XAI and some other working along similar principles have been succesful in getting the cavalry to flank and even avoid stakes that some archers in MTW2 can place but so far none have been able to get cavalry to function as screen vs other cavalry or stop the AI from throwing all its cavalry ahead of its infantry without support if it has an advantage in cavalry numbers. The AI will hold cavalry in reserve if your own army has equal or greater amounts of cavalry but if not... throws away its cavalry and usually its general as well then its an easy battle to flank and finish off the remaining infantry. The only time battles are really tough is when AI has way more cavalry than your own army and even if it loses 1/2 of it stupidly the other half does some damage.
The problem seems to be to make the AI cautious enough to hold back its cavalry in the face of having superior numbers also means it sits there when attacked at range by missiles and does not react very well. I think some versions will chase the unit targeting them with missiles but then that is almost as bad as it is quite easy to draw out single unit or even one I tried that all cavalry within a certain radius would converge on the missile unit firing on any cavalry so it was a simple matter to line up horse archers or whatever on a hill and run 1 HA down to fire on the AI cavalry and then a whole string from one flank of the AI army chased that single cavalry back and forth on the bottom of the hill until all were dead.
Making sure AI armies are relatively well composed and that using replenish rates that players have a problem creating 100% heavy cavalry armies is key to more often good interesting battles than just improving BAI alone. If the AI percieves the forces as equal is when it seems to act most intelligently under all the BAIs and when paired with one of the better BAIs that has been developed can lead at least to some interesting battles on VH where AI gets a slight morale advantage that can sometimes make a difference. Usually it still fails somewhere but to exploit that failing takes more work and thought by the player.
Bookmarks