
Originally Posted by
Askthepizzaguy
It wouldn't have changed much for your team because I had been telling Visor and the captain I would leave any night they ordered me off the ship, no questions asked. When I didn't do so I would always be the lynch the next day. I also spread it around publicly that I would leave if asked. So I did that to discourage myself from being recruited.
At that time, because Visor began suspecting the thieves, I was going to be asked to leave soon, so I felt like I'd rather leave now than wait much longer. It was a good idea, it denies recruits to the French. I also said I'd have to leave if I was scanned susceptible to conversion and not made into an officer, because eventually, I would become an obvious convert from the ever shrinking pool.
I had been playing a fairly anti-French game despite my lack of desire in forming groups and also doing vigs, I didn't even want to appear in protection groups because I wanted the fairness that comes with the ambiguity of having to trust the folks I said I had stolen from as being reliable witnesses to my own location, obviously, the French could have said they had stolen from a convert for example. It's risky but it's one way of blending in. The trouble is not enough townies did what I was doing.
I wanted there to be room for the French to do what they were doing without it being a simple solve by spreadsheet, but I also wanted to fight the French at every turn and find them myself.
I also wanted to accumulate gold from my fellow players as part of the sport of the game because otherwise it totally overlooks that mechanic. I felt like it needed more than a token nod from the players.
I get that some folks wanted to simply catch all the french by vigging and lynching as much as possible, and I don't begrudge them that, but I also thought that stealing and the bonuses associated with stealing should be emphasized.
I believe the folks who did stealing often got triggered an event just for them that made it much more profitable to steal, that one night, which encouraged them to not participate in night actions.
That sort of thing was really good, fun, and balanced- I think if the thefts were a bit more dire, as opposed to likely not being as good as a protect that did nothing, and people lost more gold that way or gained more gold that way, more people would have bothered protecting their own stashes and stealing.
As it stood, most of the thieves in the game were kind enough not to steal from the same person over and over again, and more people were attacking and defending, so there wasn't much worry about being stolen from in general.
I could be wrong, I know Visor got stolen from a lot just as an example. The officers are generally sitting duck steal targets.
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