Results 1 to 30 of 64

Thread: How does the AI in M2:TW compare to R:TW?

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Member Member RAWROMNOM's Avatar
    Join Date
    Nov 2013
    Location
    Northern Illinois
    Posts
    472

    Default Re: How does the AI in M2:TW compare to R:TW?

    Quote Originally Posted by fallen851 View Post
    This sounds like... hype from R2TW.

    If you're lying like they were, I'll kill you myself. But if your not... then EB2 will really be something special. For a long time I couldn't think it could possibly be better than EB1... but this...
    It's not hype. As Moros mentioned there are other custom AI's out there that surpass vanilla. If others can do it, we'll learn how to do it as well; And being a labor of love like EB2 is for us, we're not going to settle until we're proud of every part of it and the fans are happy too.

    Anyways, I wouldn't threaten Moros. I once saw him turn a camel into a balloon before flying off into the sunset... I still hear the screams at night.
    "The state of human ethics can be summarized in two sentences: We ought to. But we don't." -Tucholsky

  2. #2
    Now sporting a classic avatar! Member fallen851's Avatar
    Join Date
    Oct 2005
    Posts
    799

    Default Re: How does the AI in M2:TW compare to R:TW?

    Quote Originally Posted by RAWROMNOM View Post
    It's not hype. As Moros mentioned there are other custom AI's out there that surpass vanilla. If others can do it, we'll learn how to do it as well; And being a labor of love like EB2 is for us, we're not going to settle until we're proud of every part of it and the fans are happy too.

    Anyways, I wouldn't threaten Moros. I once saw him turn a camel into a balloon before flying off into the sunset... I still hear the screams at night.
    I am well known for my empty threats. But don't tell Moros that.

    Anyway, it is good to hear that the EB2 team plans on committing to finished EB2, but I've heard that before. In many ways, I felt EB1 was left in an unfinished state. To install the game, you have to download and then install EB 1.1, then patch it to EB 1.2, then install a bunch of hotfixes. Why was it never all put together into a single download and install? Also, there have been a lot of improvements to RTW mods since the release of EB 1.2 in graphics quality (RS2 terrain), and game stability (the no quotes fix) that have greatly improved RTW mods. EB hasn't been updated with these either. Finally, I think most of the EB community will agree that certain mini-mods should be rolled into the main game, such TWFanatic's phalanx mod (among others). Phalanx units fight in a much more realistic and historic fashion with that mod, and with one of EB's goal seeming to be historical accuracy, I feel it should be added and can't conceive of an argument why it shouldn't be added.

    Hopefully, EB2 will be finished and polished.

    Quote Originally Posted by Moros View Post
    Doh't expect to have a product of the same quality as the final EB 1, with the first release. Don't forget it's still an Alpha/Beta release. Comparable with the 0.7x versions.
    Don't worry, I have realistic expectations regarding the quality of the first releases. I was around for the earliest EB releases. But if there isn't an AI improvement in the final EB2 releases compared to EB1, I'll be pretty disappointed.
    Last edited by fallen851; 01-01-2014 at 17:16.
    "It's true that when it's looked at isolated, Rome II is a good game... but every time I sit down to play it, every battle, through every turn, I see how Rome I was better. Not unanimously, but ultimately." - Dr. Sane

    http://www.youtube.com/watch?v=L6eaBtzqqFA#t=1h15m33s

  3. #3

    Default Re: How does the AI in M2:TW compare to R:TW?

    In many ways, I felt EB1 was left in an unfinished state.
    Can't say I agree. Sure, numerous improvements could have been made, because there is always room for improvement, but EB1 v.1.2 was quite polished IMO. Also, the team's manpower is limited. There is a point when they have to say "that's enough, the mod is finished" and move on. And there are always unofficial submods for those who want to enhance the game further. RTW1 is a very old game by now, while MTW2's engine gives the team a chance to do things which were impossible to do back in the RTW1 days.
    Last edited by Cybvep; 01-02-2014 at 01:28.

    Member thankful for this post:



  4. #4

    Default Re: How does the AI in M2:TW compare to R:TW?

    i still defend that eb2 should be released in mini mods style and then in the end when everything works fine all would come together to make a trully amazing single big game

    eb steppes warfare \o
    eb the barbarian world \p
    eb the diadochii (eastern greeks) \o/
    eb land of the hellenes (the greek world and the politiks of the city states) d/
    eb the mediterranean world \~/
    eb the ties of kart hadast /T\

    the lst 3 overlap i´m aware but mini campaigns could be trully amazing and tweak specific war zones like the desert or the steppes and tweak political organisations like the carthies the roman/italians and the greek city states or work better in the development of the barbarian civilizations and how the barbarian diplomacy worked

  5. #5
    Member Member RAWROMNOM's Avatar
    Join Date
    Nov 2013
    Location
    Northern Illinois
    Posts
    472

    Default Re: How does the AI in M2:TW compare to R:TW?

    That's something that would be highly impossible to coordinate. We're simply a bunch of guys and gals donating our freetime. Work, family, friends, and other responsibilities come first before EB2 development. We're not a professional development team with a budget. This means that everything comes together at different times. Like for instance, right now some of our historians/programmers we had before are busy with real life issues. Thus the areas they have been working on are basically stalled.
    "The state of human ethics can be summarized in two sentences: We ought to. But we don't." -Tucholsky

    Member thankful for this post:



  6. #6

    Default Re: How does the AI in M2:TW compare to R:TW?

    Quote Originally Posted by RAWROMNOM View Post
    Thus the areas they have been working on are basically stalled.
    What areas in particular?

  7. #7
    Member Member RAWROMNOM's Avatar
    Join Date
    Nov 2013
    Location
    Northern Illinois
    Posts
    472

    Default Re: How does the AI in M2:TW compare to R:TW?

    Quote Originally Posted by Rex Somnorum View Post
    What areas in particular?
    Koinon Hellenon Unicorns, Seleukeia Opium cut to 80% with hashish, and Sweboz hookers (Back then there was no ID; so the more hair, the better).
    "The state of human ethics can be summarized in two sentences: We ought to. But we don't." -Tucholsky

  8. #8
    Member Member RAWROMNOM's Avatar
    Join Date
    Nov 2013
    Location
    Northern Illinois
    Posts
    472

    Default Re: How does the AI in M2:TW compare to R:TW?

    Actually, that's a lie. EB2 is finished and we've been playing it for years. Eb3 is already halfway finished, built on Rome 2 Total War.
    "The state of human ethics can be summarized in two sentences: We ought to. But we don't." -Tucholsky

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO