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Thread: Rome 2 Patches, Hotfixes, Betas and Such (patch 17 live!)

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    Nec Pluribus Impar Member SwordsMaster's Avatar
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    Default Re: Patches, Hotfixes, Betas and Such

    Quote Originally Posted by Alcibiade View Post
    happy happy joy joy

    Seriously, I wonder when CA will correct the problem of major historical factions like Rome, Carthage, Egypt or Seleucid being destroyed so early in the game. Maybe it's not in their priorities and not even on their agenda, but this is something that really annoys me.
    At the moment, the only super-powers I see rising in the west are obscure Iberic or Maurish factions. I would be ok if those were Lybia or Nova Carthago (who have an access to the sea), but most of the tiime it's the Garamants , the Massaely or the Gaetuli. SAme with the Turdetani, and Edetani being so powerfull with huge fleets even befor Cathaginian contact.

    Anyway, patch after patch, this game reveal its awesome potential. By the way, is there any chance for some major features like a toggable guard mode or family tree to be implemented in a future patch ? Is it a realistic wish ?
    The problem with the Gaetulii is that they sit on a purple dye deposit, and desert attrition is so underplayed in this game that they have no problem financing themselves - in my game the control all of mauretania, Carthage, and half of spain... Obviously the lack of options to expand further south pushes them north with likely unintended consequences. Anyhow, IMO any travel through the Sahara should have impossible attrition for armoured units, even on 'roads'. As if there was such a thing in the Sahara. that would add an element to desert warfare where light troops and light cavalry would need to be used. there is a reason Rome didn't settle Dakhla and Timbuktu...
    Managing perceptions goes hand in hand with managing expectations - Masamune

    Pie is merely the power of the state intruding into the private lives of the working class. - Beirut

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