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Thread: CA and the mystery of the Rider and the Spanner (now solved!)

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  1. #1

    Default Re: CA and the mystery of the Rider and the Spanner

    Mongol Invasion DLC will solve Rome 2 core issues
    An interview with Mike Simpson, Creative Director (CA)
    PC Gamer 01/2014



    "Mongol invasion was the first addon in history of the Total War franchise. [...] We are aware some people have issues with the siege AI capabilities in Rome 2 despite our extensive support.
    Thus we came to the conclusion that a Mongol invasion DLC will be able to satisfy our fanbase.

    Instead of facing tedious siege battles with uncertain outcomes we replaced them with a complete new design decision where pillaging will become far more important, while walled settlements and cities will be much more easier to conquer. [...]

    We are sure this new set of features will fairly legitimate the often debated coexistence of torches and sieges within Total War: Rome 2.
    [...]
    We've always listened to our community and are very confident that this approach will outmatch the current system by far, plus solving some few recurring known issues the siege AI had.
    The new Mongol invasion DLC will offer our customers a more intense and challenging experience and additionally introduce complete new perspectives about siege warfare."

  2. #2

    Default Re: CA and the mystery of the Rider and the Spanner

    Quote Originally Posted by alQamar View Post
    Mongol Invasion DLC will solve Rome 2 core issues
    An interview with Mike Simpson, Creative Director (CA)
    PC Gamer 01/2014



    "Mongol invasion was the first addon in history of the Total War franchise. [...] We are aware some people have issues with the siege AI capabilities in Rome 2 despite our extensive support.
    Thus we came to the conclusion that a Mongol invasion DLC will be able to satisfy our fanbase.

    Instead of facing tedious siege battles with uncertain outcomes we replaced them with a complete new design decision where pillaging will become far more important, while walled settlements and cities will be much more easier to conquer. [...]

    We are sure this new set of features will fairly legitimate the often debated coexistence of torches and sieges within Total War: Rome 2.
    [...]
    We've always listened to our community and are very confident that this approach will outmatch the current system by far, plus solving some few recurring known issues the siege AI had.
    The new Mongol invasion DLC will offer our customers a more intense and challenging experience and additionally introduce complete new perspectives about siege warfare."
    Actually sounds pretty close to what CA would say.
    Lets play Divide et Impera, Ptolemy Campaign. Link to full playlist down below!

    https://youtube.com/playlist?list=PL...2oIDsmGrPrKpzM

  3. #3
    Strategist and Storyteller Senior Member Myth's Avatar
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    Apr 2010
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    Default Re: CA and the mystery of the Rider and the Spanner

    Quote Originally Posted by alQamar View Post
    Mongol Invasion DLC will solve Rome 2 core issues
    An interview with Mike Simpson, Creative Director (CA)
    PC Gamer 01/2014



    "Mongol invasion was the first addon in history of the Total War franchise. [...] We are aware some people have issues with the siege AI capabilities in Rome 2 despite our extensive support.
    Thus we came to the conclusion that a Mongol invasion DLC will be able to satisfy our fanbase.

    Instead of facing tedious siege battles with uncertain outcomes we replaced them with a complete new design decision where pillaging will become far more important, while walled settlements and cities will be much more easier to conquer. [...]

    We are sure this new set of features will fairly legitimate the often debated coexistence of torches and sieges within Total War: Rome 2.
    [...]
    We've always listened to our community and are very confident that this approach will outmatch the current system by far, plus solving some few recurring known issues the siege AI had.
    The new Mongol invasion DLC will offer our customers a more intense and challenging experience and additionally introduce complete new perspectives about siege warfare."
    Mongols in 270 B.C.?
    The art of war, then, is governed by five constant
    factors, to be taken into account in one's deliberations,
    when seeking to determine the conditions obtaining in the field.

    These are: (1) The Moral Law; (2) Heaven; (3) Earth;
    (4) The Commander; (5) Method and discipline.
    Sun Tzu, "The Art of War"
    Like totalwar.org on Facebook!

  4. #4

    Default Re: CA and the mystery of the Rider and the Spanner

    Quote Originally Posted by Myth View Post
    Mongols in 270 B.C.?
    smart guy :)
    As CA never cared lot about historical accuracy, at least I tried it :)

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