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    Member Member Stazi's Avatar
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    Default Re: Converting Civilization3 unit animations

    Quote Originally Posted by zweihander View Post
    And the height of the landsknecht is just about 4/5 to 3/4 of the PMtW unit anim left to him, though I increase its size too 220. Nothing more I can do to this…
    You can increase the soldier size (texture) 2 times and then scale them down to appropriate size via SCALE factor in UNIT_PROD. Of course, it can be a problem to fit all soldier poses in one texture.

    Quote Originally Posted by zweihander View Post
    Generally speaking I'm statisfied with its performance in game. What do you think of it? Making a full animation cost many time, if you think it is worth to do so I would like to finish at least the landsknecht graphic.
    Could you upload any unit animations form Civ3? I'd like to see the format they use.

    Quote Originally Posted by zweihander View Post
    One question: the Civ3 anim use 15 frame per action while MTW use 12, how should I deal with this? (though it would not be a problem for standing action)
    I'd drop 4, 8 and 12th frame. It will cause a little jumps in animation but probably unnoticeable.
    Last edited by Stazi; 02-20-2016 at 19:08.
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