The ars review complains about "broken stealth mechanics." In my experience, when reviewers say stealth is broken, it's pretty often that they simply never got the mechanics right. Take the complaints about "Metro: 2033," for instance. Lots of reviewers hated it because they thought the stealth was too hard, when in reality it just operated on the simple rule of "if they can see, they can see you," - being in someone's peripheral didn't make you invisible to them, unlike in, say Skyrim (which reviewers loved). Also, if you fired a bunch of gun shots, they figured out where you were ... because they can hear.
So the the complaints in the ars review about "OMG how did alien find me, I was totally hidden" may reflect a failure to learn the game.
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