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  1. #1
    Member Member hoom's Avatar
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    Default Re: Help with missile troops

    hoom brings up a great point about moving missile troops further back
    Hooahguy bought it up, I just elaborated

    Also if you get the opportunity to do so, getting missile troops out the flanks & round the back can be very devastating.
    Both because of no LoS interruption & because no shields in the way.

    Problem is there is normally some Cav, a bunch of enemy missile troops &/or reserve/reinforcement infantry that makes this impractical until you've already pretty much won except with some elite stuff like Macedon Royal Peltasts.
    Last edited by hoom; 02-16-2015 at 08:36.
    maybe those guys should be doing something more useful...

  2. #2
    Senior Member Senior Member ReluctantSamurai's Avatar
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    Default Re: Help with missile troops

    I wonder if CA put this in to prevent friendly fire?
    Re-instated would be a more accurate description. In Shogun I, when a targeted unit retreated beyond range, with fire-at-will off, your unit simply stopped firing and remained in position. Back then, guard mode was called "hold position" and was a manual command (you could click it on/off). There was also a "hold formation" command that kept the unit in whatever formation you had placed it...loose/tight...three lines/two lines, etc, that prevented unit blob or facing the wrong direction. A missile unit would disengage an enemy unit that entered melee combat with one of your own and targeted the next "free" enemy unit unless there were no other non-engaged units within range.

    One other nice feature was the ability to check the battle log to see how many of your casualties were from friendly fire, and to see how many casualties each individual warrior caused...not just the unit, but each individual in that unit.
    Last edited by ReluctantSamurai; 02-16-2015 at 09:54.
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  3. #3
    Member Member hoom's Avatar
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    Default Re: Help with missile troops

    Yeah I loved those logs.

    I would try tof follow some individuals in combat then figure out who it was in the log, then try to follow through next battles.

    I remember following a particular Naginata Samurai guy through several battles having watched him get at least something like 6 kills first battle.

    Based on that he was one of the top several Honor in the unit, logs told the starting Honor, finishing Honor, kills & if they survived -> couldn't be the next down & was pretty sure it wasn't next up.
    Through the next couple of battles the guys above in Honor thinned out & he still had a unique Honor level.
    I think it was on the 3rd or 4th battle he survived again but the unit Commander died -> as highest Honor who survived the battle he became the new Commander & I got to learn his name!
    Pretty sure he even survived a couple more battles after that but did get killed somewhere along the way sadly

    I even kept those logs & his name in a .txt file somewhere on my HDD for a long time, lost since in a HDD crash or copy/paste fail I believe
    maybe those guys should be doing something more useful...

  4. #4
    Stranger in a strange land Moderator Hooahguy's Avatar
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    Default Re: Help with missile troops

    Quote Originally Posted by hoom View Post
    Hooahguy bought it up, I just elaborated

    Also if you get the opportunity to do so, getting missile troops out the flanks & round the back can be very devastating.
    Both because of no LoS interruption & because no shields in the way.

    Problem is there is normally some Cav, a bunch of enemy missile troops &/or reserve/reinforcement infantry that makes this impractical until you've already pretty much won except with some elite stuff like Macedon Royal Peltasts.
    This is precisely why whenever I can, I have horse archers in my army, which can do exactly what you said and are fast enough to out run the enemy should they give chase.
    On the Path to the Streets of Gold: a Suebi AAR
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  5. #5

    Default Re: Help with missile troops

    Yep, for the longest time I hated HAs...found them too difficult to micromanage. Finally I stopped trying to use them in some sort of special "HA-unique" way, and started using them just like regular archers in early/mid battle, and then shifted them to light cavalry tasks in the end battle. Worked great; they became my armies' biggest killers.

  6. #6
    Member Member hoom's Avatar
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    Default Re: Help with missile troops

    Yeah its much easier to do with Horse Archer factions
    Tarantines can do it too but I often wish they had more ammo.
    maybe those guys should be doing something more useful...

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