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Thread: Rome 2 Patches, Hotfixes, Betas and Such (patch 17 live!)

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  1. #1

    Default Re: Patches, Hotfixes, Betas and Such

    Quote Originally Posted by Bramborough View Post
    My own opinion is that each patch has substantially improved the game, and patch4beta is no different.
    happy happy joy joy

    Seriously, I wonder when CA will correct the problem of major historical factions like Rome, Carthage, Egypt or Seleucid being destroyed so early in the game. Maybe it's not in their priorities and not even on their agenda, but this is something that really annoys me.
    At the moment, the only super-powers I see rising in the west are obscure Iberic or Maurish factions. I would be ok if those were Lybia or Nova Carthago (who have an access to the sea), but most of the tiime it's the Garamants , the Massaely or the Gaetuli. SAme with the Turdetani, and Edetani being so powerfull with huge fleets even befor Cathaginian contact.

    Anyway, patch after patch, this game reveal its awesome potential. By the way, is there any chance for some major features like a toggable guard mode or family tree to be implemented in a future patch ? Is it a realistic wish ?
    Last edited by Alcibiade; 10-07-2013 at 10:00.

  2. #2
    Strategist and Storyteller Senior Member Myth's Avatar
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    Default Re: Patches, Hotfixes, Betas and Such

    So I came back to the game last night for just a bit but I saw no opton to opt-in into patch 4? I just had the option to opt out of all betas... Strange. And it's been out for a while too.

    The "main" factions being destroyed too early is an issue for me too. Coming to test the waters around Rome with the Avernii lead me to smearing them because they couldn't even contend with the Etruscan league in 30 turns

    I'm contemplating making my Sparta campaign basically a landgrab for the two rich Roman provinces so I can be off to a stellar start (can't make a two-bit 3 settlement province your main recruitment center now...)
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  3. #3
    Nec Pluribus Impar Member SwordsMaster's Avatar
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    Default Re: Patches, Hotfixes, Betas and Such

    Quote Originally Posted by Alcibiade View Post
    happy happy joy joy

    Seriously, I wonder when CA will correct the problem of major historical factions like Rome, Carthage, Egypt or Seleucid being destroyed so early in the game. Maybe it's not in their priorities and not even on their agenda, but this is something that really annoys me.
    At the moment, the only super-powers I see rising in the west are obscure Iberic or Maurish factions. I would be ok if those were Lybia or Nova Carthago (who have an access to the sea), but most of the tiime it's the Garamants , the Massaely or the Gaetuli. SAme with the Turdetani, and Edetani being so powerfull with huge fleets even befor Cathaginian contact.

    Anyway, patch after patch, this game reveal its awesome potential. By the way, is there any chance for some major features like a toggable guard mode or family tree to be implemented in a future patch ? Is it a realistic wish ?
    The problem with the Gaetulii is that they sit on a purple dye deposit, and desert attrition is so underplayed in this game that they have no problem financing themselves - in my game the control all of mauretania, Carthage, and half of spain... Obviously the lack of options to expand further south pushes them north with likely unintended consequences. Anyhow, IMO any travel through the Sahara should have impossible attrition for armoured units, even on 'roads'. As if there was such a thing in the Sahara. that would add an element to desert warfare where light troops and light cavalry would need to be used. there is a reason Rome didn't settle Dakhla and Timbuktu...
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  4. #4

    Default Re: Patches, Hotfixes, Betas and Such

    Quote Originally Posted by SwordsMaster View Post
    The problem with the Gaetulii is that they sit on a purple dye deposit, and desert attrition is so underplayed in this game that they have no problem financing themselves - in my game the control all of mauretania, Carthage, and half of spain... Obviously the lack of options to expand further south pushes them north with likely unintended consequences. Anyhow, IMO any travel through the Sahara should have impossible attrition for armoured units, even on 'roads'. As if there was such a thing in the Sahara. that would add an element to desert warfare where light troops and light cavalry would need to be used. there is a reason Rome didn't settle Dakhla and Timbuktu...
    It's a good idea. Now that CA integrated attrition it might even be possible to mod.

    Maybe CA equalised the map for gameplay purpose, but it's not working for me. Some factions should be far more powerfull and rich than others. The campaign map surely needs some (un)balancing. I'd love to fight a powerfull Carthage in my next Rome campaign. And if I ever play a Seleucid campaign, I hope that I won't fight Cyrene or the Nabatea/Axum/etc... occupying Alexandria every time.
    Last edited by Alcibiade; 10-07-2013 at 15:35.

  5. #5

    Default Re: Patches, Hotfixes, Betas and Such

    Seriously, I wonder when CA will correct the problem of major historical factions like Rome, Carthage, Egypt or Seleucid being destroyed so early in the game.
    I agree with that, and moreover there must be a time during the campaign, when you have reached a level of power, there must be an other faction close to the players power, so in order to complete the campaign you have to battle an other empire with strong economy and high level units.

    A final inevitable clash of empires.

    During the only campaign i have completed, at the end, i was just mooving 10 of my 15 armies around conquering in the process and the most powerful faction at the end was some german congederation with 9 settlements. After the CW there was no serious opposition.

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