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  1. #1
    Strategist and Storyteller Senior Member Myth's Avatar
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    Default Re: Hotseat starter guide

    So in general the Westeros mod did not change the vanilla M2TW AR engine? If that is the case then I know exactly how to build my stacks. The nasty surprisese like Stainless Steel turning it head over heels are what I detest when it comes to mods who dabble with the AR engine.
    The art of war, then, is governed by five constant
    factors, to be taken into account in one's deliberations,
    when seeking to determine the conditions obtaining in the field.

    These are: (1) The Moral Law; (2) Heaven; (3) Earth;
    (4) The Commander; (5) Method and discipline.
    Sun Tzu, "The Art of War"
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  2. #2
    Norse Uikikr Member Mithridate's Avatar
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    Default Re: Hotseat starter guide

    They have, you rarely get different results for land battles. It is nearly utterly futile to attempt reloading results unless the battle is very close fought.
    What is the major change between SS and vanilla, fairly similar to me but possibly with easier assaults.

    Never did play much vanilla hotseating aside from that one time I played the unstoppable Aztec^^

  3. #3
    Strategist and Storyteller Senior Member Myth's Avatar
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    Default Re: Hotseat starter guide

    Quote Originally Posted by Mithridate View Post
    They have, you rarely get different results for land battles. It is nearly utterly futile to attempt reloading results unless the battle is very close fought.
    What is the major change between SS and vanilla, fairly similar to me but possibly with easier assaults.

    Never did play much vanilla hotseating aside from that one time I played the unstoppable Aztec^^
    Vanilla, Kingdoms etc. they have the regular AR engine where infantry is king. Stainless Steel gave much better odds for cavalry and archers, to the point where militia crossbowmen perform better than regular militia and 4 scholariii can AR a stack of 10 arab spearmen with 16 defence each.
    The art of war, then, is governed by five constant
    factors, to be taken into account in one's deliberations,
    when seeking to determine the conditions obtaining in the field.

    These are: (1) The Moral Law; (2) Heaven; (3) Earth;
    (4) The Commander; (5) Method and discipline.
    Sun Tzu, "The Art of War"
    Like totalwar.org on Facebook!

  4. #4
    Los Pollos Hermanos Member Uriyaca's Avatar
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    Default Re: Hotseat starter guide

    Wierd forum! why do everyone have two avatars? :P :P
    Whatever... my new home I guess :\

    In any way, I think it would be nice if you could add my forting guide in there ^^

  5. #5
    Strategist and Storyteller Senior Member Myth's Avatar
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    Default Re: Hotseat starter guide

    Quote Originally Posted by Uriyaca View Post
    Wierd forum! why do everyone have two avatars? :P :P
    Whatever... my new home I guess :\

    In any way, I think it would be nice if you could add my forting guide in there ^^
    @Uriyaca sure, post it up! I'll sticky it. If it's a general forting guide we can post it in the main section (Throne Room). You can check my own hotseat guide there. Did the double avatars thing persist for you? I can get tech to look into it, it's definitely not the case for me.

    Also, which theme are you using for the forum? I'm using Morbid, though The Guild or Frontpage will be closer to the TWC colours if you like them.
    The art of war, then, is governed by five constant
    factors, to be taken into account in one's deliberations,
    when seeking to determine the conditions obtaining in the field.

    These are: (1) The Moral Law; (2) Heaven; (3) Earth;
    (4) The Commander; (5) Method and discipline.
    Sun Tzu, "The Art of War"
    Like totalwar.org on Facebook!

  6. #6
    Los Pollos Hermanos Member Uriyaca's Avatar
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    Default Re: Hotseat starter guide

    Quote Originally Posted by Myth View Post
    @Uriyaca sure, post it up! I'll sticky it. If it's a general forting guide we can post it in the main section (Throne Room). You can check my own hotseat guide there. Did the double avatars thing persist for you? I can get tech to look into it, it's definitely not the case for me.

    Also, which theme are you using for the forum? I'm using Morbid, though The Guild or Frontpage will be closer to the TWC colours if you like them.
    I've used the Guild, as I think it looks the best one :) . I fixed the avatar thing, turns out I just enables in my setting to see the profile pics in forum posts :P lol

    Here is the link to my guide in TWC, from the scriptorium (greatest library of total war guides in the world, proud to have it up out there ^^) http://www.twcenter.net/forums/showt...nd-Fortwalling
    It is general about forting but more focused on Westeros tho
    Last edited by Uriyaca; 05-30-2014 at 21:50.

  7. #7
    Strategist and Storyteller Senior Member Myth's Avatar
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    Default Re: Hotseat starter guide

    Can't be the greatest because it doesn't have @frogbeastegg 's guides for TW games which are the most sought after TW related resource apart from the Medieval 2 source code.

    Can you please make a new thread and post it? Even if you just copy and paste it, I'll edit the formatting to fit your original post.
    The art of war, then, is governed by five constant
    factors, to be taken into account in one's deliberations,
    when seeking to determine the conditions obtaining in the field.

    These are: (1) The Moral Law; (2) Heaven; (3) Earth;
    (4) The Commander; (5) Method and discipline.
    Sun Tzu, "The Art of War"
    Like totalwar.org on Facebook!

  8. #8

    Default Re: Hotseat starter guide

    Quote Originally Posted by Myth View Post
    So in general the Westeros mod did not change the vanilla M2TW AR engine? If that is the case then I know exactly how to build my stacks. The nasty surprisese like Stainless Steel turning it head over heels are what I detest when it comes to mods who dabble with the AR engine.
    For the most part, no. But Greyjoy armies and navies tend to be a tad OP. A single Greyjoy ship can sink an entire fleet of mainlander ships, and a Greyjoy army can often defeat an army many times its own size: Case and Point

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