Results 1 to 30 of 36

Thread: New TW Title Announcement: Total War: Attila

Threaded View

Previous Post Previous Post   Next Post Next Post
  1. #19
    Member Member hoom's Avatar
    Join Date
    Oct 2002
    Location
    The country that replaced Zelix
    Posts
    1,937

    Default Re: New Total War Title Announcement Incoming on 24th or 25th of September

    It would drag out the grand campaign immeasurably. Especially since the V1 TW AI would just throw every single military resource it had at couple provinces at once (until either you were destroyed or they were). And make it really boring. It already gets really irritating in the late game as it is.
    Yes I've been harping on about it for years.
    Because I think its a better way of doing what they tried to do with the Rome1 & later campaign map.

    I don't think it would really drag out campaign play because the basic moving armies around between provinces is simplified.
    I don't think the mini-campaign bit would necessarily take significantly longer than the current army movement.
    Certainly there would be no hardware/software issue, the Risk style map was running on way weaker PCs in the past & the Province level maps would be similar quality to current Campaign map but much smaller so potentially it would be much lighter resource wise.

    I do concede that with the end of turn resolution you would have those Province turns all plonked together after the End Turn button, I don't think its necesarily a bad thing though.
    There generally aren't that many combats in 1 turn & you would have opportunity to auto-resolve before going into that mini-campaign.

    Additionally it would have the advantage of not letting you forget to do certain combats.
    I have had an issue in current system where quite often I have been distracted with events in one part of my empire, clicked End Turn without resolving things I had meant to do elsewhere, causing opportunities & even armies to be lost.

    Comparatively I never liked the Risk style map. Mostly for how the campaign AI behaved. The all or nothing army rushes that'd be thrown at you were irritating. And that if you survived this army rush the AI faction had a very hard time recovering unless it was the late game and they had over a dozen provinces.
    Yes it is exactly that ability to pile in reinforcements and the fact that a significant loss takes some time to recover from which I want.
    The ability of Rome & subsequent AI to just spam stack after stack after stack at you is what actually cripples late game play with the current system.
    I really enjoyed not only the advantage from winning a significant battle but also the ability to fall back when outnumbered/having lost, regrouping before counter-attacking with combined & reinforced army.
    maybe those guys should be doing something more useful...

    Members thankful for this post (3):



Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO