I really never pick any retainer with zeal,auth or whatever because it seems to be a waste of time. I pick things like armor, morale, damage or movement speed.
I really never pick any retainer with zeal,auth or whatever because it seems to be a waste of time. I pick things like armor, morale, damage or movement speed.
In theory, I agree. In practice, however, generals (the Roman ones, at least) usually seem to go crazy (first "Not Quite Right", followed soon by "Unhinged") and lose tons of authority. I find myself using +authority retainers quite often, trying to get rid of their low-auth debuffs. Other than that, yeah, I much prefer the others, especially the +damage guys.
A side observation: Household members with +authority and +cunning come up all the time, but I don't think I've ever seen one with +zeal, which I find rather odd.
Maybe because they knew how easy it was for a general to go +zeal?
+1 to seeing command stars on the map.
For general development:
Get the walking stick household item that gives +1% campaign map movement.
Go for Strategist and then for the horn icon which gives 6% campaign map movement at first level.
Can't go wrong with these. If you don't have that household item, 5% morale or armour is great (morale not needed once you have a sufficient armidoctor and Pretorians)
The art of war, then, is governed by five constant
factors, to be taken into account in one's deliberations,
when seeking to determine the conditions obtaining in the field.
These are: (1) The Moral Law; (2) Heaven; (3) Earth;
(4) The Commander; (5) Method and discipline.
Sun Tzu, "The Art of War"
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