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Thread: [Official Testing] Updated EDU with all the "unofficial" fixes and many others

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  1. #1
    Priest of Tanit Member Saigrin's Avatar
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    Default Re: [Official Testing] Updated EDU with all the "unofficial" fixes and many others

    Sadly, I have to say I suffered a CTD when I installed the modifications. I rescued the old archives and the game ran correctly, sorry to say that.

    It's as much as I could do, if you guide me, i'll try to do something.

    Note: I installed it over the last version available

  2. #2
    EBII Hod Carrier Member QuintusSertorius's Avatar
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    Default Re: [Official Testing] Updated EDU with all the "unofficial" fixes and many others

    Quote Originally Posted by Saigrin View Post
    Sadly, I have to say I suffered a CTD when I installed the modifications. I rescued the old archives and the game ran correctly, sorry to say that.

    It's as much as I could do, if you guide me, i'll try to do something.

    Note: I installed it over the last version available
    Do you have your error logs (see [Your M2TW directory]\logs)? When did the CTD occur - startup, faction selection, in battle?
    It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
    Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
    Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR


  3. #3
    Priest of Tanit Member Saigrin's Avatar
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    Default Re: [Official Testing] Updated EDU with all the "unofficial" fixes and many others

    Quote Originally Posted by QuintusSertorius View Post
    Do you have your error logs (see [Your M2TW directory]\logs)? When did the CTD occur - startup, faction selection, in battle?
    I'll look for it when I'm off work, thanks ;)

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    EBII Hod Carrier Member QuintusSertorius's Avatar
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    Default Re: [Official Testing] Updated EDU with all the "unofficial" fixes and many others

    There's a whole host of consistency checks I've found now I'm not stuck in the middle of it, plus the unexplored phalangite issues, so I'd highly recommend people don't use this version to start new campaigns with. As in stick to custom battles until the immediate issues have been found and fixed.
    Last edited by QuintusSertorius; 01-22-2015 at 12:00.
    It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
    Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
    Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR


  5. #5

    Default Re: [Official Testing] Updated EDU with all the "unofficial" fixes and many others

    So in phalanx fights they don't all switch to swords?
    In guard mode most stay and use the pikes ,but it also depneds on the enmey unit.It is not optimal since they don't really do aything for most of the time,They don't even move the pikes or attack.If one gets through not all but those the men close to that enemy switch,which is better than vanilla Med2 behavior,but still not as good as Rome 1.And would normally result in more men comming through which doesn't happen(weird).Without guard mode they do use the pikes in the begininng to kill quite a few enemies, but the fact that they are marching forward means that they will switch relativly soon.
    Last edited by Thoras; 01-22-2015 at 19:42.

  6. #6
    Terrible Tactician Member Shadowwalker's Avatar
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    Default Re: [Official Testing] Updated EDU with all the "unofficial" fixes and many others

    Quote Originally Posted by QuintusSertorius View Post
    There's a whole host of consistency checks I've found now I'm not stuck in the middle of it, plus the unexplored phalangite issues, so I'd highly recommend people don't use this version to start new campaigns with. As in stick to custom battles until the immediate issues have been found and fixed.
    I deliberately started a new campaign (as Qart'Hadasht, hehe, must be my 10th EB 2 campaign with them already, I simply love their government system and units).

    I played very defensively, allied with the Massylians, Luso, Arverni and Makedons, didn't even try to defend/save Alalia when the Romans came for it (oddly enough they never seem to come for Nora after that) and in general just sat there building up my little trade empire and hit "toggle_fow" ever so often.

    The changes made to the EDU seem not to alter the campaign balance (which was what I wanted to see and what made me start a campaign at all ). I spent the whole thursday on this campaign and am at turn 253 now. I saw nothing that I never saw before (except perhaps the Ptolemaioi grabbing Sardis from the AS early on).

    So the (still rudimentary, I know) campaign balance is not affected.

    Of course I played a battle or two with the Carthaginian units, too.
    I stood away from the (macedonian) phalanx units.

    The skirmishers behave as they always do since your "unofficial" fix - almost perfectly. The only problem they have is that they aren't retreating fast enough (they never did since the release of EB 2.0). I'm not sure if this is intentional, it's not a big problem for me, though, as I tend to use at least half of my skirmisher units as bait for the enemy cavalry anyway.

    The higher cavalry speed doesn't help avoiding the horses, too. You were absolutely right about the Numidians, by the way.
    This higher speed makes it very much essential to have your own light cavalry wings, since the heavier cavalry can't even nearly move quickly enough to prevent them from (for example) get around your flanks, obliterate your archers and retreat again. Frightening! (And fascinating at the same time.)

    Oh: still no crashes for me, despite the consistency issues you mentioned.
    Finished EB Campaigns: Kart-Hadast 1.0/1.2 | Pontos 1.1 | Arche Seleukeia 1.2 | Hayasdan 1.2 | Sab'yn 1.2 | Makedonia 1.2 (Alex)
    Lost Campaigns (1.2, Alex. exe): Getai | Sab'Yn
    Ongoing campaigns (1.2): SPQR (110 BC) | Sab'yn (217 BC) | Pontos (215 BC)
    from Populus Romanus

    "The state of human ethics can be summarized in two sentences: We ought to. But we don't." (Tucholsky)

  7. #7

    Default Re: [Official Testing] Updated EDU with all the "unofficial" fixes and many others

    The only problem they have is that they aren't retreating fast enough (they never did since the release of EB 2.0)
    They do in my game(against hoplites),they throw and retreat and then run away and throw again if the distance is long enough.Did you test them against fast enemy infantry?

  8. #8
    EBII Hod Carrier Member QuintusSertorius's Avatar
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    Default Re: [Official Testing] Updated EDU with all the "unofficial" fixes and many others

    Quote Originally Posted by Thoras View Post
    In guard mode most stay and use the pikes ,but it also depneds on the enmey unit.It is not optimal since they don't really do aything for most of the time,They don't even move the pikes or attack.If one gets through not all but those the men close to that enemy switch,which is better than vanilla Med2 behavior,but still not as good as Rome 1.And would normally result in more men comming through which doesn't happen(weird).Without guard mode they do use the pikes in the begininng to kill quite a few enemies, but the fact that they are marching forward means that they will switch relativly soon.
    Interesting, so Guard Mode actually does something. I wonder if there's an attribute which switches it on by default (so that AI phalanxes don't turn into swordsmen)?

    Quote Originally Posted by Shadowwalker View Post
    I deliberately started a new campaign (as Qart'Hadasht, hehe, must be my 10th EB 2 campaign with them already, I simply love their government system and units).

    I played very defensively, allied with the Massylians, Luso, Arverni and Makedons, didn't even try to defend/save Alalia when the Romans came for it (oddly enough they never seem to come for Nora after that) and in general just sat there building up my little trade empire and hit "toggle_fow" ever so often.

    The changes made to the EDU seem not to alter the campaign balance (which was what I wanted to see and what made me start a campaign at all ). I spent the whole thursday on this campaign and am at turn 253 now. I saw nothing that I never saw before (except perhaps the Ptolemaioi grabbing Sardis from the AS early on).

    So the (still rudimentary, I know) campaign balance is not affected.

    Of course I played a battle or two with the Carthaginian units, too.
    I stood away from the (macedonian) phalanx units.

    The skirmishers behave as they always do since your "unofficial" fix - almost perfectly. The only problem they have is that they aren't retreating fast enough (they never did since the release of EB 2.0). I'm not sure if this is intentional, it's not a big problem for me, though, as I tend to use at least half of my skirmisher units as bait for the enemy cavalry anyway.

    The higher cavalry speed doesn't help avoiding the horses, too. You were absolutely right about the Numidians, by the way.
    This higher speed makes it very much essential to have your own light cavalry wings, since the heavier cavalry can't even nearly move quickly enough to prevent them from (for example) get around your flanks, obliterate your archers and retreat again. Frightening! (And fascinating at the same time.)

    Oh: still no crashes for me, despite the consistency issues you mentioned.
    Thanks for that. Not sure why some people are getting CTDs with the secondary weapon issue and others aren't.

    I wouldn't expect campaign balance to change much, a lot of the alterations are more significant in played-out battles than auto-calc ones.

    Light cavalry are going to get slower in the next update; how are people finding heavier cavalry?

    Quote Originally Posted by Thoras View Post
    They do in my game(against hoplites),they throw and retreat and then run away and throw again if the distance is long enough.Did you test them against fast enemy infantry?
    It's always a tricky balancing act between the skirmish range and throwing range (that distance is smaller now I've shortened ranges slightly), but I'm relieved to hear it's working.
    It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
    Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
    Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR


  9. #9
    Terrible Tactician Member Shadowwalker's Avatar
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    Default Re: [Official Testing] Updated EDU with all the "unofficial" fixes and many others

    That's odd.
    I started another Carthage campaign after installing the two files and had no problems at all.
    You did delete your map.rwm, right?
    And you didn't try to load a previous save, either? (This would result in a definite CTD, since the EDU is changed.)
    Finished EB Campaigns: Kart-Hadast 1.0/1.2 | Pontos 1.1 | Arche Seleukeia 1.2 | Hayasdan 1.2 | Sab'yn 1.2 | Makedonia 1.2 (Alex)
    Lost Campaigns (1.2, Alex. exe): Getai | Sab'Yn
    Ongoing campaigns (1.2): SPQR (110 BC) | Sab'yn (217 BC) | Pontos (215 BC)
    from Populus Romanus

    "The state of human ethics can be summarized in two sentences: We ought to. But we don't." (Tucholsky)

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  10. #10
    Priest of Tanit Member Saigrin's Avatar
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    Thumbs down Re: [Official Testing] Updated EDU with all the "unofficial" fixes and many others

    Strange... I did as you said, deleting that map.rwm file, and tried again with the new EDU and its pal, but I couldn't create a new game, nor loading a previous saved game.

    Well, I'll wait to the next release to enjoy these changes, its not a big deal.

    Thanks!

  11. #11
    EBII Hod Carrier Member QuintusSertorius's Avatar
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    Default Re: [Official Testing] Updated EDU with all the "unofficial" fixes and many others

    Quote Originally Posted by Saigrin View Post
    Strange... I did as you said, deleting that map.rwm file, and tried again with the new EDU and its pal, but I couldn't create a new game, nor loading a previous saved game.

    Well, I'll wait to the next release to enjoy these changes, its not a big deal.

    Thanks!
    When you delete the map.rwm, you can't load an existing save - you have to start a new game in order to generate a new map.rwm (even if you then go back to your old save). However, I am pretty certain this will not work with existing saves, and you have to play either a new campaign, or custom battles in order to test it.
    It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
    Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
    Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR


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