happened or what could've happened (as with every game,ever). I don't know if I'll come around to liking this game as much as I like Shogun 2 or even Rome 1, but I'm excited for the future of this game. And that's not a sarcastic, " Oh you mean when the game is out of beta, herp derp ". I'm optimistic about future additions, and playing this game into the ground. Even if the bugs stayed, and there was never another patch , I'd probably still sink hundreds of hours into this game. I'm enjoying it that much.
    Last edited by Spoonska; 09-11-2013 at 21:46. Reason: just tidied up a couple of things
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  2. #2

    Default Re: Encyclopedia pictures?

    Quote Originally Posted by Spoonska View Post
    I just hit the 75 hour mark last night in terms of time played, so I feel like I can give this game a fair shake. Etc Etc.
    Nice post, Spoonska. Well written. I find your take on the game close to my own.

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  3. #3
    Stranger in a strange land Moderator Hooahguy's Avatar
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    Great review Spoonska, saw some of your posts on Reddit, cant agree more with your posts.
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  4. #4
    Now sporting a classic avatar! Member fallen851's Avatar
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    Quote Originally Posted by Spoonska View Post
    I like to play a little more passive, and lure out those field engagements.
    Nice review.

    It is upsetting that you have to "lure" out field engagements. Rome Total Siege II?
    Last edited by fallen851; 09-11-2013 at 19:10.
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    Senior Member Senior Member Barkhorn1x's Avatar
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    Quote Originally Posted by fallen851 View Post
    Nice review.

    It is upsetting that you have to "lure" out field engagements. Rome Total Siege II?
    Yea, and CA stated it would be just the opposite.
    "Après moi le déluge"

  6. #6

    Default Re: Encyclopedia pictures?

    Hoping they do betas before release for their next TW game. (Before...)

    Antiquity in the Western world is full of different cultures and such but it just feels really misrepresented and implemented. (Tried out Rome 2, on a friend's account)

    The cultures to me feel like Shogun 2's and the game's ui bugs me. Plus the over streamlining of gameplay.
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  7. #7
    Member Member Spoonska's Avatar
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    Quote Originally Posted by fallen851 View Post
    Nice review.

    It is upsetting that you have to "lure" out field engagements. Rome Total Siege II?
    What I meant by that is: encircling a settlement , ambush stance or moving my troops into mountain passes / valleys. The latter frustrates me in game because often times an army would rather go around you then engage you. I know it makes strategic sense for the AI to do that but whatevs. If I implied I was perhaps cleverly tricking the game to do that, apologies. I've been able to get off ambushes, but I have yet to be ambushed myself. I'm not sure if the difficulty level I'm playing on (Hard campaign, VH for battles) has an effect. I think it did in Shogun ?
    Last edited by Spoonska; 09-11-2013 at 21:29.
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  8. #8

    Default Re: Encyclopedia pictures?

    Think that also can happen on the battle maps, especially sieges. I got the ai to run forward to get shot and then back repeatedly. What's so nice is that I'm besieging and heavily outnumbered. Then the ai rushed forward and back all the time till their forces were shattered.

    Roflstomp victory, going to try this out on every siege and easily take over all of Europe.
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  9. #9
    Οπλίτη Member CaptainCrunch's Avatar
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    Quote Originally Posted by Spoonska View Post
    ... I've been able to get off ambushes, but I have yet to be ambushed myself. I'm not sure if the difficulty level I'm playing on (Hard campaign, VH for battles) has an effect. I think it did in Shogun ?
    I'm playing a 'normal' campaign and I've been ambushed several times. Once, while campaigning in Magna Graecia with Epirus my military intelligence was intercepted by the AI and I got a message saying that my strategic plans were now compromised. When I moved on Consentia I had scoped it out with my spy and found it to be defended only by the garrison, but when I attacked it that same turn I found 2 Roman support armies waiting for me in ambush! Pretty nice, wish stuff like that happened more often.

    Quote Originally Posted by BroskiDerpman View Post
    Think that also can happen on the battle maps, especially sieges. I got the ai to run forward to get shot and then back repeatedly. What's so nice is that I'm besieging and heavily outnumbered. Then the ai rushed forward and back all the time till their forces were shattered.

    Roflstomp victory, going to try this out on every siege and easily take over all of Europe.
    Right now the AI can't deal with missile units well on land, either defending or attacking. They often sit there and get showered to death, or run back & forth like you mentioned -or- use their own archers, for example, to attack your heavy infantry with their dinky little melee weapons as first assault units

  10. #10
    Member Member Spoonska's Avatar
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    Quote Originally Posted by CaptainCrunch View Post
    I'm playing a 'normal' campaign and I've been ambushed several times. Once, while campaigning in Magna Graecia with Epirus my military intelligence was intercepted by the AI and I got a message saying that my strategic plans were now compromised. When I moved on Consentia I had scoped it out with my spy and found it to be defended only by the garrison, but when I attacked it that same turn I found 2 Roman support armies waiting for me in ambush! Pretty nice, wish stuff like that happened more often.
    That sounds pretty great. I didn't add it in my post, but I really like the reworked version of ambushes from Shogun. It's a lot easier to set up hidden along the CPU's path, and contain them from bolting to a hill or something like that.
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    Οπλίτη Member CaptainCrunch's Avatar
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    Quote Originally Posted by Spoonska View Post
    That sounds pretty great. I didn't add it in my post, but I really like the reworked version of ambushes from Shogun. It's a lot easier to set up hidden along the CPU's path, and contain them from bolting to a hill or something like that.
    Yes. Definitely agree. I especially used to hate when they ran and hid on a mountain top surrounded by forest in RTW.

  12. #12
    Strategist and Storyteller Senior Member Myth's Avatar
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    Quote Originally Posted by BroskiDerpman View Post
    Think that also can happen on the battle maps, especially sieges. I got the ai to run forward to get shot and then back repeatedly. What's so nice is that I'm besieging and heavily outnumbered. Then the ai rushed forward and back all the time till their forces were shattered.

    Roflstomp victory, going to try this out on every siege and easily take over all of Europe.
    You will get torn up by heavy infantry that way. At some point plinking bullets or javs won't do squat versus armoured phalanxes.
    The art of war, then, is governed by five constant
    factors, to be taken into account in one's deliberations,
    when seeking to determine the conditions obtaining in the field.

    These are: (1) The Moral Law; (2) Heaven; (3) Earth;
    (4) The Commander; (5) Method and discipline.
    Sun Tzu, "The Art of War"
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    By then I'll be blasting the ai with artillery, even then in SP missiles are more useful vs the ai.

    Vetted slingers seem fun... I'll also have my own heavy infantry.

    It's just much easier to exploit the ai in this game. Also I can keep the ai occupied and sneak up on the capture point and win while the ai is too must running around in circles or just standing still.

    I'm glad my friend let me try out the game so I could see how it's like. I can go on but people would get mad at me of course.
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  14. #14
    Οπλίτη Member CaptainCrunch's Avatar
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    Quote Originally Posted by BroskiDerpman View Post
    ... It's just much easier to exploit the ai in this game. Also I can keep the ai occupied and sneak up on the capture point and win while the ai is too must running around in circles or just standing still...
    The AI is very easy to exploit, but that's how it is with most TW games. It's the nature of how the battle AI is instantly fed info on your battlefield commands, and their single-minded suicidal focus on attacking units it deems vulnerable to their own. We all know you can get every unit of AI spear infantry to chase around a single unit of cav all over the map for instance. I avoid exploiting it at all costs to try to make the battles at least a little more interesting.

    I also make it a personal policy to never take any capture points in sieges, cuz that's way too easy. I also remove the battle timer, try to always fight outnumbered and fight 'til one side is crushed. Capture points are absurd and seriously gamey in my opinion, in any scenario. If they applied it right it could be good for sieges, in certain situations. But I feel the way it is now is goofy. You can be in a pitched battle in the middle of the streets surrounded by the enemy and they all suddenly rout cuz one of your units took the central capture point off in the distance.
    Last edited by CaptainCrunch; 09-12-2013 at 03:02.

  15. #15

    Default Re: Encyclopedia pictures?

    Quote Originally Posted by Spoonska View Post
    What I meant by that is: encircling a settlement , ambush stance or moving my troops into mountain passes / valleys. The latter frustrates me in game because often times an army would rather go around you then engage you. I know it makes strategic sense for the AI to do that but whatevs. If I implied I was perhaps cleverly tricking the game to do that, apologies. I've been able to get off ambushes, but I have yet to be ambushed myself. I'm not sure if the difficulty level I'm playing on (Hard campaign, VH for battles) has an effect. I think it did in Shogun ?
    It is a tactics the AI is using, since i think MTW2, to avoid battle and go for the settlements, i remember that in MTW2 the only defencive open field battles i enjoyed were those when i was besieging a settlement and an enemy field army wanted to lift the siege,( very rare).
    But i think that CA must change something here since even historicaly, during a war, there was a rule.
    Seek and destroy the enemy in the field and then proceed to conquer his lands unoposed.
    I mean, whats the point for the AI to avoid battle and conquer a settlement, by fighting a battle which will cost him any way leaving your field army intact who in next turn will assault the settlement destroy thim and retake it.
    In history the one that was less powerfull was trying to avoid battle and choose at least a good battleground.
    So AI must be more capable in handling first of all the economy, then the bilding decisions, then unit recruitment/army composition and then when it decides that it is profitable to attack you do it properly.
    Invade your lands, seek and destroy your standing army and then rambage your land.

  16. #16
    Strategist and Storyteller Senior Member Myth's Avatar
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    Historically is a very broad term. Ptiched battles and bloody city assaults happened more frequently in antiquity than during the middle ages. In the times of knights and chivarly, long, drawn out sieges were the norm. They would most likely end with some form of parlay and a relinquishing of this and that between the nobility involved in the fight.

    Pitched battles and siege assaults were bloody and costly business, and your dirt farmer levies were going to break morale and run at the first hint of trouble. These were not disciplined Roman troops or blood thirsty proud warrior societies like the celts, gauls and the germanic tribes. That's why in the middle ages the most prominent battles we remember were actually the most rare type of battle - like the siege of Acre, the fall of Jersualem etc.

    That being said, settlements do, in fact, turn into deathtraps for the AI in R2TW. Since unlike in games like Rome 1 and Medieval 2, here the conquering army loses all it's movement points upon entering the settlement. In the previous games you gould go in, sack and run away. Here you go in and you're stuck, and the next turn the player comes with two stacks and splatters you. I know that's how I play. Especially now in my Avernii campaign, I'm making great use of the Celtic Ballista units, raining fire on the clumped up low morale barb units just sitting there inside a settlement or fort.
    The art of war, then, is governed by five constant
    factors, to be taken into account in one's deliberations,
    when seeking to determine the conditions obtaining in the field.

    These are: (1) The Moral Law; (2) Heaven; (3) Earth;
    (4) The Commander; (5) Method and discipline.
    Sun Tzu, "The Art of War"
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  17. #17
    Member Member Spoonska's Avatar
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    Default Re: Encyclopedia pictures?

    With the latest patch came the "Sally Forth"ability. For those unfamiliar what it does is: gives you the option while under siege to meet the enemy in battle, AKA have a field fight instead of a siege fight. This might be one of my favorite changes. I even had the AI use this option last night. I was taken off guard by it.
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  18. #18
    Resident Northern Irishman Member ShadesPanther's Avatar
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    Quote Originally Posted by Spoonska View Post
    With the latest patch came the "Sally Forth"ability. For those unfamiliar what it does is: gives you the option while under siege to meet the enemy in battle, AKA have a field fight instead of a siege fight. This might be one of my favorite changes. I even had the AI use this option last night. I was taken off guard by it.
    It should at least force them to fight a field battle now. Is the Garrison army included in the battle?


    Although for me I have had lots of field battles, the difference between normal and hard is huge.

    "A man may fight for many things: his country, his principles, his friends, the glistening tear on the cheek of a golden child. But personally, I'd mudwrestle my own mother for a ton of cash, an amusing clock and a stack of French porn."
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