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  1. #1
    Member Member Sp4's Avatar
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    Default Re: State of the Game

    Quote Originally Posted by easytarget View Post
    Seriously, do you really think I declared war on everyone and that's the reason I'm pointing this out?
    No, I am just saying it easier to make AI friends than you make it out to be.

    Quote Originally Posted by Hooahguy View Post
    So a few more observations:

    Campaign: diplomacy seems to be working a bit better. Within three turns I got three offers for trading and non-aggression pacts, which I think is rather impressive considering how Ive never seen that before. Playing as the Getae, by the way.

    Battles: Here is where I was surprised. The AI actually did well. Usually when Im in these massive battles they bunch up and cant seem to form a proper battle line, but today I played a battle, 6k on my side, 5k on their side, and they formed proper battle lines and everything, and they actually inflicted some serious casualties on me. And I wouldnt really say we were evenly matched either, I had mostly medium spear/sword infantry while they had mostly spear levies and skirmishers with one unit of heavy infantry and two shock cavalry units, so I was surprised they managed 1.2k casualties on me. They managed their ranged units very well, I think thats what took most of my men, which really just means I need to get more cavalry next time. But either way, Im impressed. Ill post again since I have a siege battle coming up.
    What mod is that? I never seen to get past the 2000 mark unless it involves multiple armies, in which case the AI is bad.
    Last edited by Sp4; 07-02-2014 at 20:49.

  2. #2
    Infinite Jest Member easytarget's Avatar
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    Default Re: State of the Game

    Just because it amuses me the attitude necessary to make a comment that indicates you know more about my campaign than I do, the one, you know, actually looking at it, I'll play along here.

    What would you suggest I do to improve hostile relations with a dozen factions when usually the first step is trading with them and they won't, not even when I throw all the money I currently have at them.

    Share your wisdom here, I'm all ears.

  3. #3
    Infinite Jest Member easytarget's Avatar
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    Default Re: State of the Game

    So, after my rant above I decided I'd sit one turn, save 5k and throw that amount at a faction to induce trade, and it worked. Trouble is, I still find that broken because the starting state of every faction I uncovered from year one started hostile except for one, which showed as neutral.

    My point here was just an observation that in my opinion the game design should at least start neutral towards pretty much anyone. Sure this will change quickly based on your actions. But to start hostile and then expect me to throw 5k at you (btw, that is the amount it took to get them to agree, I tried amounts lower than that they laughed at) for a 187 a year trade deal (which they will no doubt abandon me on before I even recoup the initial investment) is stupid.

  4. #4
    Member Member Sp4's Avatar
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    Default Re: State of the Game

    Quote Originally Posted by easytarget View Post
    Just because it amuses me the attitude necessary to make a comment that indicates you know more about my campaign than I do, the one, you know, actually looking at it, I'll play along here.

    What would you suggest I do to improve hostile relations with a dozen factions when usually the first step is trading with them and they won't, not even when I throw all the money I currently have at them.

    Share your wisdom here, I'm all ears.
    They have an aversion to trading with you if you don't have fancy stuff. Go get fancy stuff (resources) from half the world away. Yes, I know it doesn't make sense. Until then, park 3 armies next to the border and start with a NAP. They'll even pay you for that and like you.

  5. #5
    Stranger in a strange land Moderator Hooahguy's Avatar
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    Default Re: State of the Game

    Quote Originally Posted by Slaists View Post
    Did you have any artillery in your army? If you didn't that probably explains the AA forming up properly. Whenever the player has artillery (and the AI does not) the AI just rushes across the field all bunched up. Without artillery they do form up pretty nicely. It has been that way for quite a while.
    Im only on turn 6-7 so no artillery. I might have to experiment with this though.

    Quote Originally Posted by Sp4 View Post
    What mod is that? I never seen to get past the 2000 mark unless it involves multiple armies, in which case the AI is bad.
    Just Radious.
    On the Path to the Streets of Gold: a Suebi AAR
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  6. #6
    Member Member Sp4's Avatar
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    Default Re: State of the Game

    Quote Originally Posted by Hooahguy View Post
    Im only on turn 6-7 so no artillery. I might have to experiment with this though.


    Just Radious.
    Yeah I must have been remembering something wrong or playing with DeI for too long. I'm playing a mostly vanilla campaign at the moment and armies that are mostly infantry are about 3k while it's 2.2-2.5k for some cav or artillery mixed in.

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