You have to take the way-back machine to STW I, with its four seasons. Here, seasons had a major impact on how you played the game, from battlefield conditions (anyone remember playing peek-and-sneak in a snowstorm?), or waiting for the foulest thunderstorm to assault a river province (minimizing enemy projectile fire), to how you conducted your development. When you only collect your income once every four turns, you have to plan very carefully what to build and when, and just how much army to raise. Poor planning, and several consecutive poor harvests, could find you hitting the "start new campaign" button pretty quick.Is it really that stupid? M2TW had a winter/summer cycle and that was 2 years per turn as I remember. I really cannot understand why this aspect, of all the game's flaws, seems to have people up in arms over. To me at least its a non-issue.
So seasons add another dimension to the game like nothing else can, to say nothing of having the time to be proud of how #1 Son is coming along as the next potential Shogun......![]()
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