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Thread: Let's Discuss Some Game Mechanics

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  1. #1

    Default Re: Let's Discuss Some Game Mechanics

    My biggest gripe with Rome 2 mechanics is the stupid map maker thing it comes up with. Every damn battle is fought on the flanks of mount Everest. Drives me off the dang wall.
    Tho' I've belted you an' flayed you,
    By the livin' Gawd that made you,
    You're a better man than I am, Gunga Din!
    Quote Originally Posted by North Korea
    It is our military's traditional response to quell provocative actions with a merciless thunderbolt.

  2. #2
    Member Member Sp4's Avatar
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    Default Re: Let's Discuss Some Game Mechanics

    Quote Originally Posted by Veho Nex View Post
    My biggest gripe with Rome 2 mechanics is the stupid map maker thing it comes up with. Every damn battle is fought on the flanks of mount Everest. Drives me off the dang wall.
    It is better than Rome 1 or Medieval 2, where as soon as you went anywhere near the alps, half of the generated map was impassable.

  3. #3
    Senior Member Senior Member ReluctantSamurai's Avatar
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    Default Re: Let's Discuss Some Game Mechanics

    I have always argued for the potential battle map (ie. the one at the co-ordinates you are currently standing on) to be displayed on the campaign map instead of your general position on said campaign map. The AI is already keeping track of that information so how much more difficult could it be to make that information accessible to the player?

    [All I ask for is a pair of boots. How hard could it be???---lonely Argonian standing at the Solstheim dock]
    High Plains Drifter

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