On the Path to the Streets of Gold: a Suebi AAR
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Hvil i fred HoreToreA man who casts no shadow has no soul.
Once upon a time there was this thing called dry humor. (I attempted)
Even then CA essentially ditched ETW. CA could have patched before Napoleon but they of course didn't. Hence why you're taking it too literally but think of it; Empire was released several years ago yet there's still numerous major bugs and glitches that need to be resolved. It's a joke and statement poking fun at CA never wrapping up ETW.
Last edited by BroskiDerpman; 12-04-2013 at 12:51.
Lets play Divide et Impera, Ptolemy Campaign. Link to full playlist down below!
https://youtube.com/playlist?list=PL...2oIDsmGrPrKpzM
Most Americans aren't good with dry humor lol.
Watch them watch some of the English comedies sometime. Blank faces...lol
Dont get me wrong, I love dry humor, much prefer it over other types, but that form isnt very well communicated over the internet.
On the Path to the Streets of Gold: a Suebi AAR
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Hvil i fred HoreToreA man who casts no shadow has no soul.
Well I suppose there is the matter of what price it is. I don't think they can realistically charge more than 5 euro for this.
The art of war, then, is governed by five constant
factors, to be taken into account in one's deliberations,
when seeking to determine the conditions obtaining in the field.
These are: (1) The Moral Law; (2) Heaven; (3) Earth;
(4) The Commander; (5) Method and discipline.
Sun Tzu, "The Art of War"
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You might be disappointed then, its just a bit over $13, or around 9-10 euros.
On the Path to the Streets of Gold: a Suebi AAR
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Hvil i fred HoreToreA man who casts no shadow has no soul.
Lets play Divide et Impera, Ptolemy Campaign. Link to full playlist down below!
https://youtube.com/playlist?list=PL...2oIDsmGrPrKpzM
just to clarify... the extra faction(s) added with this dlc will add to the main campaign or no?
If living is nothing dieing is nothing then nothing is everything and everything is nothing
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Heres a Lets play that CA did:
On the Path to the Streets of Gold: a Suebi AAR
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Hvil i fred HoreToreA man who casts no shadow has no soul.
Recruiting from client states: that's a nice add to the main campaign.
So, to get back on track. I have been checking out the factions and started thinking about the starting locations of the Galacians. Ouch! The cultural differences in the area are going to be a killer. Is there any other Celtic faction in the area without passing across the straights into Thracia? I mean, moving south or east is going to take forever to stabilize with the complete lack of Celtic culture.
Is it possible to make good with the Hellenic factions (they get a bonus), including Selucids and Pontus, to cover your east/south side, the Greek states on your west, then cross into Thracia/Dacia, then blow across that strip of Celtic factions in a lateral strip across the north of Italia. It would be easier to remain stable and move your armies forward, but man, your nothern border across that strip would be a huge front to protect.
Just be nice to everyone and the AI will ignore you.
Not having people coming down on your fronts seems like a good way to keep them secure. You can almost safely conquer stuff you want without starting wars with everyone in the area. Then the AI will ignore you.
I suppose, rushing Bithynia (and Pontus) makes sense for Galatia. Pontus is at war with Cappadocia from the game start and does not field much more than slingers and eastern spearmen. Bithynia won't have much in the city at the start either: so, rush it with mercenaries and such and go from there. In a sense, Galatia is in a better position than Pontus at the game start. Pontus has to deal with the alliance they have with Bithinya before they can unite the province. Galatia, however, does not have to concern itself with such nuisances.
Probably, CA will slap Galatia with some pre-existing truce to limit this rush.
By the way, those pre-existing truces are broken at the moment. Seleucids have a truce with Cyprus, but declaring a war on Cyprus on the first turn does not incur any diplomatic penalties. There is also a pre-existing truce in place for Carthage (with Syracuse). However, declaring a war on Syracuse on turn one does not incur any diplomatic reputation penalties either.
Last edited by Slaists; 12-04-2013 at 19:25.
This is out already, so is anyone playing? While I do quite fancy it, I'll wait a few months as I've still got plenty of campaigning to do! It's worth noting that I'm really pleased CA have gone this new route with the DLC, as it's so much more interesting than the existing 'new clans' DLC.
The game really is solid for me now - though it does need a few enhancements, it's nothing like the game that the magazine's reviewed.
At 180 hours and about 3 or 4 campaigns so far I doubt I've ever encountered any other faction larger than maybe about 10 settlements tops. Not that it matters, the AI has no clue how manage development or defense in this province system. And with no time limit, I can leisurely go about developing for as long as I want should the need arise.
Net result: there are fewer consequences (read none) to my decisions in an entire campaign of Rome 2 than there are in 5 minutes of any xcom mission on classic/ironman.
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